Top 20 bullet Games
The first player controls Vic Viper and the second player takes the reins of debuting spacecraft Lord British, which is sometimes referred as "Road British" due to the ambiguity of Japanese-to-English romanization. The game features six stages which alter between horizontal and vertical scrolling.
94 / 10064.7
Metal Gear Solid 3: Snake Eater is the follow up to Metal Gear Solid 2: Sons of Liberty. It is the first prequel in the series, taking the series to the year 1964. The player takes the role as the series' original antagonist, Big Boss, then known as Naked Snake.
MGS3 is the first game in the series to take place in a jungle. This unique setting created an opportunity for new mechanics. The player can adapt to the environment by swapping Snake's camouflage, hunt animals and gather plants for food. This iteration in the series introduced a new feature in which the player must apply medicine and perform medical procedures on Snake if he is damaged in combat. Apart from the survival themed features, the controls and gameplay of the game are very similar to Metal Gear Solid 2. Like other Metal Gear games, the focus is on stealth, but the player can go through the entire game like a shooter if they choose to. Throughout the game Snake acquires weapons of all types; non-lethal firearms, handguns, sniper rifles, machine guns, shotguns, sub-machine guns, and explosives.
Metal Gear Solid 3 was the first game to implement the CQC (close quarters combat) system. CQC allowed Snake to beat enemies down to knock them out, or put them in a chokehold to knock them out, kill them, or and/or question them.
Metal Gear Solid 3's health system required the player to occasionally pause the game and treat Snake's ailments. When Snake is shot, there is a chance that the bullet didn't pass through him, requiring the player to use a knife to remove the bullet, apply disinfectant, apply styptic and bandage the wound. This was done through a submenu in the pause screen. Other ailments the player must treat Snake for include: leeches, broken bones, burns, cut, arrow/bolts/needles, stomach sickness, colds, and food/venom poisoning.
Adding to the survival elements of the game, Snake Eater lives up to its name by requiring the player to scavenge food for Snake. Under the life bar there is stamina bar. If Snake does not eat any food the bar depletes, causing various effects. When the stamina bar is low, the player's ability to aim is severely handicapped, Snake's hands will shake in the first person aiming mode. Just like real life, Snake's stomach can also rumble, enemy soldiers can hear this, and will be alerted to Snake's presence.
93 / 1004054.65
Set in a fictitious continent reminiscent of the 1930s, Valkyria Chronicles depicts Europe divided in two and ruled by two super powers: the Empire and the Federation. The Empire has set its sights on invading a small neutral country called Gallia, situated in the middle of the two superpowers territories, in an attempt to secure invaluable natural resources. Within this struggle a hero named Welkin, and his fellow soldiers of the Federation's 7th Platoon, are fighting back against the invasion and the Empires attempts to unify the continent under its power.
During the ensuing war the Federation discovers that the Empire possesses a secret weapon, known as the "Valkyria" - an ancient race with special powers thought to exist only in legends. With this new discovery the fate of the Federation's ability to turn the tide of the war, and the hope for a better future, hang in the balance.
“CANVAS” graphics engine: A unique engine that produces breath taking images that look like watercolour paintings in motion.
“BLiTZ” tactical battle system: Experience strategic manoeuvring of units combined with conventional RPG gameplay, all layered on top of the moment to moment action afforded by real-time controls as players command each squad member and tank in battle.
Epic storyline: Players will immerse themselves in the epic struggle for freedom, as the fate of the world lies in the hands of Welkin and the members of the 7th platoon.
Customisation: Over 100 customisable characters allow players to create a variety of platoons to suit each battle’s needs.
Beautifully rendered battlefields: Players explore 30 different environments, using unique terrain features to gain advantages in battle.
93 / 100414.65
The biggest, most dynamic and most diverse open world ever created, Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game’s three lead characters, playing all sides of the game’s interwoven story.
92 / 10016304.6
Set in a dystopian world, Final Fantasy VII's story centers on mercenary Cloud Strife who joins with several others to stop the megacorporation Shinra, which is draining the life of the planet to use as an energy source. As the story progresses, the situation escalates and Cloud and his allies face Sephiroth, the game's main antagonist.
91 / 1005074.55
Red Dead Redemption is a Western epic, set at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age. A follow up to the 2004 hit Red Dead Revolver, this game tells the story of former outlaw John Marston, taking players on a great adventure across the American frontier. Red Dead Redemption features an open-world environment for players to explore, including frontier towns, rolling prairies teaming with wildlife, and perilous mountain passes - each packed with an endless flow of varied distractions. Along the way, players will experience the heat of gunfights and battles, meet a host of unique characters, struggle against the harshness of one of the world’s last remaining wildernesses, and ultimately pick their own precarious path through an epic story about the death of the Wild West and the gunslingers that inhabited it.
91 / 1007834.55
In this philosophical first-person action RPG set in a dystopian 2052, JC Denton, a nano-augmented agent for the anti-terrorist organization UNATCO, is tasked with stopping the invasion of Liberty Island by the terrorist group NSF. As events unfold, Denton finds that he plays a large part in a world-wide conspiracy which forces him to ponder his allegiances, his morality and the existence and necessity of a God.
90 / 1003694.5
An atmospheric survival horror game with inventive third-person shooting mechanics set six years after the events of Resident Evil 2 (1998), Resident Evil 4 follows Leon S. Kennedy, a former Raccoon City police officer sent to Spain on a secret mission to retrieve the president's daughter from the hands of a mysterious cult. During his mission, he is forced to battle a mind-controlling parasite and its dehumanized hosts.
90 / 1005514.5
Remake of the 1996 game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. agents sent in by the city to investigate the murders.
Resident Evil was developed over the course of one year and two months as part of an exclusivity deal between Capcom and Nintendo. It was directed by Shinji Mikami, who also designed and directed the original Resident Evil. Mikami decided to produce a remake because he felt that the original had not aged well and that the GameCube's capabilities could bring the game closer to his original vision. The game retains the same graphical presentation, with 3D models superimposed over pre-rendered backgrounds. However, the quality of the graphics were vastly improved. The remake also features new gameplay mechanics, revised puzzles, additional explorable areas, a revised script, and new story details including an entire subplot cut from the original game.
Upon release, Resident Evil received critical acclaim from video game journalists, who praised its graphics and improved gameplay over the original game. It is often described as one of the best, scariest, and most visually impressive entries in the Resident Evil series. Despite this, the game sold worse than expected and led Capcom to change the direction of the series to a more action-oriented approach. In 2008, the game was ported to the Wii, featuring a new control system. A high-definition version of the game was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One in 2015 to positive critical reception and commercial success.
90 / 100524.5
Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.
90 / 10024.5
N+ is a port of the original Adobe Flash based PC game, N, to console and handheld systems with new features.
"N+ is a peerless action-puzzle platformer with more than 300 levels in which to hone your ninja reflexes, plus a built-in level editor for when you're hungry for more. N+ also features unique, physics-based controls, stylish graphics, unlimited lives, competitive and cooperative multiplayer, plenty of gold, and several flavors of sweet, sweet action."
"N+ features N doesn't have:
-Redesigned graphics and visual effects: a more detailed version of N's in-your-face minimalist style
-New objects and enemies: Pulse Drone, Laser Turret and Zap Doors
-Background music and next-gen 5.1 surround sound
-Way over 400 all-new levels
-3 pants-wettingly good modes of multiplayer: Co-op, Race and Survival"
90 / 10064.5
Squad is an online, team-based military experience where high levels of teamwork and communication are crucial to success. Built from the ground up in Unreal Engine 4, Squad pits teams of up to 50 people against each other in intense modern day combined-arms combat scenarios. In this realistic environment, the flow of the game is dictated by the players, with organic and emergent gameplay reigning supreme.
90 / 100344.5
Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and released by Activision for Microsoft Windows.
Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows either a male or female character who is killed and subsequently revived as a fledgling vampire. The game depicts the fledgling's journey through 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.
Bloodlines is presented from first- and third-person perspectives. The player assigns their character to one of several vampire clans—each with unique powers, customizes their combat and dialog abilities and progresses through Bloodlines using violent and nonviolent methods. The selection of clan affects how the player is perceived in the game world, and which powers and abilities they possess; this opens up different avenues of exploration and methods of interacting with or manipulating other characters. The player is able to complete side missions away from the primary storyline by moving freely between the available hubs: Santa Monica, Hollywood, downtown Los Angeles, and Chinatown.
90 / 1002474.5
The game follows the story of a man named Jack Carver. Carver is a former service member of the United States Navy, who was dishonorably discharged following a number of illegal actions. Afterwards, he sets up a shop in Manhattan and begins supplying illegal arms to anyone and everyone, until a gang performs a hit using weapons supplied by Jack against a Mafia heir. Consequently, a price is put on his head by the Mob, and he was forced to flee the United States and settle in Micronesia.
90 / 10074.5
System Shock 2 is a first-person shooter action role-playing survival horror video game for Microsoft Windows, Apple OS X and Linux. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America.
90 / 1001184.5
A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while killing or sparing the monsters they encounter along the way through a turn-based combat system with bullet hell elements and other unconventional game mechanics.