Top 20 egg Games
AN UNDERWATER FANTASY WORLD TO EXPLORE
A massive ocean world, teeming with life and filled with ancient secrets. Join Naija, a lone underwater dweller in search of her family, as she explores the depths of Aquaria. She'll travel from hidden caves, shrouded in darkness, to beautiful, sunlit oases, all lovingly handcrafted by its two creators.
Naija's story, narrated fully with voice overs, will become yours, as you join her on this magnificent adventure.
MAGIC AND COMBAT AT A MOUSE-CLICK
Naija has the gift of the Verse. By singing songs, she can weave this force to change the waters around her. With each song Naija learns comes new abilities. With powerful songs, Naija is able to change form, giving players many options as to how to play the game.
And with Aquaria's intuitive mouse-only control system, it's as easy to make Naija swim gracefully through the waters as it is to have her sing, cast spells, and engage in combat with the numerous dangerous creatures that inhabit Aquaria's waters.
The Xbox 360 controller and FPS style mouse / keyboard controls are also supported.
CREATE YOUR OWN WORLDS
The full version of Aquaria includes the level editor and modding tools which we used to develop the game. Easy to pick up and learn, you'll be able to make your own worlds, and even add your own graphics and music. The powerful Aquaria level editor allows you to test your creations while you play the game!
100 / 100125.0
Yume Nikki (ゆめにっき) is a 32-Bit freeware game created by Kikiyama, a Japanese solo game designer. The game was made using RPGMaker 2003. The game is regarded as one of the most original applications of RPGMaker 2003, and the start of a possible new genre of games.
"Yume Nikki" means "Dream Diary" in Japanese (and thus the word can be written as 夢日記 although the title is normally in hiragana), and the game follows a young girl named Madotsuki as she dreams. The goal is to seek out and acquire all 24 'Effects'.
The game otherwise has no plot, and nearly the entire game is left up to speculation.
96 / 100134.8
Colossal, immense, and gigantic; beautiful, gorgeous, and grandiose -- these are the words one thinks of when describing Rare's follow-up adventure to Banjo-Kazooie. Keeping consistent with the attitude found in this title, Rare has wittily named it Banjo-Tooie. Banjo-Tooie, simply put, is incredibly unimaginable. The worlds are ludicrous in size, the gameplay is polished and deep, and the soundtrack proves to be an immaculate compliment. When it comes to defining platform-based entertainment, Banjo-Tooie is filled with chapter after chapter of standards. Explore eight giant worlds, solve puzzles and help game characters to unearth jiggys, play as Mumbo, a T-Rex, Submarine, Money-Van, Washing Machine, and more, and learn more than 40 new moves on the way.
95 / 100604.75
Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds.
Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge.
Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild...and you just might save the universe from an unspeakable catastrophe.
91 / 100264.55
The Isle is an open-world multiplayer dinosaur sandbox game that will feature several different user created game modes.
The first game mode being developed is an open-world survival experience where players will choose to play as one of three human factions; Rangers, Mercenaries or Poachers. They will face off against the primeval inhabitants of The Isle with superior fire power and technology, relying on their wits to survive the hostile environment and their force of will to endure.
Other players will choose to play as one of the indigenous prehistoric creatures of The Isle purging The Isle of mammalian encroachment with bestial strength and tenacity.
Players can form groups, explore The Isle, establish bases, create packs, discover data logs left by Project Lazarus and compete for the DNA left behind by those responsible for creating The Isle.
The Isle features a non-linear narrative told strictly through the environment. Hidden locations and ancient artifacts will be dynamically created on The Isle revealing the how and why of The Isle. Players will need to work together to uncover all of the secrets of The Isle. Discovering these locations and artifacts will unlock several key plot devices which will further the communal narrative forward.
Development of The Isle has been ongoing for over a year and we're in the final stretch before having it at a state ready for public play. The Isle is still in an early (Alpha) stage of development but we are happy with the course it is on
91 / 100114.55
Prepare for liftoff with Mario and Yoshi!
In 2007, Super Mario Galaxy took the world of video games by storm. Now this first true Mario sequel in years re-energizes the franchise with new levels and new power-ups. Plus this time Mario gets to team up with his dinosaur buddy Yoshi, who adds new possibilities to the gravity-defying game play. It's everything you love about the first game and more.
* Mario collects stars as he travels from galaxy to galaxy. Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario's history. Mario works his way through the various levels, sometimes upside-down, sometimes floating from place to place.
* On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi. Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms.
* Yoshi has an interesting diet. When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls. When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights.
* New power-ups include a drill that Mario uses to tunnel through the planet's surface all the way to the other side of a planet.
* Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges.
90 / 1002664.5
On June 26, 2012, FarmVille 2 was unveiled, and was subsequently released in September 2012. It differs from the original FarmVille in a number of ways:
Graphics are more animated and in perspective projection, rather than the isometric projection of the original, and is powered by the Flare3D game engine.
The crop-growing cycle is plant–water–wait–harvest — there is no need to plow previously used plots before using them again. In order to water, the player must have adequate water available. Water is automatically credited to the player at intervals up to a maximum capacity, and can also be obtained from wells or received from friends. Trees must also be watered before they will produce fruit.
Harvested crops and other resources no longer immediately credit the player with coins; rather, they go to the player's inventory. These stored resources can then be sold for coins or used to craft goods. Most crops (but not crafted goods or animal resources) can also be used to make animal feed, which must be given to animals in order that they will produce resources.
FarmVille 2: Country Escape
FarmVille 2: Country Escape for mobile devices (iOS, Android, Windows Phone and Windows operating systems) was released on April 10, 2014, and received a positive review from The New York Times. Unlike other games in the FarmVille series, FarmVille 2: Country Escape can be played offline.
90 / 10004.5
The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King.
Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items.
Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions.
The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition.
90 / 100304.5
THE EPIC BATTLE FOR SURVIVAL
In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.
AN EPIC ADVENTURE – Over 80 hours of gameplay in this epic, emotionally charged storyline.
REAL-TIME 3D BATTLE SYSTEM – Experience the fierce, action-packed battle system. Combine hundreds of special attacks and magic spells.
A CLASSIC ART STYLE LIVES ON – Become absorbed in endearing cel-shaded characters designed by renowned artist Kosuke Fujishima
90 / 100364.5
Fallout 2 is a role-playing open world video game. The player is free to move at will until they enter into combat. Combat gives them a number of action points to move, fire, check their equipment, reload and the like. When a player uses up all of their action points, they end their turn and enemies start theirs. If the player survives unharmed, he or she has their action points restored. Injuries and poisons can reduce the number of action points available both in a single term and semi-permanently until combat ends and the player can be treated. Combat and completion of jobs or quests rewards the player with experience points with which they can level up their characters and apply beneficial perks to become more suited to the dangerous post-apocalyptic world. General gameplay consists of traveling and interacting with local inhabitants and organizations to complete goals and aid or inhibit the NPCs. The player's actions dictate what future story or gameplay opportunities are available. Mature themes such as alcohol consumption, drug usage and sex are present.
Organized crime, prostitution and slavery are major elements of the setting. Character creation is based on the SPECIAL role-playing system.
90 / 1003084.5
Dizzy is an egg living in a world of magic and fantasy. The basic concept of the game is to move around the world, finding various items and collectibles, and to use them in the right locations. Dizzy has no special skills or abilities, save for his remarkable feats of somersaulting, and must solve all problems he faces with the clever use of one or more items.
90 / 10054.5
This new world of King's Bounty: Armored Princess is full of mysteries and dangers. The new character, the Princess, will encounter horrible creatures, huge monstrous bosses and a new race, the bloodthirsty Pangolins. As in the multi-award winning game on which this expansion is based, the player has many options to resist these new enemies. Various new skills and characteristics of Amelie as well as her chance to fly will help her overcome the hordes attacking the kingdom. The Princess is also accompanied by a tamed dragon, at the very beginning small and amusing, but its abilities develop steadily until it becomes an incredible ally. He will do his best to protect the Princess during the battles, starting with easy blows and treasure hunting and finishing with battle rage and volcano summoning.
90 / 100134.5
Link’s latest challenge is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule. This will not be an easy task.
The island’s inhabitants have no knowledge of the outside world. One creature, a talking owl, may know the solution to Link’s dilemma. Link must first tackle eight dungeons full of treacherous monsters and tricky traps. His goal: find the eight Instruments of the Sirens and awaken the omnipotent Wind Fish which rules the island.
* Experience the adventure in color!
* Journey through a new dungeon (can only be accessed on the Game Boy Color system)!
* Take pictures and print them using the Game Boy Printer (sold separately)!
* Battery-backed memory saves up to three separate game files!
90 / 100614.5
Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth.
Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Lucasfilm's breakthrough title Maniac Mansion. The player chooses verb commands (Open, Pick Up, Give, etc.; there are no Look or Talk commands) to interact with the game world. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be described as a "globe-trotting" adventure, since the heroes are required to travel to different exotic countries and even leave the Earth for a while in order to complete it. Some of the puzzles are optional or can be solved in different ways.
The FM Towns version has VGA graphics with 256 colors and higher-quality music and sound effects.
90 / 100114.5
System Shock 2 is a first-person shooter action role-playing survival horror video game for Microsoft Windows, Apple OS X and Linux. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America.
90 / 1001184.5
A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while killing or sparing the monsters they encounter along the way through a turn-based combat system with bullet hell elements and other unconventional game mechanics.