Top 20 Activision Games
"Guacamelee! STCE is an enhanced version of Guacamelee! Gold Edition that adds in two huge new levels, an explosive new ‘Intenso’ power mode, 4-player local co-op support and more. You’ll need to use every bit of your skill and power to defeat STCE’s new challenges (including a scheming new boss- El Trio de la Muerte), in addition to everything the original game's sprawling world has to throw at you."
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Star Wars: Knights of the Old Republic is a role-playing video game developed by BioWare and published by LucasArts. The game's system is based on Wizards of the Coast's Star Wars Roleplaying Game, which is based on the d20 role-playing game system derived from the Third Edition Dungeons & Dragons (D&D) rules. Players choose from three basic character classes at the beginning of the game, and later choose from three Jedi subclasses. Beyond class, a character has "skills" stats, tiered "feats", and later on, tiered Force powers, similar to magic spells in fantasy games. Feats and Force powers are unlocked every few level-ups, while the player is given skill points to distribute among their skills every level.
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Tenchu: Stealth Assassins is an action-adventure stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan and Activision worldwide for the PlayStation in 1998. Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan.
Tenchu was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. The game also used motion capture where actor/martial artist Sho Kosugi and his son Kane, were hired as actors for the game's combat moves.
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Star Wars: Battlefront II is the sequel to Star Wars: Battlefront. It is a high-selling Star Wars video game following the many adventures of several characters. The two games are very similar, as both revolve around troopers from various factions fighting in different locales. Battlefront II, however, includes elements and missions from Star Wars: Episode III Revenge of the Sith, as well as enhanced aspects of gameplay including space combat and the ability to play as Jedi characters or other heroes.
The game's campaign mode is entitled Rise of the Empire. The story takes the player on different missions throughout the galaxy as part of the Galactic Empire's 501st Legion known as Vader's Fist.
Other game modes include "Instant Action" where the player can fight on any battleground, land or space, and "Galactic Conquest" where the player fights as a certain faction for control of the galaxy.
The game was released on November 1, 2005, for the PC, Xbox, PlayStation Portable, and PlayStation 2, the same day that Revenge of the Sith was released on DVD.
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It is a perilous time for the galaxy. A brutal civil war has all but destroyed the Jedi Order, leaving the ailing Republic on the verge of collapse.
Five years after the events of Star Wars Knights of the Old Republic, in a time when the Jedi have been brought to the edge of extinction, a former Jedi Knight exiled from the Jedi Order embarks on a tribulous journey to restore their connection to the Force™. You must make the choices that turn The Exile to either the light side or the dark side of the Force, and travel to six planets picking up additions to your party along the way, to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.
Star Wars Knights of the Old Republic II: The Sith Lords is a sequal to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy the title's emotionally compelling and story-driven theme, additions to features such as new characters, classes, locations and force powers as well as a deeper look into the founding lore.
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The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed. The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
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Bloodlines is a role-playing game with the choice between first person and third-person perspectives. The player character's ability to overcome obstacles is in many cases a mixture of player and character abilities, with character stats determining the effectiveness of actions, and player abilities determining whether or not the actions succeed. For example, the ability to move silently and avoid being detected is heavily influenced by the character's Dexterity and Stealth ratings; however, if the player does not stay in the shadows while sneaking past enemies, the character can still be detected.
The player character increases in power dramatically during the course of the game through the expenditure of earned experience points on attributes, skills, and vampire abilities called "Disciplines". A multitude of items, weapons, and books can be found or purchased to make the player character even more powerful. Melee and ranged weapons exist in equal numbers, although only in the later stages of the game.
How the player interacts with the game world varies depending upon which clan the player character belongs to. Differences range from different dialogue options becoming available to certain quests becoming available or unavailable. The most notable gameplay differences are experienced by those who play as Malkavian (due to their insanity, dialogue options are often non sequiturs, making it difficult to conduct conversations and negotiations; Malkavians also encounter numerous bizarre moments during gameplay, such as television sets and stop signs speaking to them) and Nosferatu (who, in order to avoid Masquerade violations, are prohibited from speaking to humans and who do not have access to any gameplay options involving seduction).
Unlike most role-playing video games, the experience needed to increase stats and skills is not awarded for killing enemies. Experience points are awarded solely for completing quests, no matter how many creatures the player eliminates in the process (though the quest objective often involves killing). This encourages the player to complete quests in creative ways and significantly increases the game's replay value.
The game invokes two other unique penalties and rewards for certain behaviors in the game's non-quest (i.e. non-combat) areas. Players are penalized for exhibiting vampiric abilities in front of humans by the loss of Masquerade points, which can also be reinstated by performing actions to protect the Masquerade. If the player loses 5 Masquerade points, the game ends. Also, the player is able to gain and lose "humanity" points, which have an impact on how well the character can be controlled when his or her blood supply is low. This can potentially cause the character to go into a feeding frenzy at the wrong time which in turn can lead to Masquerade violations. Humanity points are awarded for acts of kindness, such as finding alternatives to killing certain non-player characters. They can be taken away if the player character kills a human outside a combat zone (or even sometimes within a combat zone if the human is a noncombatant), intentionally or not, or if the character commits an unethical deed such as stealing money from a charity. Unlike Masquerade points, the game does not end if the player humanity level drops to minimum (3 by default), but the player's character is almost certain to enter frenzy when it is this low (and they are hungry, or take damage), and some dialog options may change. Experience points can be used to purchase humanity points. Having a very high or very low humanity affects some conversation options.
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Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
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Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East. The player assumes control of one of three Roman families with eight other factions playable outside the main campaign. The main goal of the campaign is to become emperor of Rome by conquering fifty provinces with the support of the people before capturing Rome itself although a short campaign is also available wherein success depends on besting other factions in a race to seize control of 15 provinces.
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Star Wars: Jedi Knight: Jedi Academy, of the highly acclaimed Jedi Knight series, allows players to take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker. Interact with famous Star Wars characters in many classic Star Wars locations as you face the ultimate choice: fight for good and freedom on the light side, or follow the path of power and evil to the dark side.
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Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can crouch and lie prone, and is able to scale low walls and other obstacles. Two firearms can be carried, which can be swapped with those left on the battlefield, and both fragmentation and smoke grenades can also be carried. A gun's iron sights can be used to aim more accurately. A compass on the heads-up display (HUD) shows both allies and enemies, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable.
Emplaced weapons such as machine guns and flak cannons are available in some locations to take out enemy troops. In addition, some missions place the player in control of a tank.
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A sci-fi FPS in which a space mercenary searches for his lost friend from the box art.
Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If you only could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing through the distant corridors. They know you're here. There's no turning back now.
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Select from a variety of buccaneer hairstyles at The Barbery Coast. Enjoy a warm reunion with an old flame. Piracy never looked so good!
Learn a valuable trade in lighthouse and VCR repair. Loot, sack and pillage this quaint Caribbean hamlet. Third in the legendary Monkey Island series of graphic adventures.
Film quality animation, voice, sound and music- the undead come to life before your very eyes! Incredible high-resolution (640 x 480) graphics. A barrel of gameplay- estimated 30-plus hours.
Two difficulty settings: regular and Mega-Monkey (now with much more puzzley goodness)!
New and improved insults suitable for swordfights and other fun occasions!
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In the tradition of the highly acclaimed Star Wars: Jedi Knight series, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, and the smugglers' moon. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.
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Quake II is a first-person shooter video game developed by id Software and published by Activision. It is not a direct sequel to Quake, id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.
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The player has two primary weapon slots, a handgun slot and can carry up to eight grenades (all of the later Call of Duty games feature only two weapon slots; a sidearm will fill one of these slots). Weapons may be exchanged with those found on the battlefield dropped by dead soldiers.