Top 20 Appaloosa Interactive Games
The Lost World: Jurassic Park is a game based on the movie of the same name. Taking inspiration from the old Genisis/Megadrive game, you once again play as a dinosaur, but this time you play as multiple dinosaurs and not just as the T-Rex.
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In Jaws: Unleashed, the player assumes the role as the Megalodon-sized shark Jaws. The shark first enters the island from the southern end and the player finds itself in a cove. The cove has tutorials to allow the player to become familiar with the controls, such as the ones for moving the shark and attacking other creatures. The shark has a menu for upgrades as well. These can be accessed from either the main menu or the pause menu. Upgrade points are earned by causing destruction around Amity Island (in levels and in free-roam mode), completing levels, and/or collecting bonus items, the most frequently found of which being treasure chests.
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The Lost World: Jurassic Park is a SEGA Genesis game made by Appaloosa Interactive (developers of Ecco the Dolphin). It is based on both The Lost World and the movie.
The game is played from an isometric view. The island is divided into 4 hub areas, each of them contains levels. The players has freedom to choose which level they want to play first. Players start with a taser, a tranquilizer gun, and a shotgun as their starting weapons. However players can collect more weapons, such as machine guns to grenades. Players can use a body armor that gives them more chance of survival ("giving" them more health), and use vehicles, such as the Mercedes-Benz M-Class seen in the film. The players can also use a GPS system used for mission objectives and a map.
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Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.