Top 20 Brøderbund Software Games
Prepare to enter a world "torn asunder" by timeless, unresolved conflicts--a world of incomparable beauty, intrigue, and betrayal. Prepare to go to Riven. Journey through vast, awe-inspiring landscapes, where clouds sit nestled in a deep blue sky and the rolling sea waters shimmer from bright morning sunlight. But be forewarned: nothing is quite as it seems.
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In ancient Persia there lived a Sultan who had an only daughter whose beauty was like moonrise in a clear heaven. Now it happened that the Sultan left his kingdom to fight in a foreign land. In his absence, the Princess fell in love with a young traveller who climbed the palace wall to see her. This did not please the Sultan's Grand Vizier Jaffar who meant to marry the Princess himself. Seizing power, Jaffar had his rival thrown into the dungeons but the young man escaped and struck down the evil magician. When he learned of his Vizier's treachery, the grateful Sultan offered riches but the stranger requested just one reward. And so the young lovers were wed and they lived happily well, for eleven days.
One morning as the Prince stands before the doors of the throne room a coldness like a shadow passes over him. As he approaches the throne he feels the eyes of the court upon him. The Princess and Sultan stare at him. Princess, why do you look at me so strangely?" How dare you speak to the Princess? Guards! Seize him! Seize him!! "Don't hurt him! He's just a poor mad beggar." After him! Don't let him get away!
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Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to other home computers and, in 1985, Sega released a coin-operated arcade game remake, which in turn received several home ports of its own. While many arcade games have been ported to home computers and consumer consoles, Choplifter was one of the few games (Lode Runner is another) to take the reverse route: first appearing on a home system and being ported to the arcade.
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Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level.
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Woldwide crime wave!
Acme Detective Agency hot on the trail of master thief Carmen Sandiego and her henchmen.
Wanted: Detective to locate and capture Carmen and her gang. Must be hard working, independent, fun seeking individual willing to travel the world. No experience necessary.
- Digitised graphics
- Hundreds of cases
- More animated sequinces
- Play in 5 languages
Don't forget your World Almanac. It is a gumshoe's best friend.
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Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft.
The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting.
Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.