Top 20 Capcom Games

Ghost Trick: Phantom Detective is a puzzle/adventure game for the Nintendo DS and iOS. It was developed mainly by Shu Takumi, the man behind the Ace Attorney Series. Game's story centers on the protagonist Sissel, and his ghost's struggle to discover who he was when he was alive and who killed him. The player assumes the role of this ghost, who has the ability to perform various Ghost Tricks to solve puzzles and navigate the world around him.

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Phoenix Wright: Ace Attorney - Trials and Tribulations (known as Gyakuten Saiaban 3 in Japan) is the third game in the Ace Attorney series. Players take on the role of Phoenix Wright, a defense attorney known for taking on seemingly impossible cases. While the game focuses on a few specific cases, the overarching story of the Phoenix Wright franchise spans the length of the series, involving obscure characters from large families and intricate webs of lies, plots, and murder. The nature of the series remains generally lighthearted, something that's reinforced by its playful, anime-inspired visual style, but the nature of the crimes committed can be cold and downright disturbing. While the game's legal acumen is highly dubious, its aim seems to be more about producing comedic or stereotypically dramatic courtroom moments. Ace Attorney 3 makes light use of the DS touch screen, allowing the player to examine crime scenes and inspect evidence and character profiles. The top screen is used more for storytelling purposes, displaying various dialogue and conversations between characters. During these sequences the lower screen becomes a selection menu, displaying a series of questions to ask witnesses and further your investigation in search of evidence to use in defense of your client in each chapter.

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Warcraft 3: Reign of Chaos is an RTS made by Blizzard Entertainment. Take control of either the Humans, the Orcs, the Night Elves or the Undead, all with different unit types and heroes with unique abilities.Play the story driven single player campaign, go online to play default- or custom maps against people around the world or create your own maps with the map creation tool.

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Onimusha: Warlords is an epic saga of 16th century Japan inspired by the battle scenes of famed Japanese director Akira Kurosawa. It takes place in a world of darkness and magic when power hungry warlords battle for control of Feudal Japan. One brave Samurai, Samanosuke Akechi, boldly volunteers to rescue the kidnapped princess Yuki, but does not fully realize the desperation of this mission. An entire legion of demon warriors stands between him and his mission to avenge the princess.

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Dino Crisis 2 is an action-adventure video game for the PlayStation and Microsoft Windows developed by Capcom Production Studio 4 published by Capcom in Japan and North America and Virgin Interactive in Europe. The game is a sequel to Dino Crisis and was followed by Dino Crisis 3 in 2003.

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Resident Evil 4 is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and released by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and THQ Asia Pacific. The sixth main entry in the Resident Evil horror series, the game was originally released for the GameCube in January 2005 in North America and Japan, and in March 2005 in Europe and Australia.

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Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town! Take on five intriguing cases to reveal dramatic, stunning, and even comical court proceedings. Use both the touch screen to investigate the crime scenes, question witnesses and present shocking evidence. “Objection!”...It’s outrageous fun! You won’t be able to put down this laugh-out-loud, riveting adventure!

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Similar to franchises like Devil May Cry, Rygar, and Castlevania, the game draws its inspiration from ancient Greek mythology and boasts a heavy emphasis on exploration and battle strategy. Broken into three to four acts, the game also has a strong focus on story-telling and boast tons of magic spells and abilities. Described as "Clash of the Titans meets Heavy Metal", God of War equips its hero with a pair of sword-like chain weapons that can grab enemies, perform multi-hit combos, and pull off a variety of different aerial attacks. Slight platforming elements and an energy collection system similar to that of Onimusha have been incorporated as well, and players are even able to use certain elements of their fallen enemies as a weapon (re: Medusa's head, for instance, can be used to turn enemies to stone after you've defeated her).

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Dino Crisis is a survival horror video game developed and produced by Capcom originally for the Sony PlayStation console in 1999. It was developed by the same team behind Capcom's Resident Evil, including director Shinji Mikami, and shares many similarities with the Resident Evil games that preceded it, but is more action-oriented.

The story follows Regina, a red-headed special operations agent who is part of a team sent to investigate a mysterious island facility. Finding the place overrun with vicious dinosaurs, Regina must fight through the Velociraptor-filled facility to discover what happened and ultimately escape alive. The game mixes exploration and puzzle-based gameplay with traditional survival horror mechanics.

There are multiple endings based on player choices and actions.

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Set sometime in classical Japanese history, Ōkami combines several Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess named Amaterasu, who took the form of a white wolf with celestial markings covering its fur. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system used to perform miracles.

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When the sorcerer Vaati turns Princess Zelda to stone, the king of Hyrule sends Link on a quest to free Zelda from her curse. With the help of Ezlo, a Minish also cursed by Vaati, Link must travel through a fantastical world rife with new items, puzzles, and bosses. As Link, you can shrink down to battle large enemies from within, find or unlock secret items and solve puzzles by fusing together magic relics.

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The hugely popular Resident Evil series, having sold over 61 million units to date, returns to its roots with a remastered version of the critically acclaimed masterpiece, Resident Evil. Originally released in 1996, Resident Evil was then “remade” in 2002 from the ground up with new visuals, gameplay elements, environments and story details while retaining the survival horror atmosphere the series had become synonymous for. Both fans of the franchise who want a trip down memory lane and those who have yet to experience the game that coined the term survival horror for the gaming world will appreciate this definitive re-visit of that iconic 2002 Resident Evil title.

The intense horror fans first experienced with the release of the original Resident Evil is back. Taking place in the now notorious Raccoon City, players will choose to take on the role of either S.T.A.R.S. (Special Tactics and Rescue Service) team member Chris Redfield or Jill Valentine, who have been sent into the city to find the missing Bravo team. When the team is suddenly attacked by a ferocious group of mutated dogs, desperate for an escape they take shelter in the Mansion, but will they ever get out alive again? Players will need to be brave as they adventure through the dark, enclosed spaces searching out the horrors that await them. With limited ammo and survival items available gamers will need to keep their wits about them to survive the various traps and puzzles that greet them at every stage.

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A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.

Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.

Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.

After every third match in the single player mode, the player will participate in a "bonus game" for additional points. The bonus games includes (in order) a car-breaking event; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo.

Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.

Street Fighter II differs from the original due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Additionally, the player can also "cancel" during animation by performing another move, allowing for a combination of several basic and special moves. Both of these features would be expanded upon in subsequent installments.

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