Top 20 Chris Sawyer Games

Stretch your imagination further to build bigger parks and higher coasters! Break ground and start from scratch, open the gates to a remarkable Six Flags park, or just create the most gut-wrenching roller coaster imaginable - now you can play your way! Choose and complete different scenarios accordingly to the experience and content you like. Satisfy the visitors by building various attractions and facilities.Wild new rides, exciting new themes, and improved easy-to-use building tools make creating the ultimate amusement park more fun than ever!

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Transport Tycoon Deluxe was released in 1995, and featured new varieties of landscape and weather, new scenarios, more vehicles and allowed the player to run their company all the way from the year 1950 up to the year 2050.

Transport Tycoon presents you with a vast game world made up of numerous small towns and raw material resources. You’ve got a large amount of borrowed money and you’ve got to prove yourself; to set the wheels in motion to become The Transport Tycoon.

Matched against a batch of ruthless rivals, you’ll have to act quickly; to build the key routes that will rake in the cash. Build stations, airports, docks and a linking road, rail, air and ship network that will move passengers, mail or goods to the most lucrative destination. As the years roll by you’ll have the chance to buy more advanced and faster vehicles and vessels; if you can afford them!

The Deluxe version brings the several improvements over the standard edition.

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Released on PC in 1994. Developed by Chris Sawyer, and coded in X86 Assembly language, it was among the first in the relatively new 'tycoon' genre of games - simulations of business empires that the player founded, grew and took full control of.

Transport Tycoon saw the player running their transport empire from 1930 to 2030, with rail, road, sea and air transport available to help the player's expansion of their business. New technologies are introduced to the player at historically accurate times, and players could see first-hand how advancements changed the way their businesses were run.

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