Top 20 Electronic Arts Games



Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shephard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made. You'll face tougher choices and new, deadlier enemies. Arm yourself and prepare for an unforgettable intergalactic adventure.

Game Features:

Shift the fight in your favour. Equip yourself with powerful new weapons almost instantly thanks to a new inventory system. Plus, an improved health regeneration system means you'll spend less time hunting for restorative items.

Make every decision matter. Divisive crew members are just the tip of the iceberg, Commander, because you'll also be tasked with issues of intergalactic diplomacy. And time's a wastin' so don't be afraid to use new prompt-based actions that let you interrupt conversations, even if they could alter the fate of your crew...and the galaxy.

Forge new alliances, carefully. You'll fight alongside some of your most trustworthy crew members, but you'll also get the opportunity to recruit new talent. Just choose your new partners with care because the fate of the galaxy rests on your shoulders, Commander.

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System Shock 2 is a first-person shooter action role-playing survival horror video game for Microsoft Windows, Apple OS X and Linux. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America.

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Legendary designer Sid Meier presents the next evolution in strategy games, with the most addictive, compelling gameplay yet. Explore the alien planet that is your new home and uncover its myriad mysteries. Discover over 75 extraordinary technologies. Build over 60 base upgrades and large scales secret projects for your empire. Conquer your enemies with a war machine that you design from over 32,000 possible unit types.

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The year is 275 B.C. Through conquest and careful diplomacy, the Roman republic has brought the petty kingdoms and city-states of Italia under its control. This is the moment at which the heirs of Romulus and Remus step onto the world stage. This is the humble beginning of an empire that will one day cover most of Europe, Asia Minor, and North Africa.

As an ambitious young officer, you duty is to defend Rome. Your hope is to become Caesar. Your fate - to rule the world.

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Starflight is a space exploration role-playing adventure video game developed by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM compatible and Tandy systems, it was later released for the Amiga, Atari ST, Macintosh and Commodore 64. A fully revamped version of the game was developed for the Sega Mega Drive/Genesis in 1991.

Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures.

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Express your creativity as you customize your Sims’ distinct appearances and unique personalities, giving them traits and having fun with fashion and hairstyles. Effortlessly build your Sims the perfect home, choosing favorite designs and décor, with more detail than ever before on mobile. Experience the rich and entertaining moments of your Sims’ lives as they accomplish career goals, pursue hobbies, develop relationships, and improve their Lifestyle. Party with friends, socialize around town, attend special events, and give Stickers to your favorite Sims. What stories will you tell?

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Get out of your starship and turn your Spore creatures into legendary Space Captains. For the first time, beam down with your allies to take on action-packed, planetside adventures. Complete quests, collect rewards, and even create and share your own missions.

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We Love Katamari (or We ♥ Katamari), known in Japan as Minna Daisuki Katamari Damacy ("Everyone Loves Katamari Damacy"), is a video game published by Namco for the PlayStation 2. It was released in Japan on July 6, 2005, in South Korea on July 28, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. It is the sequel to the previous year’s sleeper hit, Katamari Damacy. This is the last game in the series that had involvement by the series creator Keita Takahashi.

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Master High-Flyin Football, battle for hot spots to unlock NFL legends and more

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American Revolt is an add-on pack to Syndicate. It requires the original game and includes 3 new weapons, 21 new single player missions, and 10 multiplayer missions.

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Boom Blox is a action puzzle game developed in conjunction with Steven Spielberg. The objective of Boom Blox is to keep a structure made of blocks from being knocked down or to knock over a structure using the Wii Remote to throw, shoot or grab colorful character-based blocks through 300 levels through five worlds.

The game utilizes a realistic physics-based system. Depending on how a projectile is thrown and at what angle, the blocks will react accordingly, and collapse based on the real-time action.

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Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.

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Lay claim to the New World in an epic saga of adventure and discovery. ANNO 1503 A.D. is a PC title that blends the excitement of real-time strategy with the depth of empire building.
The aim of the game is to establish colonies and seek out wealth and power. Watch your colonies grow while establishing trade and diplomatic ties with neighbouring cultures. Engage in combat on land and at sea to protect your colonies or to maintain freedom and independence.
The all-new combat system allows for much more sophisticated tactical preparation and some truly epic land and sea-based battles. Enjoy the variety and challenge of five varying climate zones while competing against computer-controlled players, including interactions with nine different cultures such as the Africans, Aztecs and Native Americans.

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The year is 2673, four years after the Treaty of Torgo and the end of the Kilrathi War. As hostilities died out, more trivial concerns like rebuilding what was lost or dealing with space piracy, became the biggest concerns of the Terran Confederation. Even Christopher "Maverick" Blair, the famous Confed pilot responsible for ending the war, settled down and became a farmer. In these times of peace, humans grew fat and complacent. All good things must end, though. Soon enough, heinous incidents erupted on the outskirts of the Confederation, and humanity was forced to the brink of civil war. Confed HQ needed the best and decided to recall Colonel Blair to active duty. This is where you come in.

Wing Commander 4 is one of the greatest space sims of all time, and some even consider it the greatest one of all. It is one of those games that did everything right. This is one of the few games that actually successfully manages to integrate a lot of FMV into the action, mostly because it uses trained film actors and directors. The combat is straightforward, fluid, and entertaining. The characters are as believable and memorable as they come. The orchestrated music -- just perfect. Finally, its enthralling story is both deep and plausible -- a combination that is often lost in modern games. There is simply no reason not to play this game and, once you do start playing, you will find it hard to think of a reason why you should stop.

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About: 2669, Gemini Sector, Troy System. The Terran frontier between the Kilrathi Empire and the unknown. Privateer takes you to the seamy side of the Wing Commander universe. In the far reaches of space, you live by no man's rules but your own. The fringes are populated by a volatile mix of pirates, miners, mercs
cutthroats, and Kilrathi, all struggling to make a life for themselves.

In this open-ended game you can choose from many paths. You start with a rusted scout ship and a handful of credits in your pocket It isn't much, but the universe is there for you to explore in search for profitable opportunities. Become a patient, law-abiding merchant, a smuggler far away from the normal space lanes, a pirate preying on the weak, or a professional mercenary hunting down criminal scum. Or just do whatever suits you at the time. At the end of the day, it's all about money and survival. Mostly money.

Are you determined enough to forge your own destiny?

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Freedom is threatened yet again and only Minute Man and his heroic Freedom Force can save the day in the follow up to one of the most critically acclaimed games of 2002.

Freedom Force vs. the Third Reich brings dynamic storytelling, fast-paced tactical role-play, and larger-than-life characters from the comic book pages to the computer screen. In this title, the league of heroes must travel back in time to defeat Blitzkrieg, defender of the Reich and his homicidal henchmen. With action spanning from the blasted battlefields of World War II to the dazzling depths of distant dimensions, Freedom Force vs. the Third Reich will give Freedom Fans more than they can handle.

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Burnout Paradise The Ultimate Box brings together the best console racing game of 2008, Burnout Paradise, with a host of great new content including motorbikes and exciting new online modes and challenges.

PC owners can look forward to spectacular visuals, incredible high speed racing, outrageous bone jarring crashes and a lifetime's worth of fun and challenging online modes for up to 8 players to enjoy.

Players can also keep up to date with all the latest news and developments through the new Criterion Games Network and get the latest new game updates from the in game Burnout Store.

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A first- and third-person Western RPG based on the Vampire: The Masquerade tabletop RPG with a heavy emphasis on character building and role-playing, in which the player embodies a fledgling vampire under the guidance of vampire prince Sebastian LaCroix. The player must serve the prince while getting to know the various factions of vampires in Los Angeles and forming their own political views.

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The Sims Medieval Pirates & Nobles Expansion Pack introduces new quests, treasure hunting, and new objects for your medieval kingdom! Your epic story starts when the Pirates of Aarbyville and the Nobles of Tredony arrive in your kingdom, followed quickly by sword fights, love affairs, grand adventures and mysteries. Go treasure hunting to uncover hidden objects. Embark on new quests to help your kingdom achieve a new ambition. Stylize your kingdom and Sims with new pirate and nobility themed objects and wardrobe. The adventure never ends with this new expansion pack!

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Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios.

The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured.

The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen.

A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend."

The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness.

Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms.

The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

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