Top 20 Enix Corporation Games



Released as "Star Ocean 3: Till the End of Time" in 2003 by Enix before they merged with Squaresoft, the game was re-released under the name "Star Ocean: Till the End of Time" as a remastered version by Square Enix in 2004.

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89 / 10054.45



ActRaiser is a hybrid of two genres: city-building and action platformer. The player takes control of the powerful entity known as the Master in his quest to rebuild civilization.

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84 / 10074.2



The first "Star Ocean" released outside of Japan. It was later re-released on the PSP under the name "Star Ocean: Second Evolution".

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82 / 10034.1



The legend of Zenithia continues!

What begins as an innocent voyage of a boy traveling alongside his father develops into an eye-opening adventure that transcends generations. You - a hero in the making - determine your own path, choose your own wife and befriend a wagonload of quirky monsters along the way.

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80 / 10064.0



The story focuses on Ryudo the Geohound (a kind of mercenary) and his talking bird, Skye. Together they accept a mission from the town of Carbo's church as bodyguards for Elena, a Songstress of Granas, who is on her way to Garmia Tower. The job turns into something much more after an incident at the tower, and Ryudo and Elena find themselves travelling all over the world, meeting some new friends and some new enemies.

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80 / 100144.0



It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants.

Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads.

Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship.

The mission is dangerous. We can't guarantee success. But at this point, it's do or die!

One small problem. We still need a pilot. Any volunteers?

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77 / 10033.85



Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly.

The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases.

As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

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70 / 10043.5



Dragon Quest also known as Dragon Warrior uses console role-playing game mechanics which were described by Kurt Kalata of Gamasutra as archaic in 2008. The player takes the role of a namable Hero. The Hero's name has an effect on his statistical growth over the course of the game. Battles are fought in a turn-based format and experience points and gold are awarded after every battle, allowing the Hero to level-up in ability and allows them to buy better weapons, armor, and items. Progression consists of traveling over an overworld map and through dungeons, fighting monsters encountered via random battles along the journey.

" As a whole, Dragon Warrior has been credited with establishing the basic template for the Japanese console RPGs that followed. " -Wikipedia

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68 / 100103.4