Top 20 Frictional Games Games
SOMA is a sci-fi horror game from Frictional Games, creators of the groundbreaking Amnesia and Penumbra series.
The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.
88 / 100414.4
The game, set in 1839, casts the player in the role of Daniel, a young man from London, who awakens in the dark halls of Prussian Brennenburg Castle with little to no memory about himself or his past. All he can remember is his name, that he lives in Mayfair and that something is hunting him. Shortly after waking, Daniel finds a note written by himself that explains how he purposely made himself forget his past, because he couldn't handle losing his innocence, so he wanted to forget it all. The note urges Daniel to descend into the castle's Inner Sanctum and murder a man named Alexander , the baron of the castle. The note gives a final warning that a "living nightmare" is chasing him, and Daniel must escape it for as long as he can because there is no way to fight back.
86 / 100734.3
Penumbra:Overture is a first person survival horror game, emphasizing on survival and problem solving instead of mindless violence and gore.
Played from a first person perspective and powered by a 3D engine utilising cutting edge technology, Penumbra is a substantial advancement of the genre.
80 / 100124.0
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed power and madness. It will bury its snout into your ribs and it will eat your heart.
The year is 1899
Wealthy industrialist Oswald Mandus awakes in his bed, wracked with
fever and haunted by dreams of a dark and hellish engine. Tortured by
visions of a disastrous expedition to Mexico, broken on the failing
dreams of an industrial utopia, wracked with guilt and tropical disease
he wakes into a nightmare. The house is silent, the ground beneath him
shaking at the will of some infernal machine: all he knows is that his
children are in grave peril, and it is up to him to save them