Top 20 Imagine Software Games
Arkanoid (アルカノイド Arukanoido) is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.
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The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump kicking soldiers, Stage 2 with a pack of fierce dogs, Stage 3 with three shooting autogyros and Stage 4 with a skillful multi-shot flamethrower operator. When the mission is accomplished the four rescued POWs salute and the player restarts the game from the first stage on the next difficulty level. While the player can remain still in one area and rack up points, if he takes too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There's also an invisible time limit that will kill off the player if he takes too long to complete the stage.
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The first player controls Vic Viper and the second player takes the reins of debuting spacecraft Lord British, which is sometimes referred as "Road British" due to the ambiguity of Japanese-to-English romanization. The game features six stages which alter between horizontal and vertical scrolling.
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Rastan, originally released as Rastan Saga (ラスタンサーガ?) in Japan, is a fantasy-themed side-scrolling action game originally released for the arcades in 1987 by Taito and later ported to various platforms.
The controls of Rastan consists of an eight-way joystick and two buttons for attacking and jumping. By using the joystick in combination with either buttons, the player can determine the height of Rastan's jumps, as well as the direction where he swings his weapon (including downwards while jumping). The game uses a health gauge system along with limited lives, although certain obstacles (such as falling into a body of water or being crushed by a spiked ceiling) will instantly kill Rastan regardless of how much health he has left.
There are a total six rounds, each consisting of three areas: an outdoor scene, a castle scene and a throne room where the player must confront the stage's boss. The backgrounds of the outdoor areas feature broad landscapes with changing sunlight effects with detail. The game's bosses (names according to the MSX2 version) consists of Graton (a skeletal warrior who wields a halberd), Slay (a demonic swordsman who can sprout wings), Symplegades (a wizard), Laios (a dragon knight), the Hydra (a five-headed snake) and the final boss, the Dragon.
The player can pick up any item by touching them, as well as new weapons by striking them with his current one. All the weapons and power-ups picked by Rastan will be equipped only for a limited time. When Rastan picks up any equipable item, an icon will appear on the lower right corner of the screen as an indicator of the item's effect until it wears out. Rastan can only wield one weapon at a time (which consists of a mace, an axe and a fireball-shooting sword in addition to his standard sword), as well as only one type of protector (a shield, a mantle or a body armor), but other items (such as the necklace and ring) can be worn at the same time. There are also jewels that gives out bonus points, as well potion bottles that will restore or deplete the player's health depending on the color. The rare golden sheep's head will restore Rastan's health completely.
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Unlike Technos' subsequent game Double Dragon, the playing field is limited to one two-screen-wide area (a subway platform, a harbor, an alley, a parking lot and the hideout of a gang) and does not scroll continuously. Out of the four stages in the game, the first, second and third each begin with the player fighting a group made up of two different types of small fry enemies: one with fewer hit points and a stronger attack (usually armed with a weapon) and one with more hit points, but with a weaker attack and the ability to grab the player from behind, making him vulnerable to other enemies' attacks.
When only three underlings remain (in any combination of the two) their boss will come in from the sidelines and join the fight. When the boss is defeated, any remaining enemies retreat off the bottom of the screen, and the stage ends. The second stage follows this same formula, but begins with a series of enemies riding motorcycles trying to run the player down, and brings in the normal enemies once the bikers have been defeated. The third stage is a gang of women; their boss is a very large woman who cannot easily be knocked to the ground. The fourth stage features a single type of knife-wielding enemy who can kill the player with one hit. Once the player has defeated this first wave of enemies, the main character proceeds to enter a building at the far right of the stage. There, he faces three more knife-wielding enemies and the final boss, a mobster whose gunfire is also deadly with one hit. Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss. The game then begins the next cycle with an increased difficulty.
In addition to an eight-direction joystick, there are three buttons; left attack, right attack, and jump. Pressing the attack in the direction the character is facing will punch, while attacking in the opposite direction will perform a rear kick. Jumping, followed immediately by one of the attack buttons, which will perform a jumping kick in the direction of the attack.
Pressing the joystick twice quickly either left or right will cause the player to run, at which point attacking in the direction of the run will perform a running punch, jumping will automatically perform a flying kick, and attacking in the opposite direction will bring the player to a sudden halt and perform a back-kick. Pressing down over a downed enemy will make the player sit on top of the enemy, at which point attacking toward the enemy will cause the player to pummel him. The bosses can only be sat on if all normal enemies have been defeated, and unless the boss' energy level is low enough, he'll throw the player off.
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The game starts in New York City, where President Ronnie (based on former U.S. President Ronald Reagan) has been kidnapped by the nefarious DragonNinja. The intro says: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent (who resembles Arnold Schwarzenegger as he appears in The Terminator) asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?", which this quote became an infamous meme and is often lampooned on the Internet. In the Japanese version, however, the words are completely different. After they heard that, the Bad Dudes confirmed it by pursuing the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base, in order to save President Ronnie.
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The Legend of Kage (影の伝説; Kage no Densetsu) is a 1985 arcade game by Taito and was released for several contemporary video game home systems in 1986.
The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player character's Kage's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken and/or faster speed); if Kage is hit while in green or orange clothes, he does not die but revert to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not).