Top 20 Impressions Games Games
Emperor: The Rise of the Middle Kingdom is a game about politics, trade, and city design in ancient China. In Emperor, players progress through 3000 years of Chinese history, facing ever-changing economic, military, and diplomatic challenges as each Chinese dynasty waxes and wanes.
89 / 10074.45
Caesar III is part of Sierra's City Building Series and was released in October 1998. Cities in Caesar III try to accurately reflect the life of Roman citizens: the lowest plebians live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city. The city is viewed in a two dimensional isometric view with a fixed magnification level, and can be rotated ninety degrees.
Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," which are people sent out from their buildings to patrol the streets. Any house that is passed by a walker is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart.
Background music is played which varies according to the situation (gentle themes to begin with, war drums during times of conflict and triumphal music when the player nears the objective). Musical themes are supplemented by crowd noises, the sounds of manufacturing and the clash of weapons at appropriate times.
There are two ways to play the game: Mission Mode, which is tantamount to typical "campaign" modes of other strategy games, and City Construction Mode, in which the player plays one scenario from scratch.
84 / 100324.2
The lands of England and Wales are ruled by powerful feudal nobles who cruelly oppress the people. They all have their eyes on the English throne, and they’re willing to do anything to seize it. The people cry out for a leader who can unite them: A leader worthy of a kingdom. Advancing the series’ trademark template of turn-based and real-time strategy,
80 / 10014.0
Zeus: Master of Olympus is the fifth full title of the City Building Series developed by Impressions Games and published by Sierra Entertainment.
Like previous titles, Zeus focuses on the building and development of a city in ancient times, this time in Ancient Greece. It features some changes to the Caesar III engine, most notably the new housing blocks, now dividing "common" and "elite" housing from the start, and more detailed walkers.
68 / 100113.4
The year is 1268, the English throne lies empty, and power-hungry lords are ready to wage war for newfound power. Your people now look to you to lead them to glory and prosperity. Manage your lands, strike bargains, betray alliances and ultimately destroy your rivals in this classic combination of turn-based and real-time strategy, and become the undisputed Lord of the realm!
You begin as the ruler of a small county, but lead wisely and keep your people secure and thriving, and soon you’ll broaden your horizons.
Manage your farms, make trade negotiations, build castles, flatter and deceive your opponents and then march your armies into the lands of your rival nobles. Unify the land under your rule, and prove you have what it takes to be King.
50 / 10022.5
At the start of a game, the player must choose a noble by either selecting one of the default nobles or creating a new one. Nobles act as user accounts within the game, wherein completed campaigns and saved games are local to each noble. A noble consists of three customizable features: housename, portrait, and heraldry.
Once a noble is selected, the player can choose to play a campaign or battle map, or load a saved game. While all the battle maps are available when a noble is created, the campaigns require that the player complete each level in sequence.