Top 20 Konami Games



The second game in the Silent Hill franchise. Silent Hill 2 is a 3rd person, survival horror game with a heavy emphasis on psychological storytelling.

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Metal Gear Solid follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike. Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting was used throughout the entire game.

Metal Gear Solid was very well received, shipping more than six million copies, and scoring an average of 94/100 on the aggregate website Metacritic. It is recognized by many critics as one of the best and most important games of all time, and heralded as the game which made the stealth genre popular. The commercial success of the title prompted the release of an expanded version for the PlayStation and PC, titled Metal Gear Solid: Integral, and a remake, Metal Gear Solid: The Twin Snakes was later released for the Nintendo GameCube. The game has also spawned numerous sequels, prequels and spin-offs, including several games, a radio drama, comics, and novels.

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The first ever playable trailer (hence P.T.) that served as an interactive teaser for the cancelled title, Silent Hills.
A first person, psychological survival horror that combined simplicity with an anxiety-inducing environment, the game was centered around a protagonist who wakes up in a haunted suburban home. The entire game takes place in an L-shaped corridor on a constant loop. The player must investigate the gruesome backstory surrounding the house, and solve puzzles to get to the end game where a cut scene will initiate, and reveal the official teaser trailer for Silent Hills. P.T is widely accepted as a game in its own right, as not only is it considered deeply engaging, but also enjoys significant replay value thanks to its cryptic nature. Due to the cancellation on Silent Hills, it is no longer available for download.

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Teenage Mutant Ninja Turtles: Turtles in Time produced by Konami is a beat 'em up side scrolling game for up to two players. It's the fourth Turtles game, following Turtle 3: The Manhattan Project on Nintendo Entertainment System. It was released on the Super Nintendo Entertainment System in 1992, but had been released earlier as an arcade game.

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Metal Gear Solid 3: Snake Eater is the follow up to Metal Gear Solid 2: Sons of Liberty. It is the first prequel in the series, taking the series to the year 1964. The player takes the role as the series' original antagonist, Big Boss, then known as Naked Snake.

MGS3 is the first game in the series to take place in a jungle. This unique setting created an opportunity for new mechanics. The player can adapt to the environment by swapping Snake's camouflage, hunt animals and gather plants for food. This iteration in the series introduced a new feature in which the player must apply medicine and perform medical procedures on Snake if he is damaged in combat. Apart from the survival themed features, the controls and gameplay of the game are very similar to Metal Gear Solid 2. Like other Metal Gear games, the focus is on stealth, but the player can go through the entire game like a shooter if they choose to. Throughout the game Snake acquires weapons of all types; non-lethal firearms, handguns, sniper rifles, machine guns, shotguns, sub-machine guns, and explosives.

Metal Gear Solid 3 was the first game to implement the CQC (close quarters combat) system. CQC allowed Snake to beat enemies down to knock them out, or put them in a chokehold to knock them out, kill them, or and/or question them.

Metal Gear Solid 3's health system required the player to occasionally pause the game and treat Snake's ailments. When Snake is shot, there is a chance that the bullet didn't pass through him, requiring the player to use a knife to remove the bullet, apply disinfectant, apply styptic and bandage the wound. This was done through a submenu in the pause screen. Other ailments the player must treat Snake for include: leeches, broken bones, burns, cut, arrow/bolts/needles, stomach sickness, colds, and food/venom poisoning.

Adding to the survival elements of the game, Snake Eater lives up to its name by requiring the player to scavenge food for Snake. Under the life bar there is stamina bar. If Snake does not eat any food the bar depletes, causing various effects. When the stamina bar is low, the player's ability to aim is severely handicapped, Snake's hands will shake in the first person aiming mode. Just like real life, Snake's stomach can also rumble, enemy soldiers can hear this, and will be alerted to Snake's presence.

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Take control of a powerful civilization. Lead them through 1000 years of the Middle Ages to riches and greatness. Will you Intimidate the world into following you by using military force? Rule the world with honor and nobility by using commerce and diplomacy? Or Underhandedly seize power through conspiracy, deception and regicide? There are many paths to power, there can only be one ruler!

Features:

* Travel through time as your civilization evolves from the Dark Age to the Imperial Age

* Construct a rich and thriving empire by trading with allies

* Control and lead military forces with tactical commands

* Go into battle at the side of famous heroes such as Joan of Arc, Barbarossa or William Wallace

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The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed.

The eight-way joystick controls the movements of the Turtle, the jump button makes them jump and the attack button makes them hit in front of them using their weapon. In addition to this, some combinations are possible. The Turtles can throw Foot soldiers overhead, and by pressing the jump and attack buttons, a special attack is performed. Raphael rolls along the ground and finishes with a kick, while the other Turtles do a sweeping jump attack with their weapons. Turtles can also spring off the wall in certain areas. Enemies can be defeated more quickly by slamming them into walls or solid objects. Many objects such as traffic cones, parking meters, fire hydrants and exploding oil drums can be hit or damaged with attacks in order to help defeat nearby enemies. In the attract mode, the game showed the first part of the cartoon opening, along with a portion of the Teenage Mutant Ninja Turtles theme song.

The majority of the enemies the Turtles must face are the Foot Soldiers. They wear a different colored uniform depending on what weapon they have. The purple-clad Foot Soldiers also have the ability to hold the Turtles from behind, draining their health and leaving them open to attack by the other Foot soldiers. The bosses in the game includes Bebop and Rocksteady (individually and together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself.

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Your initial goal is to rescue the fair maiden, April, but your ultimate objective is to battle through the streets and sewers of New York until you score a victory at the TECHNODROME, home of the evil Shredder and his Life Transformer Gun. Once a turtle is captured, he is out of action until you find and rescue him. (When you loose all four turtles, the game is over.) At the end of each level you'll unfortunately find a Karate Boss who is anxiously waiting to turn you into turtle soup.

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Metal Gear Solid 2 carries the title of "Tactical Espionage Action," and most of the game involves the protagonist sneaking around avoiding being seen by the enemies. Most fundamental are the wider range of skills offered to the player. The new first-person aiming mode allows players to target specific points in the game, greatly expanding tactical options; guards can be blinded by steam, distracted by a flying piece of fruit or hit in weak spots. Players can now walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to slip past below guards' feet. The corner-press move from the original title, which allowed players a sneak peek around the next bend is expanded to allow players to fire from cover.

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Metal Gear Solid 4: Guns of the Patriots is a story-driven adventure game, with seasoned hero Solid Snake drafted for one final mission. Set across stages including the Middle East and South America, the now aged Snake has been asked to assassinate his old adversary, Liquid Ocelot. To do this, however, he must make his way through a series of battlefields, using his legendary stealth abilities and all-new OctoCamo suit to avoid detection and to reach his target. With series favorites such as Meryl Silverburgh, Raiden, Hal 'Otacon' Emmerich, Eva and Roy Campbell returning, and with all new gameplay features including a remote-controlled Metal Gear Mk. II and enhanced CQC (Close Quarters Combat) system, Metal Gear Solid 4 rounds out the Metal Gear saga with a fittingly cinematic and gripping final outing.

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Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count.

Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapons or two along the way. But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch.

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Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count.

Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapons or two along the way. But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch.

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MGS: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP, following Metal Gear Solid: Portable Ops and its stand-alone expansion Portable Ops Plus, and the first in the series released for a portable platform to be directed by series' creator Hideo Kojima. This is the first title in the series to alter the traditional tagline "Tactical Espionage Action" to "Tactical Espionage Operations", referring to the base building and mission mechanics of the game.

Set in 1974 in Costa Rica, the game follows the exploits of returning protagonist Big Boss (previously known as Naked Snake in Snake Eater and Portable Ops, now known simply as Snake) as he runs the mercenary unit Militaires Sans Frontières (Soldiers Without Borders).

Peace Walker consists of two primary playing modes: "Mission" and "Mother Base". "Mission" are the actual action sequences of the game, where the player must infiltrate an enemy territory, whereas "Mother Base" is a crew managing simulation mode similar to the "Comrade System" in Portable Ops.

Missions
Players get to choose which missions to play from the "Mission Selector" screen. There are two main types of Missions: Main Ops are the primary story-based missions in which goals are determined by the narrative and must be played in a strict order in order to proceed. Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to proceed. Extra Ops are optional side-missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.

When the player completes a mission, his or her performance is evaluated afterward. A player's score is penalized with a lower rank and reduced heroism for excessive killing and frequently being discovered, whereas players who are stealthy and subdue enemy soldiers non-lethally will be awarded appropriately. Players can replay previously cleared missions for higher ranks.

Players can go through missions as Snake or as an MSF soldier (male or female). Some missions will only be available to Snake, and likewise for MSF soldiers.

The game adopts certain mechanics from Metal Gear Solid 4, such as the ability to move while crouched, the over-the-shoulder shooting view, the CQC system, and the ability to search held-up soldiers. The truck from Portable Ops, where players can bring subdued enemies for recruitment, has been discarded in favor of the Fulton Recovery System, which players attach to subdued soldiers and prisoners. The Wi-Fi recruitment system from Portable Ops has been modified so that instead of tapping the Circle button to obtain a strong enough signal from an access point, the player will have to knockout soldiers using CQC to accept them. The cardboard box used to hide from enemy soldiers is now available in two-man versions called Love Boxes, which have different variants. The Surround Indicator in Portable Ops can also be used only when it is equipped in the item box and players will also develop and use an early version of the Soliton radar system from Metal Gear Solid. The game features the camouflage index system from Snake Eater, but the player does not have the ability to change camouflage uniforms during a mission as the point index will be entirely based on movement, position, and the size of the weapon equipped in the weapon box. The player can also use marking devices to call in artillery strikes or resupply drops.

Movement is done on the analog stick; actions such as co-op actions use the directional-pad; melee actions, which include multiple throws into crowds of enemies, use the R button; and weapons use the L button with the R button. Players will be unable to move or shoot while lying down and while pinned on a wall. The player can set the control system according to that of Portable Ops, Guns of the Patriots, or Capcom's Monster Hunter.

Before starting a mission, the player can determine his or her character's item and weapon load-out, including the character's uniform. The player's carrying capacity is limited and any excessive items that the player obtains during a mission will be transferred over to Mother Base's inventory. There are four primary types of uniforms that can be worn by the player.

Jungle Fatigues — The default uniform for Snake and MSF Soldiers. A balance of stealth, defense, weapons, and inventory. Available in multiple camouflage patterns.
Naked — A shirtless version of the Jungle Fatigues, players using Naked uniforms move fast at the cost of lower stealth, weaker defense, and fewer items.
Sneaking Suit — Resembles the sneaking suit worn by Snake in Snake Eater and Portable Ops, it allows players to move without generating foot noises and have higher camouflage compared to other suits while moving, but restricts them to five items and six secondary weapons.
Battle Dress — A heavily armored suit that allows the player to carry a third primary weapon and absorb heavy firepower, but at the cost of a lower item carrying capacity, slower mobility and a lower camouflage index. A variant outfitted with a helmet is also available, which increases the defenses.

Mother Base
The Mother Base is an abandoned OTEC research platform in the Caribbean that serves as the MSF's headquarters. Aside from managing the combat, medical, intelligence, and technology research teams seen in MPO, the player can assign personnel to the mess hall crew to feed the troops and keep up their morale. Rebellious or injured personnel can be brought to the brig and sickbay, respectively. The player will also have a chance to capture military vehicles that appear in the game as minor boss opponents, such as armored personnel carriers, tanks, and attack helicopters. Up to 350 soldiers can be recruited; excess staff caught in a mission must be discharged and up to 50 vehicles can be captured over the course of the game.

Items and weapons are not procured on-site, but rather they're developed by MSF's R&D division based on blueprints obtained from missions. New items and weapons can only be developed when the player has sufficient GMP and certain MSF divisions have both reached the required level. Once development of an item has been completed, the R&D staff will automatically mass-produce them for the entire army.

Outer Ops is a new game mechanic where players can deploy their combat unit soldiers (with the exception of Snake and other unique characters) and captured vehicles on certain missions against computer opponents. Each assault force codenamed from Alpha to Hotel has eight slots for assigning vehicles or soldiers, who can gain combat bonuses such as additional hit points and Psyche points, and generate income for the team. Depending on the scale of the enemy's firepower, MSF soldiers who are defeated during the battle can either die or be brought to sickbay for treatment. Vehicles that show damage in one mission will still show damage unless they are taken off the front for repairs, while decommissioned vehicles will be stricken from the inventory.

Multiplayer
The Comrade System from Portable Ops has been removed in favor of a cooperative play mode called "Co-Ops", which allows two players to play most sneaking missions and four players in boss missions. There are several actions that can take place when two players are next to each other. 'Snake-in' allows players to hold on to each other as one player leads the way, also allowing the players to fire on the move. Other co-operative actions include holding up closing doors, performing CPR on fallen comrades, sharing items, and acting as a spotter for other players whose vision is obscured.

Versus Ops are multiplayer matches played over special versions of certain maps. The player has a choice of whether to organize individual or team deathmatches, base capture and quetzal capture missions. Only certain items or weapons unlocked in the single-player campaign can be used in the mode. Each match can gather up to six players with restrictions included, such as life and psyche points not regained and limited time for CPR revivals.

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