Top 20 Krisalis Software Games
SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.
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A suspicious suicide. A chilling curse. A malevolent power. Finally, a wicked dark secret. This is Derceto, a legendary Louisiana mansion where, against your better judgment, you're drawn into a world of shadows to explore the darker side of Jeremy Hartwood's imagination.
Despite a paralyzing sense of personal danger, your quest for truth drives you to investigate the old house. But, you didn't know that, by entering Derceto, you'll be plunged into the daily nightmare that was Jeremy Hartwood's life. You weren't prepared for the torturous howls that resound from deep within its halls. You didn’t foresee the shadowy corridors that seemingly have no end. You couldn't anticipate the brooding, gloom-filled rooms, the pervasive weight of dread, the heavy sense of evil that gills the atmosphere and the very house itself.
Had you known, you might have refused this task. But alas, you accepted, and now you must make your way through this spine-tingling adventure alone... and in the dark.
87 / 100124.35
Cannon Fodder is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive. The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations.
Cannon Fodder has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the Daily Star and a number of public figures derided the game. In other respects, reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. Amiga Action awarded it an unprecedented score, calling it the best game of the year.
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Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997, in which the player designs and operates a hospital. Like most of Bullfrog's games, Theme Hospital is permeated by an eccentric sense of humour. The game is the thematic successor to Theme Park, a game also produced by Bullfrog. The game was a massive commercial success, selling over 4 million copies worldwide.
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Magic Carpet is a video game released by Bullfrog Productions in 1994. Its graphics and gameplay were considered innovative and technically impressive at the time. A revised edition, Magic Carpet Plus, included the Hidden Worlds expansion pack which added 25 levels and a winter-themed tileset. The title also had a sequel released in 1995, Magic Carpet 2. Magic Carpet was considered by critics to be a revolutionary game for its time.
83 / 10064.15
Battle Chess was developed by Interplay as their first project after severing ties with Electronic Arts. They designed it for the Amiga in 1988, and it was released on the majority of the other systems in the late 1980s and early 1990s as well. It was widely successful, and resulted in two follow-ups, many copy-cat games, and a remake for Steam on PC. The only significant criticism the game received was the weak chess AI, as it was not until the mid 1990s that chess ai began to consistently win against strong opponents.
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You have inherited a fortune from an eccentric aunt and her will states the money can be spend building the world largest and most profitable theme park.
Create a wonderful theme part full of thrilling rides and greasy - but delicious - food and start to make the loads of money. You are a lucky one who can create the best theme park ever made plus make a fortune.
Your park will be compared to 40 rivals all over the world every year. Your goal is to become the best park in all categories.