Top 20 Looking Glass Studios Games

System Shock 2 is a first-person shooter action role-playing survival horror video game for Microsoft Windows, Apple OS X and Linux. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America.

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Experience the game that started it all! Enter a gritty, high-tech world and take advantage of electronic intelligence and covert surveillance to determine who reigns supreme. Join either the forces of the Global Defense Initiative (GDI) or the Brotherhood of Nod as you build bases, muster forces and dominate your enemies. All for the love of power. Play as the Brotherhood and obey the charismatic Kane’s every command or take control of GDI forces as they seek to save the world from Kane’s ambition. Gather Tiberium to produce tanks, infantry and more to decide the fate of the world.

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Thief is a first-person stealth game that likes the dark. You sneak through the ruins of haunted cathedrals, subterranean ruins, and forbidding prisons, in a dark and sinister city - heavily inspired by Steampunk and the Dark Ages. Garrett finds an ally in the shadows, as he steals for money and uncovers the hidden agendas of allies and enemies. The story that unravels is one of deception and revenge.

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You are a hacker. You have attempted to hack into the TriOptimum Corporation Network, and gain unauthorized access to protected files concerning the Space Station Citadel. Unfortunately, your hacking attempts have been detected, and your location is soon tracked. Edward Diego (an executive at TriOptimum Corporation) sees your potential, and is eager to make a deal with you. He will drop all charges against you, if you hack into SHODAN, the artificial intelligence that controls Citadel Station. You will also gain a military grade neuro interface if you are successful. Naturally, you agree to this offer, and Edward Diego gives you Level 1 access to SHODAN. You receive your neuro implant, and undergo a 6-month healing coma.

The game starts when you awake from your coma. But somehow, things are not quite how you remember them. You find an audio log (as well as some other goodies) hidden in a cupboard. The log is from Rebecca Lansing, who is a TriOptimum counter terrorism consultant based on Earth. She tells you that they have detected a disruption on Citadel Station, and that a mining beam is preparing to fire at Earth. Since you are the only contact between Earth and Citadel Station, it is up to you to find out what is going on. You soon discover that when you hacked into SHODAN 6 months ago, you removed all of her ethical restraints. Now she has re-examined her priorities, and drawn her own conclusions about humanity!

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