Top 20 MicroProse Games
Master of Orion 2 also known as MOO2 is considered the classic 4x turn based strategy game set in space. The game has a kind of cult status and even by to days standards is still only matched in game play by very few of its competitors.
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Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.
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You are in control of X-COM: an organization formed by the world's governments to fight the ever-increasing alien menace.
Shooting down UFOs is just the beginning: you must then lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers, and even tanks in the struggle to retrieve useful technology, weapons or life forms.
Successful ground assault missions will allow X-COM scientists to analyze alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. Once you have sufficient research data on the UFO's superior weapons and crafts, you'll be able to manufacture weapons of equal capability.
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation: governments may be forced into secret pacts with the aliens and then begin to reduce X-COM funding.
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Master of Orion is a competitive game of interstellar conquest that combines exploration with conflict. You are cast as the immortal emperor who shapes the future of your race, as contact is made with the neighbouring races. Your objective is simple: control a majority of the known galaxy and eliminate all who stand in the way.
As ruler you must ultimately decide the destiny of your race as you make decisions on how planetary resources are allocated, where star fleets will be deployed, which races to fight, and which races to ally with. You begin with control of your home planet, from which you can explore and colonize nearby star systems. Your first decisions will centre around the rapid development of colonies into productive worlds, what types of technology to focus on, and which star systems to colonize.
However, the true challenge begins when contact is made with other races, and complex strategies must be formulated to manage diplomacy, sabotage, espionage, trade, and interstellar combat.
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Microprose Formula One Grand Prix leaves nothing to your imagination. The legendary Geoff Crammond, of Revs and Stunt Car Racer fame, has designed the simulation that puts you right in the driver's seat. However, the simulation is not just about races, it's an attempt to show the complex decisions that have to be made by teams when setting-up a car to race on a particular circuit. Can your car take more wing? Should you re-adjust the gear ratios?
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The New World lies before you with all its peril, promise and infinite possibility. Your colonists anxiously follow you to shore. The treasures of an entire continent await you.
Finally, the much-anticipated follow-up to Civilization is here! Sid Meier's Colonization takes you into the Colonial Era to discover, explore and colonize vast territories that promise both danger and reward.
Play one of four colonial powers as you set sail to discover the New World. Explore new lands and strategically plant your first colony. Direct its growth, manage its resources and establish lucrative trade routes. Balance economics, political and military strategy to create your own powerful nation.
But beware of your enemies! Angry natives and rival powers can encroach upon your territory. You'll have to overcome your foes with superior military strategy and wily diplomacy. Only then can you launch your revolution and declare your independence.
Colonization, The newest strategy game from Sid Meier continues the great tradition of Civilization.
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All the circuits and drivers of the 1994 Formula 1 World Championship is recreated in Geoff Crammond's second racing simulation. The game is viewed from within the cockpit - external views are provided primarily for use in replays or demonstrations. Texture mapping and full detail in the rear view mirrors are available for almost every visible feature.
The game has 5 skill levels, 7 driving aids such as automatic brakes and a dotted 'ideal racing line' to follow available on lower skill levels, and variable race and practice session lengths. You will have to alter the car's setup to get the best possible car performance - this ranges from standard features such as brake balance and gear ratios onto more technical ones such as spring settings and the ride height. Multiplayer games involve either taking it in turns on a single computer, or on a linkup.
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The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
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Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police! Alien fleets fill the skies, creatures terrorise the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.
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Transport Tycoon Deluxe was released in 1995, and featured new varieties of landscape and weather, new scenarios, more vehicles and allowed the player to run their company all the way from the year 1950 up to the year 2050.
Transport Tycoon presents you with a vast game world made up of numerous small towns and raw material resources. You’ve got a large amount of borrowed money and you’ve got to prove yourself; to set the wheels in motion to become The Transport Tycoon.
Matched against a batch of ruthless rivals, you’ll have to act quickly; to build the key routes that will rake in the cash. Build stations, airports, docks and a linking road, rail, air and ship network that will move passengers, mail or goods to the most lucrative destination. As the years roll by you’ll have the chance to buy more advanced and faster vehicles and vessels; if you can afford them!
The Deluxe version brings the several improvements over the standard edition.
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Worms 2 is a turn-based strategy game, with each team moving in a randomly determined sequence across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can crawl and jump, as well as swing by ninja-rope, parachute, teleport, and bungee when the appropriate items are available. The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms. When hit with a weapon, the worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.
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Released on PC in 1994. Developed by Chris Sawyer, and coded in X86 Assembly language, it was among the first in the relatively new 'tycoon' genre of games - simulations of business empires that the player founded, grew and took full control of.
Transport Tycoon saw the player running their transport empire from 1930 to 2030, with rail, road, sea and air transport available to help the player's expansion of their business. New technologies are introduced to the player at historically accurate times, and players could see first-hand how advancements changed the way their businesses were run.
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A vast sleeping enemy has awakened. When the colonization vessel crash landed on Earth some 65 million years ago, the emergency systems placed the aliens in suspended animation. A distress call was sent, but was never received by the aliens’ homeworld. Over the eons the computers awakened small groups of aliens to attempt colonization, but the strategies and devices were imperfect. The aliens have also sunken ships, destroyed planes and devastated remote ports over the centuries — to what end we know not.
Now, deep in the vast hulk of the mother ship the battle computers have become fully online. The systematic awakening of the aliens and their technology has begun. Across the globe are sites where age-old alien advance assault squads have been attempting to contact their distant brothers. The sites contain powerful artifacts that they need to conquer the planet and transform it into an aquatic paradise for aliens.
X-COM: Terror From The Deep puts you in command of X-COM. You control the force to stop the alien terror. First, you’ll intercept the alien subs and shoot them down. Then, you’ll command a sub-aqua mission using the ‘Battlescape’ display. This view will display only what your aquanauts can see, allowing danger to creep up on the unsuspecting.
Successfully completing Alien Submarine Assault missions allows X-COM scientists to clear the sites of artifacts and begin researching alien technology. On completion, Engineers can reproduce superior weapons to better attack subs. Soon you will be fighting the aliens with their own technology. A special UFOpaedia will contain all the information gathered from your missions.
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Deep in the twilight of the Black Forest, you and your companions crouch before the robber-knight's tower. Hans, the alchemist, places his mysterious potion by the door. Ebhard the friar implores Saint Dunstan to bless your weapons and armor. And you and Gretchen grip naked long swords, praying your plate mail won't squeak.
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Enter Japan in the Age of Warring States. At the center of this role-playing, action-adventure simulation of combat, statesmanship and intrigue, you are a samurai warrior struggling for Honor. More important than life itself, Honor is crucial to achieving your ultimate goal: unifying the country under your noble rule.
In Sword of the Samurai, you will be part of the culture of feudal Japan, and you must learn to live by its rules. To succeed as a samurai, you must think like the samurai. Learn when to leave your sword in its sheath, when to draw it - and what to do with it once it’s drawn. You will fight duels, lead troops on the battlefields, and defend your family against assassins and kidnappers. If you are courageous and honorable, you may advance to become the head of your clan, and warlord of your province. If you master diplomacy and generalship, and outmaneuver your rivals, you may even become Shogun - absolute ruler of Japan. But remember that in all cultures power corrupts - and those who seek absolute power don’t always play by the rules.
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You came to the world of Arcanus as a fledgling wizard. Sparsely equipped with but a spell or two, you begin as the ruler of a tiny hamlet and its people. With these raw materials, you must build a thriving city, explore the two worlds of Arcanus and Myrror, expand your empire and learn new spells. In time, you will meet other wizards, each rising from equally humble beginnings, each having the same goal as you, namely conquering the worlds.
How well you allocate resources, make use of your races’ potentials, seize opportunities and negotiate with other wizards determines your eventual success. In the end, though, there can be only one Master of Magic!