Top 20 Namco Games
Soul Edge (ソウルエッジ Sōru Ejji) is a 1995 3D arcade fighting game developed by the team Project Soul and published by Namco. It is the first installment in the Soul series of weapon-based fighting games. An upgraded and expanded version of the game was ported to the PlayStation later that same year. Namco chose to use the title Soul Blade in Europe, North America and Australia. The game was a commercial and critical success and was followed by a several sequels, beginning with Soulcalibur in 1998.
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THE EPIC BATTLE FOR SURVIVAL
In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.
AN EPIC ADVENTURE – Over 80 hours of gameplay in this epic, emotionally charged storyline.
REAL-TIME 3D BATTLE SYSTEM – Experience the fierce, action-packed battle system. Combine hundreds of special attacks and magic spells.
A CLASSIC ART STYLE LIVES ON – Become absorbed in endearing cel-shaded characters designed by renowned artist Kosuke Fujishima
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SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008.
The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.
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Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly created combo throws.
Tekken 3 was the first Tekken to feature a beat 'em up minigame called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame "Tekken Ball", similar to beach volleyball, where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
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Pac-Man is an arcade game developed by Namco and first released in Japan on May 22, 1980. it is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. The player controls Pac-Man through a maze, eating pac-dots (also called pellets or just dots). When all pac-dots are eaten, Pac-Man is taken to the next stage. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses.
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Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen.
The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.
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Battle City (バトルシティー Batoru Shitī), also known as Tank 1990 or Tank in some pirate multicarts releases is a multi-directional shooter video game for the Family Computer produced and published in 1985 by Namco. The game was later released for the Game Boy and was included in the Japanese version of Star Fox: Assault. It is a port of the arcade game Tank Battalion with additional features (including two player simultaneous play, and an edit feature, both explained later). There was also a rendition for Nintendo's Vs. System arcade cabinets.
The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy Tanks, but the game ends if the player's base is destroyed or the player loses all available lives.