Top 20 Nordic Games Publishing Games
Gothic is a single-player action role-playing video game for Windows developed by the German company Piranha Bytes. It was first released in Germany on March 15, 2001, followed by the English North American release eight months later on November 23, 2001, and the Polish release on March 28, 2002.
Gothic has been well received by critics, scoring an average of 80% and 81/100 on Game Rankings' and Metacritic's aggregates, respectively. Reviewers credited the game for its story, complex interaction with other in-game characters, and graphics, but criticized it for the difficult control scheme and high system requirements.
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Gothic II is a role-playing video game and the sequel to Gothic, by the German developer Piranha Bytes. It was first released on November 29, 2002 in Germany, with North America following almost one year later on October 28, 2003. The game was published by JoWooD Entertainment and Atari.
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Legend foretold it. Prophecies predicted it. Chosen ones chose to believe in it. Now the adventure saga continues. A sequel is coming. Join Wilbur, Ivo, Nate and Critter in another classic point-and-click adventure in the wicked world of Aventásia. Help them fulfill their destiny. A destiny as yet unwritten.
A few years have passed since our heroes heroically defeated the arch-witch Mortroga. And their lives, like the lives of most people in Aventásia, are still in turmoil. The War of the Two Towers is over, but the wounds it left upon the land are still bleeding.
The gnome Wilbur Weathervane is struggling with his new job as a teacher at the reopened School for Wizardry and Witchcraft. His magic wand is having a mind of its own and an assassination plot against the arch-mage overshadows the first democratic elections in Seastone.
Faced with political intrigues that threaten the delicate balance of peace, Wilbur is in dire need of his old friends. But the elf princess Ivo and the adventurer Nate have, after a brief romantic interlude, gone their separate ways.
Ivo has returned to her gilded cage in the elf kingdom, overprotected by her controlling mother.
Nate along with his trusty companion Critter has been taken prisoner on the flying island of his arch-enemy the Red Pirate.
But fate does not rest. A darkness has fallen upon the land, or rather, a pinkness. A magic force is turning mighty beasts into fluffy plush puppies and towering castles into oversized dollhouses. Every world needs its heroes. However unlikely they may seem.
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When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn't even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.
With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multi-layered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.
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Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster--but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.
Broken Age development began when we asked our community if they would help us create a classic-style adventure game without needing to rely on traditional publishers. It turns out they did.
And ever since day one, 2 Player Productions has been recording the whole process in an ongoing series of in-depth episodes documenting the creation of a game. Stay tuned for details on how to get your hands on it.
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Gothic 3 is a fantasy-themed role-playing game for Windows from the German game developer Piranha Bytes. It is the sequel to Gothic II. Although widely available in English, the native release of the game is German. The game was released throughout the European Union on October 13, 2006 and became available throughout North America starting November 20, 2006. The North American release incorporates two patches that appeared after the initial UK edition.
A Collector's Edition was also released containing bonus collectible material. JoWooD released a standalone expansion, entitled Gothic 3: Forsaken Gods, on November 21, 2008.
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The plot of American Nightmare is framed by the narration of an episode of the fictional TV show, "Night Springs," which follows the style of The Twilight Zone and appeared on television screens throughout the original Alan Wake.
Alan Wake's friend and manager, Barry, is asleep in a motel room. The narration explains that Alan is attempting to chase down the "herald of darkness", Mr. Scratch, who is Alan's evil doppelganger created by a dark force. Scratch is determined to take away everything Alan loves, including his wife, Alice. Alan, as the "champion of light," has the ability to rewrite reality, and was able to write his escape from Cauldron Lake in Washington. He ends up near the small town of Night Springs, Arizona, and learns that he has been missing from the real world for nearly two years.
A nearby oil derrick erupts with several foes controlled by Mr. Scratch. Seeking light, Alan runs to a nearby motel, where he encounters Emma Sloan, who at first thinks he is Mr. Scratch, since they look identical. She tells Alan that Scratch was at the motel the night before, and provides Alan with a typewritten page, a way to alter reality to destroy the derrick and stop the foes. Alan follows its instructions, which causes a meteor to collide with an artificial satellite, sending it hurtling towards the ground, where it then collides with the oil derrick. While Alan is away performing this task, the dark forces consume Emma.
Following clues he found at the motel, along with a set of keys, Alan heads to a nearby observatory. There, Dr. Rachel Meadows, who also met Mr. Scratch previously, is tracking a mysterious signal sent just before the satellite was knocked out of orbit. Rachel tells Alan that Mr. Scratch was very interested in this signal, and Alan surmises that it must contain the key to fighting the darkness. While attempting to obtain the complete signal, the observatory's telescope is sabotaged by the darkness, which reinforces Alan's belief that the signal contains something he needs. After repairing the damage, a portion of the signal comes through that translates into a page of a story: a new reality that Alan can presumably implement.
The page points him to a nearby drive-in theater, where he meets Serena Valdivia, who is under the influence of the darkness. After freeing her by restoring power and switching the lights on, Serena tells Alan that Mr. Scratch is trying to prevent the sun from ever rising again. She gives Alan the security code to the projection room where he can change reality. Alan uses the incomplete message to try to set the new reality. However, as the message is only partial, the new reality does not take effect. Mr. Scratch appears, gloating, and sends Alan back in time to a few hours before.
Waking up again near the motel, Alan repeats many of the same motions. Emma and Rachel still have some deja vu of the previous loop's events, and have helped perform some of Alan's previous tasks for him. Despite his efforts to change events this time around, Emma is nevertheless consumed again by the darkness. Rachel is able to capture a longer portion of the signal this time, but it is still incomplete. When Alan returns to the drive-in theater, he is again unable to complete the new reality and is sent back in time again by Mr. Scratch.
Alan repeats his actions for a third time, but this time, he is able to save Emma and gain the complete message from Rachel. He sets the correct series of events in the projection room, which triggers the projector to show a film made by Alice. Mr. Scratch appears again, but discovers that Alan has successfully written the new reality, and he is burned out of existence by the film. On the screen, Alan appears to reunite with Alice along a sun-lit shoreline; however, the narrator notes that this could quite possibly be just a figment of Alan's imagination, since he is still trapped in the Dark Place.
During the credits, it is revealed that the name of the episode of Night Springs that Alan wrote himself into was titled "Return", a reference to the manuscript he began to type at the end of Special Two: The Writer.
After completion of the game's credits, Barry wakes up suddenly, believing he has heard Alan's voice.
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To complete your objectives you will utilize 15 weapons of mass destruction, each with its own secondary firing capability including rail guns, rocket launchers, riot sticks and heavy explosives, hijack 5 fully armed land, sea and air vehicles and survive varied environments from the deep seas of mars to the ultor corporation's bases and more. RED FACTION is a revolution.
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'The Raven - Legacy of a Master Thief' is a thrilling crime adventure in three chapters from the creators of 'The Book of Unwritten Tales'. Full of twists and turns, it immerses you in both sides of the story, combining thrill-of-the-chase whodunit with the risk and reward of a heist story.
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Costume Quest is a rollicking Adventure/Role-Playing game that unfolds on Halloween night across seemingly peaceful suburban neighborhoods, a mysterious village carnival, and a monster-infested shopping mall. Created by Double Fine's lead animator, Tasha Harris, the game follows the adventure of a group of young friends who must rid their neighborhood of monsters using only their wits, their bravery, and their home-made costumes. Players go door-to-door collecting candy, points, cards, battle stamps and quest assignments as they prepare themselves for Combat Mode-where they transform into larger-than-life versions of their costumes. Each costume that comes-to-life provides its own unique set of superpowers that players will need to battle Halloweens worst monsters.