Top 20 NOW Production Games
The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King.
Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items.
Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions.
The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition.
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We Love Katamari (or We ♥ Katamari), known in Japan as Minna Daisuki Katamari Damacy ("Everyone Loves Katamari Damacy"), is a video game published by Namco for the PlayStation 2. It was released in Japan on July 6, 2005, in South Korea on July 28, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. It is the sequel to the previous year’s sleeper hit, Katamari Damacy. This is the last game in the series that had involvement by the series creator Keita Takahashi.
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Adventure Island is a side-scrolling platform game published by Hudson Soft that was originally released for the Nintendo Entertainment System in 1992. It is the third game in the Adventure Island released for the NES, following Adventure Island II.
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Sonic Riders is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R.
The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. For a short while, the Microsoft Xbox version of the game was released with a free Sonic X DVD. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series. A sequel to Sonic Riders, entitled Sonic Riders: Zero Gravity, was released in 2008 for the Wii and PlayStation 2, followed by the Kinect-required game Sonic Free Riders for the Xbox 360 in 2010. This was the last Sonic the Hedgehog game for the GameCube and Microsoft Xbox.
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The Story is split into two halves, the Heroes Story (Team Sonic), and Babylon Story (Babylon Rogues). Although the stories start separately, they overlap each other, telling the story as the main characters within that story see it. Following the format of Sonic Riders, Babylon Story also includes an epilogue that expands past the Heroes Story.
Sonic, Tails, and Knuckles are alerted to robots that are attacking a famous city of the future. They set out to retrieve a legendary artifact that has the ability to control gravity. Along the way they discover surprises, including the Babylon Rogues, a group of avian thieves who are also after the artifact. This sets off a war to decide who gets the artifact, leading them to settle their dispute by having an Extreme Gear competition.
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Mario Super Sluggers, the sequel to Mario Superstar Baseball, continues the arcade-style gameplay of Mario sports games. Mario and friends are invited to the Baseball Kingdom to play games against each other. When Bowser hears this, he immediately interrupts the party.
There are several game modes to choose from like in the previous game. In Exhibition mode, players play a single game against each other. Players can choose different options such as how many innings to play, if captains can use star powers (each captain has a different star swing and pitch), and toggle error items off and on (error items can be thrown at fielders).
The single-player Challenge mode is different this time around. Instead of choosing a team captain, players start with Mario who must find teammates to take on Bowser Jr. and Bowser. Teammates aren't unlocked by playing a game rather they only join the team by clearing certain objectives. Most of the action takes place on areas with an overhead perspective; each area is based around a team captain. Each captain has a special ability to find teammates and coins, which are used to buy items to aid in the quest or in a game against Bowser Jr. or later against Bowser. More coins can be gotten in minigames.
Toy Field mode is slightly different to the one featured in Mario Superstar Baseball. Like in the GameCube game, players take turns batting to get points; a turn is granted to whomever grabs and holds the ball after a certain amount of time has passed. Unlike in the previous game, however, fielders can attack each other to steal the ball away from whomever has it. The batter can also throw items at the fielders to cause them to drop the ball and grant the batter another turn.
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Adventure Island II is a side-scrolling platform game developed by Now Production and published by Hudson Soft that was released for the Nintendo Entertainment System in 1991. It is the sequel to Adventure Island and the second game in the series for the NES. While the first game was an adaptation of Westone's Wonder Boy arcade game, Adventure Island II is an entirely original work, as were all the subsequent Adventure Island games.
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Sonic and the Secret Rings is a three-dimensional platform and action game featuring an on-rails style of movement. Sonic the Hedgehog, the series' main character, is the game's only player character. He is controlled exclusively with the Wii Remote, which is held horizontally like a traditional gamepad.