Top 20 Ocean Software Games
The movie of the decade is now the game of the year!
Just when you thought you'd heard the last of his heinous cackling, The Joker is back in an all new action-adventure, based on the blockbuster movie - Batman.
As the Dark Knight, only you can determine how the plot will unfold as you try to save Gotham City from certain doom. Even with the Batwing and all your wonderful toys, The Joker may just rewrite your script.
So, rev up the Batmobile and get ready for the chase of your life.
89 / 10084.45
Contra (魂斗羅 Kontora), known as Probotector in Europe and Gryzor in Oceania, is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later. Several Contra sequels were produced following the original game.
87 / 100684.35
A sci-fi FPS in which a space mercenary searches for his lost friend from the box art.
Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If you only could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing through the distant corridors. They know you're here. There's no turning back now.
87 / 1003504.35
Pushover is a platform puzzle game developed by Red Rat Software and published by Ocean Software in 1992 for the Amiga, Atari ST, DOS and Super NES. Notably, the game was sponsored by Smiths' British snack Quavers (now owned by Walkers), where the game plot revolves around the then Quavers mascot 'Colin Curly' losing his Quavers packets down a giant ant hill. The player is then tasked with controlling 'G.I. Ant', a large soldier ant, to recover the Quavers by solving a series of puzzles. The SNES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by Captain Rat.
The game consists of 100 levels of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "dominoes". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, each with different actions. The player controls G.I. Ant, who can move certain dominoes by carrying them one at a time.
Various factors can result in failure to complete a level. As well as toppling all of the dominoes, the player must be able to access the exit door once the dominoes have fallen. For instance, the player will be unable to reach the exit if a ledge leading to the exit has been destroyed, or if a gap leading to the exit has not been bridged, or if a line of dominoes lie across the exit. G.I. Ant may die by falling from a large height, by falling off the bottom of the screen, or by being crushed under a falling domino. The player is then greeted with the message "You Failed, You Died" and has to restart the level. Also, the level will be failed if any dominoes are destroyed by landing one domino on top of another.
Each level has a time limit during which it must be completed. However, if the time runs out the player is still able to continue with the puzzle if they wish. By pausing the game once the time has run out, a small hint will be displayed, giving advice on how to complete the level. As a side note, the hint for level 98 informs the player that the game's designer cannot remember how to complete the level without trickery ("Use a drop! There is a way to make it work with a push, but I can't find it!").
The themed worlds, in order, are an industrial complex, an Aztec world, a space station, an electronic world, a Greek temple, a Medieval castle, a Meccano-inspired world, a dungeon and a Japanese temple. Each world has 11 levels, making a total of 99 regular levels. A packet of Colin's Quavers is retrieved after each world, with nine packets in all to be collected. Many of the early levels are tutorials demonstrating how each type of domino will act. Often there is only a single solution to each level, though some levels have multiple solutions. The final level, level 100, must be completed using dominoes with hidden markings.
A password system allows the player to continue an earlier game, without having to restart from the first level. Additionally, upon completing a level the player gains a token, which once a level has been failed, allows the player to return to the point before the domino push, rather than having to return to the initial state of the level.
83 / 10034.15
Micro Machines is a classic racing game. Simple, fast-paced and lots of fun. You are given the control of miniature cars, choppers, speedboats, racecars, tanks, jeeps, formulas and many more vehicles to choose and about 20 different tracks to drive on. You'll have to race AI opponents or your friends on various locations such as kitchen desks, pool tables, workshops, school desks, gardens, bathtubs etc.
82 / 100204.1
Worms combines the best elements from the very best games ever created. It requires great thought, strategy and elements of sheer outrageous fortune. It provides the players with an almost infinite range of playing possibilities. It does take a little while to get into the swing of things however and despite everyone’s insistence that you should not need to read a game manual to be able to play it. Worms can be played by 1-16 players at the same time - it’s a turn based game so you`ll only need one machine - but prepare to be at odds with your loved ones, get ready to shout abuse at your best friend and be willing to exact unadulterated terror on those who plot to hurt your worms.
79 / 100403.95
Mario Bros. is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto.
Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with four pipes at each corner of the screen (in the old version along with an object called a "POW" block in the center). Both sides of every phase feature a mechanism that allows the player to go off-screen to the left and appear on the right and vice versa.
The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this, the enemy will flip itself back over, changing in color and increasing speed. Each phase has a certain number of enemies, with the final enemy immediately changing color and increasing its speed to maximum. There are three enemies in all: the Shellcreeper, which simply walks around; the Sidestepper, which requires two hits to flip over; and the Fighter Fly, which moves by jumping and can only be flipped when it is touching a platform. Players may also make use of the above-mentioned "POW" block, which flips any enemy touching a platform or the floor when a player hits it from below. This item can be used three times before it disappears. Coins appear whenever enemies are defeated and may be collected for bonus points.
As the game progresses, elements are added to increase the difficulty. Fireballs either bounce around the screen or travel directly from one side to the other, and Slipices can freeze platforms, causing Mario and Luigi to skid. In addition, icicles start to form under the platforms and fall loose. Bonus rounds give the players a chance to score extra points by collecting coins without having to deal with enemies; the "POW" block regenerates itself on each of these screens.
77 / 100263.85
In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.
The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.
77 / 10083.85
Track & Field, known in Japan as Hyper Olympic (ハイパーオリンピック?), is a 1983 Olympic-themed arcade game developed and published by Konami.
The arcade version was released in 1983. The simple gameplay, based on quick repeating button presses, set the basics for sequels and similar games in the genre for the next decades. There were several home versions of the original; the ZX Spectrum and Amstrad CPC versions were only released as part of the Game, Set and Match II compilation in 1988, and are poorly regarded by fans.
76 / 10083.8
A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors. Now Mega Man must uncover the secret of the second meteor in a race to stay one step ahead of Dr. Wiley and his new deadly breed of super-powered robots.
• Battle across 14 huge stages to face eight devious new enemies.
• Multiple upgrades for Mega Man - customize to your specifications every game.
• Intense Japanese anime intros, cut scenes and cinema screens.
• Incredibly fluid animation and highly detailed backgrounds.
75 / 10053.75
Tiki, a sneaker-wearing kiwi who must save his lover Phee Phee and several of his other kiwi chick friends who have been kiwi-napped by a large blue leopard seal. The player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage.
74 / 10073.7
The player controls Jumpman or Mario in home versions. His objective is to reach the top of the stage to save the Lady (Pauline in home versions), although he must jump over barrels and avoid fire, springoboads and sand piles. It became one of the best selling arcade games of its time and set the basics of the platform subgenre
- The NES versions features less levels. However, there are two difficulty settings: Game A and Game B. Game A is easier than Game B
72 / 100423.6
Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield. On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.
70 / 100113.5
Road Rash is an aggressive motorcycle racing game where the player assumes the role of a biker who takes part in a series of illegal races across the U.S.A. Starting at the back of the pack the objective is always to finish first on a linear course, overtaking the other bikers. This is achieved by driving very well or by playing it dirty, knocking opponents of their bikes using clubs, crowbars or your bare hands. The other racers fight back in a similar fashion and there are also hazards. All the races take place on the regular road with normal traffic (in both directions) and the cops, as well as occasional oil slicks and stray cows.
By winning races you can get promoted to a stronger division and earn cash with which you can buy a better bike. Whenever you're knocked off your bike or hit something you will have to run back to your bike and lose valuable time, plus your bike will suffer some damage. When the player crashes with cops nearby, it is possible to get busted and then you have to forfeit the race.
Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous.
70 / 100143.5
Jurassic Park is an action-adventure video game for the Super NES based on the movie adaptation of the book by Michael Crichton.
It was developed by Ocean Software and released in 1993 in North America and PAL regions, and published and released by Jaleco in 1994 for Japan. Most of the game is viewed from a top-down view. When the player enters a building, the gameplay perspective shifts to a first-person view. The game is significant for combining two different perspectives and for being an early game mastered in surround sound (Dolby Pro Logic).
70 / 10043.5
In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective. The intermission features digitized voices from the actors.
RoboCop was licenced by UK-based Ocean Software at the script stage, so (fairly uniquely for the time) the 1988 run & gun and beat 'em up hybrid arcade game developed and published by Data East and Nihon Bussan, was licensed from a computer game company rather than the other way around. This is why the arcade game bears a licence credit for Ocean.
Several reworked versions appeared for home computers and video game consoles, most of them handled by Ocean, as well as a NES version ported by Sakata SAS and published by Data East. It has more recently appeared on mobile phones. The IBM and Apple ports were produced by US-based Quicksilver Software. Unlike the other home versions, the Commodore 64 version is a mostly original game that only loosely follows the arcade RoboCop. In addition to a different soundtrack, the boss battles are replaced with a screen where the player must shoot a man holding a woman hostage (without hitting her). The original European cassette tape version was notorious for a huge number of bugs (which were cleaned up in the US disk release).
The games capture the spirit of the RoboCop film to some degree, as it involves killing generic criminals and enemy bosses, like the dangerous ED-209. Being quite popular, RoboCop was followed by several sequels (most of them handled by Ocean), including RoboCop 2, RoboCop 3, and RoboCop versus The Terminator which was developed for, but never released in arcades, and was later ported to several other consoles including the Sega Mega Drive, Super NES, Nintendo Game Boy, Sega Game Gear, and even as a final generation title for the Sega Master System in Europe.
70 / 100163.5
Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being recalled up to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Atari ST, Amiga, Spectrum, C64, Amstrad). Taito also released an arcade game based on the film.
70 / 10053.5
Creepy, Kooky, Ooky, Spooky! Morticia has been kidnapped!
Uncle Fester has lost his memory and has fallen under the spell of Abigail Craven, a conniving character who is anxious to lay her greedy hands on the Addams' hidden fortune. Having recruited a misled Uncle Faster, and assisted by her cohorts, Tully and The Judge, she managers to capture and imprison the other members of the Addams Family within the huge Addams Mansion! Only Gomez can save the day by freeing his son Pugsley, his daughter Wednesday, and Granny- and by restoring Uncle Fester's memory. Accomplishing these tasks is daunting enough, but then Gomez must seek out Morticia in the underground vaults of the Addams Mansion and confront the evil Judge in a kooky and spooky climax!