Top 20 Q Entertainment Games



Frenetic puzzle action! Dazzling background videos! A fresh installment to the original blockbuster puzzle series has landed on Xbox LIVE Arcade: Lumines Live! Harnessing the power of Xbox 360, Lumines Live! is a deep and entertaining game experience, enhanced with vibrant music and newly designed skins that you can custom-select in Skin Edit mode. Lumines Live! even features full multiplayer mode on Xbox LIVE, unleashing leaderboards, achievements, gamer scores, online competitive modes, and more on Xbox LIVE gamers. Expand your Lumines Live! experience with additional downloadable content via Xbox LIVE Marketplace, including new puzzles, skins, and music.

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Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front.
Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls.
In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked.
Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play.
Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

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Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.
When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether.
Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

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Ninety-Nine Nights 2 is an "extreme" hack-n-slash game developed by feelplus, sequel to the 2006 release "Ninety-Nine Nights". Ninety-Nine Nights 2 was released on June 29th in North America and on July 22nd in Japan.

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Ninety-nine Nights II (N3II) is a high-energy "Hack and Slash" action-adventure game for Xbox 360 featuring epic battles against massive armies in a unique fantasy realm. This highly-anticipated sequel is the latest follow-up to the internationally-acclaimed Xbox 360 title, Ninety-nine Nights (N3), and features improvements over the original game including multiplayer modes via Xbox LIVE, including co-op options, leaderboards, a smoother frame rate and a new added emphasis on puzzle play.

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Take your best shot with energizing arcade fun! Aim, shoot, clear the orange pegs, then sit back and cheer as 10 whimsical teachers guide you to Peggle greatness. Conquer 55 fanciful levels with 10 mystical Magic Powers, racking up bonus points and shots you'll smile about for weeks. Face off against your friends in Duel Mode, or tackle 75 extra-tricky challenges. It's luck and skill and joyous thrills, and amidst all this fevered action only one question remains: Can you become a Peggle Master?

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71 / 100293.55



Child of Eden is the “multi-sensory shooter” that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth yet another landmark game experience from the mind of renowned game designer Tetsuya Mizuguchi, its creator.

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