Stephen Alexander and Jordan Thomas collaborated closely throughout BioShock and BioShock Infinite’s development. After BioShock, Jordan led BioShock 2 and then returned to Boston for BioShock Infinite. When the latter project shipped in 2013, they decided to continue making games together and formed Question LLC. Not too long after, they were joined by Kain Shin, an engineer who specializes in player-enabling systems. After shipping The Magic Circle they were joined by Michael "Patches" Kelly, who brings with him a strong production and design background, and David Pittman, an engineer and designer with a wide range of experience in AAA and as an independent developer. In late 2017, veteran game developer Jeff Lake joined the team to add further engineering expertise, an air of gravitas, and enthusiasm for cargo shorts.
They draw on a long history of games with strong central narratives & diverse player-enabling systems with the goal of attempting to create new experiences in the same vein, but on a smaller scale.