Top 20 Rare Games
Colossal, immense, and gigantic; beautiful, gorgeous, and grandiose -- these are the words one thinks of when describing Rare's follow-up adventure to Banjo-Kazooie. Keeping consistent with the attitude found in this title, Rare has wittily named it Banjo-Tooie. Banjo-Tooie, simply put, is incredibly unimaginable. The worlds are ludicrous in size, the gameplay is polished and deep, and the soundtrack proves to be an immaculate compliment. When it comes to defining platform-based entertainment, Banjo-Tooie is filled with chapter after chapter of standards. Explore eight giant worlds, solve puzzles and help game characters to unearth jiggys, play as Mumbo, a T-Rex, Submarine, Money-Van, Washing Machine, and more, and learn more than 40 new moves on the way.
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Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak.
The game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an optional high resolution graphics mode and Dolby Surround Sound. A Nintendo 64 Expansion Pak is required to access the game's campaign and most of the multiplayer features.
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Donkey Kong Country is a side scrolling platformer by British developers Rareware in 1994. It featured revolutionary pre-rendered 3D graphics that give the game a very unique look compared to most other games on consoles at the time. The two playable characters featured in the game are the titular character, Donkey Kong and his nephew, Diddy Kong. Together the two swing, climb, jump, swim, cartwheel, ride animals, and blast out of barrels on their way to recover their stolen bannanas from the evil King K. Rool and his Kremling army. The adventure takes you through a variety of different environments and levels that continually change up gameplay. Donkey Kong Country also provides plenty of opportunities for exploration with almost every level having a multitude of collectible, shortcuts, and hidden bonus areas.
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A bear named Banjo needs the help of his loyal friend Kazooie, a red feathered bird, to rescue his sister Tooty from a witch named Gruntilda.
Gruntilda has created a machine that transfers one person's level of beauty to another, and plans to use it on Tooty, so she can steal her youthful good looks.
Tooty is hidden within Gruntilda's lair, a strange collection of rooms that contain portals to mysterious environments, where new landscapes, new friends, and new foes are encountered.
The layer contains magical doors that seal off certain rooms, stopping Banjo and Kazooie from finding Tooty.
In order to open these doors, Banjo and Kazooie need to collect mysterious objects called notes, which exist within the mysterious environments.
Collecting enough of these notes will give them the power to open the magical doors.
In order to open a portal to a new environment, a jigsaw containing a picture of the environment has to be finished.
Golden Jigsaw pieces are located within previously visited worlds, and can fit any unfinished jigsaw.
The game is often described as being similar to Super Mario 64 and Donkey Kong Country, as well as sharing a few similarities with The Legend of Zelda series.
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Fox Mccloud takes a break from flying his arwing and signs up for a mission on land, a beautiful, magical land called Dinosaur Planet.
Although the player controls Fox for almost the entirety of the game, the first level of Star Fox Adventures involves playing as another fox called Krystal, who speaks another language, from a different planet called Cerinia.
Krystal is looking for answers to the destruction of her home planet, and the murder of her parents. She lands on Krazoa Palace after receiving a distress call from Dinosaur Planet, but an unfortunate event occurs during her exploration of this location.
Meanwhile, General Pepper contacts the Star Fox Team and asks them to investigate Dinosaur Planet. One of the main reasons for the investigation, is that large chunks of the planet have become detached for an unexplained reason.
Fox McCloud agrees to take a look. On the planet's surface, Fox comes across a magical staff that becomes his sole weapon in the game.
Fox learns from the Triceratops Queen of the EarthWalker Tribe that General Scales, a member of a different tribe, has stolen the four Spellstones from the planet's two Force Point Temples, causing the detachment of parts of the planet.
To prevent the planet from breaking up further and restore it to its original unity, The player must control Fox and restore the Spellstones to the temples. Fox embarks on this quest with the help of the Queen's son, named Prince Tricky, a Triceratops who is approximately the same size as a wolf cub.
Fox discovers that he must also retrieve the other five Krazoa Spirits to repair the planet, and save the life of another ally.
In order for the player to restore the Spellstones and Krazoa spirits, they must navigate through the variety of environments present on Dinosaur Planet, exploring new landscapes, facing new foes and receiving help from new allies that reside there.
Prince Tricky helps in certain situations by using his unique abilities. The player asks Prince Tricky to use these abilities by selecting options from a menu opened with the C-Stick.
As you navigate through the game, your staff acquires new abilities, which are selected by using the same C-Stick menu.
There are moments in the game that require the use of the arwing, a type of spacecraft used by the Star Fox team. However, these moments take up under half an hour of the overall game time.
The game can be described as an Action-Adventure, Open World game that contains strong elements of Fantasy and some elements of Sci-Fi.
It is often described as being similar to The Ocarina Of Time and the other home console Zelda Games.
When engaged with an enemy, the combat is real time, meaning each of Fox's movements in combat require the press of the A button, similar to how each sword swing in Zelda or Skyrim require the press of a button.
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Humorous action-platformer that does away with the tedious item collection found in most games in the genre. Instead, BFD employs a combination of standard jump, run and explore mechanics and context-sensitive gags and actions. For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some Alka-Seltzer to wipe out his hangover, at which point players can proceed forward. Later on these pads are used to activate a slingshot and throwing knives; to turn Conker into an anvil and drop downward; to shoot automatic, double-handed guns; to activate a The Matrix-inspired slow-motion effect and flip through the air shooting enemies; and much, much more.
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Battletoads & Double Dragon can be seen as a sequel to both "Double Dragon" and Rare's "Battletoads". It was released in 1993 on the Nintendo Entertainment System, and was quickly ported to the Sega Mega Drive, Super NES, and Game Boy.
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Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organising a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint.
Killer Instinct features several gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos.
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Battletoads is the first game of the Battletoads series. It is developed by Rare and published by Tradewest. It was originally released for Nintendo Entertainment System in 1991, with ports for the Sega Genesis, Sega Game Gear, Amiga CD32 and Nintendo Game Boy (with the subtitle Battletoads in Ragnarok's World so as to separate it from the earlier-released Game Boy sequel).
Battletoads is considered to be a game that shows the true potential of the NES' graphics, mainly due to the year of its release, when developers were focusing more on 16-bit consoles.
Not only is it graphically-advanced, but it is also considered to be one of the hardest games of all time, appearing in possibly every listing of difficult video games. It is currently listen at 8th place in IGN's "Top 10 Most Difficult Games to Beat."
It was re released in 2015 on the Xbox One as part of the Rare Replay Collection.
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Banjo-Kazooie: Nuts & Bolts is an action-adventure/vehicle construction/platformer video game developed by Rare and published by Microsoft Game Studios. It was first announced at the X06 Media Briefing. Banjo-Kazooie: Nuts & Bolts is the third installment in the Banjo-Kazooie series and takes place eight years after Banjo-Tooie.