Top 20 Sierra On-Line Games
The original King's Quest was a landmark in computer gaming. In 1984, authoress Roberta Williams designed the original King's Quest to demonstrate the power and versatility of second generation computers. It became one of the industry's largest sellers. Hundreds of thousands of people have played the game - and loved it. Years later, it is still viewed as a cornerstone in the development of computer adventuring.
Another step forward in adventure design. In answer to the popularity and critical acclaim of King's Quest II: Romancing the Throne. Romancing the Throne carries on where King's Quest left off - both in pioneering technology and in enjoyable game play.
King's Quest II: Romancing the Throne takes the technologies initiated in the original King's Quest and refines them into an art form. "It's like playing an animated cartoon" claims Compute! magazine. The animation and music in the game are unparalleled in the realm of computer adventure.
In King's Quest II, Roberta Williams continues the saga of Graham, now King of the land of Daventry. His quest to rescue a princess locked away in a tower that is both miles and dimensions away. The adventure begins on a deserted beach, and will take the player to undersea worlds and into a vampires castle. The answer to Graham's challenge lies behind a magic door and its three keys which unlock untold secrets.
Players of the original King's Quest will not be disappointed in this second installment of the King's Quest saga. Consumer Software News writes "if you liked King's Quest you'll love the sequel" Computer Entertainment reports that " Roberta Williams has simply outdone herself" and the Questbusters journal says that King's Quest II has "the most lushly painted and highly detailed scenery seen since...well King's Quest I." By mixing the best elements of text adventures and arcade quality graphics. King's Quest II establishes a whole new standard in computer gaming by which future games will be judged.
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Love for Sail! was the first Larry game since the third to pick up immediately where its predecessor left off; typically, it features Larry getting dumped by the woman who represented the ultimate goal of Larry 6, Shamara.
The formula was much the same as the previous games: the "twist" was that Larry was a passenger on a cruise ship populated by parodies of famous people. Among the other cruise guests were "Drew Baringmore" (Drew Barrymore), "Dewmi Moore" (Demi Moore), "Victorian Principles" (Victoria Principal), "Jamie Lee Coitus" (Jamie Lee Curtis), "Nailmi" and "Wydoncha Jugg" (Naomi and Wynonna Judd) and "Annette Boning" (Annette Bening). Various other pop icons were parodied in the background, such as the Archie Comics gang playing nude volleyball, various incarnations of James Bond in the ship's casino (itself an homage to Peter Sellers's famous Casino Royale parody), a Sierra staffer dressed as Sailor Moon, and porn icon Ron Jeremy walking around naked. Most of the male supporting cast (Peter the Purser, Johnson the bartender, Dick the guardrobe attendant, Wang the galley server, Bob Bitt the artist) are named after popular euphemisms for the male reproductive organ or are in some way related to it (Bob Bitt, for instance, is named after John Wayne Bobbitt; the character also shares the same first name and bears a passing resemblance to fellow artist Bob Ross).
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The adventure of Gabriel Knight starts with gathering materials for his new book, and ends up becoming a fight for his very soul. During his investigation he discovers that he is the heir to the title of “Schattenjäger”, or “Shadow Hunter”, which has been passed down in his family from generation to generation since times long forgotten. He must now face countless dangers in New Orleans, Africa and Germany, each bringing him ever closer to unraveling the mystery behind suspicious voodoo murders. Haunted by nightmares, he won't give up until he reveals the truth.
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The game takes place almost entirely in a fictional kingdom called the Land of the Green Isles. The kingdom comprises several islands, and is described as being largely isolated from the outside world. The player can travel between different islands after obtaining a magic map.
The center of the kingdom is the Isle of the Crown, which has an Arabian Nights theme. The Isle of Wonder is inspired by Alice in Wonderland, and the Isle of the Sacred Mountain is inspired by Classical mythology. The Isle of the Beast is heavily forested and scattered with magical barriers. There also are additional hidden areas. One of these is inhabited by a tribe of druids, while another gives the player the option to confront Death.
The game's opening cutscene shows Prince Alexander haunted by his memories of Princess Cassima, who he met at the end of King's Quest V when they were both rescued from the wizard Mordack. After seeing a vision of Cassima in the magical mirror that his father acquired in the first King's Quest, he sails to find her. At the beginning of the game he is shipwrecked on the shore of the Isle of the Crown, where he learns that the vizier Abdul Alhazred (named after the author of the fictional Necronomicon) has assumed control in Cassima's absence, and plans to force her marry him. Alexander must explore the Land of the Green Isles in order to find and learn what he needs to rescue Cassima from the vizier.
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The little town of Spielburg is populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs--even a Thieves Guild--except a strong, brave hero who would protect it. So when a wandering adventurer enters the town, he quickly realizes that his skills might be of use.
Hero's Quest: So You Want to Be a Hero is a hybrid game that contains Role-Playing and Adventure elements. It is visually very similar to other Quest titles by Sierra (such as for example Space Quest), but the gameplay--besides the usual exploration, conversations with characters, and the solving an occasional puzzle with the help of inventory items--also involves combat and character development. In the beginning of the game, the player chooses a character class for the protagonist--either a Fighter, a Mage, or a Thief. The choice of class will influence not only the combat, but also many other events in the game. Puzzles might have different solutions depending on the class and the amount of ability points in various categories.
The main character's skills and abilities are raised directly by repeatedly performing appropriate actions, e.g. fighting enemies, practicing, climbing, throwing objects, etc. Many of those activities are necessary to perform in order to successfully complete the game. Combat takes the player to a separate screen (represented by the enemy's picture) and involves timed selection of commands such as Attack, Parry, etc. The interaction with the game-world is performed by typing verb commands or conversation topics.
The game features a day/night cycle, which also includes character schedules. The main character can get hungry and tired, so feeding him and getting some rest is essential.
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King's Quest: Mask of Eternity (also known as King's Quest VIII: The Mask of Eternity) is an action-adventure video game written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen, though references to it being the eighth game appear in the file structure and the game was marketed as KQ8 on the official website, interviews, and other places.
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The Incredible Machine is a puzzle game. You have to solve different puzzles by building the incredible machine. You have predefined quantity of given building blocks and you have to build the machine to finish a simple goal. There are many different building blocks like ropes, pulleys, electrical generators, bowling balls, cats, mice and many more. The levels usually have some fixed objects that cannot be moved by the player, so you have to arrange the given building blocks around the fixed items.
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A middle-aged male virgin named Larry Laffer desperately tries to "get lucky" in the fictional American city of Lost Wages.
Your goal in Leisure Suit Larry in the Land of the Lounge Lizards is to find and seduce the girl of your dreams. This goal won't come easy, because you only have one night, and unfortunately, you are stuck with Larry's looks. Other problems, such as lack of money, lack of opportunity, and bad breath can complicate things significantly. Your interaction with the game controls the outcome of each situation.
For example, having your character sign on with a major league baseball team or start a successful men's magazine could be beneficial to your ultimate goal. On the other hand, catching a fatal disease or losing all your cash can only impede your progress. A combination of common sense, logical thinking, and downright sheer luck is needed to achieve your goal.
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Journey into danger. The greatest adventure in the history of Daventry is about to begin...
...as you embark with King Graham on the most thrilling and perilous adventure of his career - the quest for the missing Royal Family of Daventry.
Experience the magical world of King's Quest V, and discover why more people have played King's Quest than any other computer game series in history.
Roberta Williams has been designing graphic adventure games since 1980, beginning with the groundbreaking Mystery House, the first computer game to combine text and graphics. She has gone on to become the best-selling interactive adventure author in the world; her King's Quest series has sold more than a million copies worldwide, making it the bestselling computer adventure ever.
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With over 50,000 units sold in it's first six weeks of release (one just one computer), King's Quest III was the best received software sequel of the year. As the game moves to other computers, it is quickly becoming the best-selling 3-D animated adventure game in history.
Like it's predecessors, King's Quest III breaks new ground in the development of adventure games as an art form. "Questbusters- The Adventurers' Journal" praises the "several exceptional innovations introduced in King's Quest III" including the addition of pull-down menus, special self-mapping features and an advanced parser.
King's Quest III also breaks new ground in the area of puzzles and plot. The complexity of the storyline, and the intricate game puzzles, make for a game that will challenge even the most experienced adventurer. Subplots include an escape from slavery, piracy on the high seas, and the mastery of powerful magic.
King's Quest III is a graphics extravaganza with plenty of color, animation and quick screen changes. The locations and characters of King's Quest III are the most lifelike and interactive to date. The soundtrack, which includes well-choreographed music and funny sound effects, adds new dimensions to the viewer's enjoyment. In fact King's Quest III was nominated for "Best Music in Computer Software" by the Software Publisher's Association.
The most fun you can have playing computer adventure games! In 1983 Roberta Williams and her team of programming artists designed the original King's Quest playing system. Four years later, King's Quest games are still the most enjoyable adventure games available.
Roberta Williams is designer of the King's Quest series. Over the last half decade, Roberta has worked closely with The Walt Disney Company and Jim Henson in the development of computer software. Her games have sold more copies than any other woman in computer software history.
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In King’s Quest: Quest for the Crown, become Sir Graham, bravest of knights. Locate and return to King Edward the three great lost treasures of the Kingdom of Daventry in order to inherit the throne.
Enter a world of adventure from Sierra and Roberta Williams.
The world of King's Quest is a world of high fantasy, perilous quests, and legendary adventure. It is a world where courage triumphs over adversity, and where bravery is royally rewarded.
Roberta Williams' King's Quest I: Quest for the Crown first appeared in 1984, and began a tradition of family computer entertainment unequaled to this day. More people have played King's Quest games than any other adventure series in history.
Now this classic game, rich in delightful characters and puzzling plot twists, returns in a beautiful new version, completely re-drawn and re-animated, with added music and sound. The same entertaining and enchanting game as ever, with a whole new dimension of realism.