Anvil (Game engine)

Logo of Anvil

The second version of Ubisoft Montreal's internal development engine, previously known as Scimitar.
The engine was renamed during the development of Assassin's Creed II, releassed in 2009, and was later used for Prince of Persia: The Forgotten Sands, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations.

The engine was renamed again in 2012, during the development of Assassin's Creed III, to AnvilNext.


Release dates:
2009
2009-12-31
Programming language:
C++
Sorting
Rating
Title
Release Date
Assassin's Creed II
November 17th, 2009 (10 years ago)
PlayStation 3 / Mac / iOS / PC (Microsoft Windows) / Xbox 360
Assassin's Creed: Brotherhood
November 16th, 2010 (9 years ago)
PlayStation 3 / PC (Microsoft Windows) / Xbox 360
Assassin's Creed: Brotherhood: The Da Vinci disappearance
March 9th, 2011 (9 years ago)
Xbox Live Arcade / PlayStation Network
Assassin's Creed: Revelations
November 14th, 2011 (8 years ago)
PlayStation 3 / PC (Microsoft Windows) / Xbox 360
Prince of Persia: The Forgotten Sands
December 2nd, 2008 (11 years ago)
PlayStation 3 / Wii / PlayStation Portable / SteamOS / PC (Microsoft Windows) / Xbox 360 / Nintendo DS
Assassin's Creed: Revelations: The Lost Archive
February 28th, 2012 (8 years ago)
Xbox Live Arcade / PlayStation Network / PC (Microsoft Windows)
Tom Clancy's Rainbow 6: Patriots
PC (Microsoft Windows)
Assassin's Creed II: Bonfire of the Vanities
February 18th, 2010 (10 years ago)
PlayStation 3 / PC (Microsoft Windows) / Xbox 360

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