AnvilNext (Game engine)

Logo of AnvilNext

The third version of Ubisoft Montreal's internal development engine, previously known as Anvil and originally known as Scimitar.

The engine was renamed during the development of Assassin's Creed III, released in 2012.
It was used for the Assassin's Creed III spin-off, Liberation, as well as the series sequel Assassin's Creed IV: Black Flag and Assassin's Creed Rogue.

The engine is currently known as AnvilNext 2.0, changed in 2014 during development of Assassin's Creed Unity.


Release dates:
2012
2012-12-31
Programming language:
C++
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Rating
Title
Release Date
Assassin's Creed: OriginsOct 26, 2017 (...)
Xbox One / PlayStation 4 / PC (Microsoft Windows) / Google Stadia
Assassin's Creed: OdysseyOct 05, 2018 (...)
Xbox One / PlayStation 4 / PC (Microsoft Windows) / Google Stadia
SteepDec 01, 2016 (...)
Xbox One / PlayStation 4 / PC (Microsoft Windows)
DLC / Addon
DLC / Addon
DLC / Addon
Tom Clancy's Rainbow Six SiegeDec 01, 2015 (...)
Xbox One / PlayStation 4 / PlayStation 5 / PC (Microsoft Windows) / Google Stadia / Xbox Series X|S
Assassin's Creed: Unity - Dead KingsJan 13, 2015 (...)
Xbox One / PlayStation 4 / PC (Microsoft Windows)
Assassin's Creed: The Americas CollectionOct 03, 2014 (...)
Xbox 360 / PlayStation 3 / PC (Microsoft Windows)

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