AnvilNext (Game engine)

Logo of AnvilNext

The third version of Ubisoft Montreal's internal development engine, previously known as Anvil and originally known as Scimitar.

The engine was renamed during the development of Assassin's Creed III, released in 2012.
It was used for the Assassin's Creed III spin-off, Liberation, as well as the series sequel Assassin's Creed IV: Black Flag and Assassin's Creed Rogue.

The engine is currently known as AnvilNext 2.0, changed in 2014 during development of Assassin's Creed Unity.


Release dates:
2012
2012-12-31
Programming language:
C++
Sorting
Rating
Title
Release Date
Assassin's Creed: Origins
October 27th, 2017 (2 years ago)
PlayStation 4 / Xbox One / PC (Microsoft Windows)
Steep
December 1st, 2016 (3 years ago)
PlayStation 4 / Xbox One / PC (Microsoft Windows)
Assassin's Creed: Unity - Dead Kings
January 13th, 2015 (5 years ago)
Xbox Live Arcade / PlayStation Network / PC (Microsoft Windows)
Assassin's Creed: The Americas Collection
October 3rd, 2014 (5 years ago)
PlayStation 3 / PC (Microsoft Windows) / Xbox 360
Assassin's Creed: Rogue
November 11th, 2014 (5 years ago)
PlayStation 3 / PC (Microsoft Windows) / Xbox 360
Assassin's Creed III
October 30th, 2012 (7 years ago)
PlayStation 3 / PC (Microsoft Windows) / Xbox 360 / Wii U

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