Telltale Tool (Game engine)

Logo of Telltale Tool

The Telltale Tool is a proprietary game engine developed by Telltale, built atop the Lua programming language.

Telltale moved to an improved version of their engine around early 2016, partially implemented first in The Walking Dead: Michonne and fully completed for the release of Batman: The Telltale Series. The new Telltale Tool provided more direct support for DirectX 11 features, including physics-based models, texture mapping and blending, and dynamic lighting and shadows


Release dates:
2004
2004-12-31
Companies:
Platforms:
Programming language:
Sorting
Rating
Title
Release Date
The Walking Dead: Season OneApr 24, 2012 (...)
PlayStation 4 / PlayStation Network / PlayStation 3 / Mac / Xbox Live Arcade / iOS / PlayStation Vita / PC (Microsoft Windows)
Tales from the BorderlandsNov 25, 2014 (...)
PlayStation 4 / Xbox 360 / PlayStation 3 / Mac / iOS / Android / Xbox One / PC (Microsoft Windows)
The Wolf Among UsOct 11, 2013 (...)
PlayStation 4 / Xbox 360 / PlayStation 3 / Mac / iOS / Android / PlayStation Vita / Xbox One / PC (Microsoft Windows)
The Walking Dead: The Final SeasonAug 14, 2018 (...)
PlayStation 4 / Xbox One / Nintendo Switch / PC (Microsoft Windows)
Sam & Max: Save the World - Episode 1: Culture ShockOct 17, 2006 (...)
Xbox Live Arcade / Wii / PC (Microsoft Windows)
The Walking Dead: Season TwoDec 17, 2013 (...)
PlayStation 4 / Xbox 360 / PlayStation 3 / Mac / iOS / Xbox One / Ouya / Nintendo Switch / PC (Microsoft Windows)
Sam & Max: The Devil's Playhouse - Episode 1: The Penal ZoneApr 16, 2010 (...)
PC (Microsoft Windows)
Puzzle Agent 2Jun 30, 2011 (...)
PlayStation Network / Mac / iOS / PC (Microsoft Windows)
Batman: The Enemy WithinAug 08, 2017 (...)
PlayStation 4 / Mac / iOS / Android / Xbox One / Nintendo Switch / PC (Microsoft Windows)
The Walking Dead: A New FrontierDec 20, 2016 (...)
PlayStation 4 / Mac / iOS / Android / Xbox One / Nintendo Switch / PC (Microsoft Windows)

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