Telltale Tool (Game engine)
The Telltale Tool is a proprietary game engine developed by Telltale, built atop the Lua programming language.
Telltale moved to an improved version of their engine around early 2016, partially implemented first in The Walking Dead: Michonne and fully completed for the release of Batman: The Telltale Series. The new Telltale Tool provided more direct support for DirectX 11 features, including physics-based models, texture mapping and blending, and dynamic lighting and shadows
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