20 Games Like 1st Person Pinball()
Sega Flipper is a pinball game released for the SG-1000 in 1983. In New Zealand it is known as Video Flipper.
It was one of the first pinball video games to be released, being released one year earlier than attempts from Jaleco and Nintendo but four years after Atari's Video Pinball. Unlike Video Pinball, however, Sega Flipper makes use of color.
Addiction Pinball features two fully featured pinball tables based on other Team17 games Worm's and Ralley Fever. There are a variety of different minigames that can be played on the Pinball screen which are triggered through different events on the Pinball table.
It's time to explore and discover all the possibilities that can unfold in our proud nation. Patriotic Pinball takes all the things that make the U.S. great and puts them on the table. Take an American tour on two tables filled with more thrills than a baseball game and more flashing lights than a 4th of July fireworks display. Learn the true meaning of becoming an American pinball wizard in Patriotic Pinball.
David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features.
Battle Pinball is a Japanese-only release where players play competitive pinball against the computer or another player. Players pick between one of four characters, each with their own dedicated pinball table. The game then moves to a split-screen view, where both players play their respective table and try to get a higher score than their opponent.
Other options include a 1-player "story" mode where the player selects a character and battles the other three. Winning here gives a character-specific CG victory movie. Players can also play against multiple opponents in a tournament mode (complete with brackets), though a maximum of two players will be playing at once. As with Real Pinball, the view angle is fixed and cannot be changed.
Cutie Q is an arcade game that was released by Namco in 1979. It is the second sequel to Gee Bee, which was released in the previous year. It is also the first game from the company to display its year on its start screen, and award an extra life (instead of a "replay" or extra credit) on getting a preset point value.
Like its predecessors, Cutie Q plays like a mix of pinball and Breakout-style games. The playfield has features derived from pinball games, such as a spinner in the middle, various rollovers, an entry lane for the ball (though without a plunger), and drains in the bottom corners. However, as in Breakout, the ball is unaffected by gravity, and continuously bounces. The player controls a pair of paddles which slide horizontally across the screen, and there are rows of blocks to break at the top of it.
One to four players can choose from either 29 pre-made games or design one using the in-game editor tools. Designing options include ten different backgrounds and six themes. You also get to choose where objects are placed, the style of music, and the ball speed. Up to ten personal games can be saved.
Move your fighter craft around the screen to avoid enemy fire, colliding with the enemy fighters, mines, and other objects. Basically shoot anything that moves.
The game is divided into different waves. At the end of a wave there is a command ship which must be destroyed. Some waves required the player to maneuver their fighter through a trench while trying to destroy enemy fighters. With each successive wave the enemy fighters became more aggressive and accurate with their shots.
You are the Harbinger, a skilled warrior who exists outside of time. You have foreseen the annihilation of the land known as Urralia and have been summoned to rewrite its fate. With the power to witness and alter the last moments of Urralia’s inhabitants, it’s up to you to weave a new narrative, pave the way to a brighter future, and give the world of Urralia a second chance.