20 Games Like 2010: The Graphic Action Game()
LEFT ALIVE is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM in 2018.
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
Ben, Gwen, and Grandpa Max once again have their cross-country road trip in the Rust Bucket cut short by super villains and their evil, world-threatening plans. As Ben Tennyson, it’s up to you to save the world. Take on some of Ben’s most infamous enemies, including Zombozo, Queen Bee, and the Weatherheads. Unlock and transform into all ten of Ben’s incredible alien forms. Use each alien’s powerful combat moves to lay the beat-down on enemies with devastating combos, and solve puzzles with each alien’s unique abilities as you unravel exciting new stories in three all-new playable episodes.
As the giant beasts march toward death, the last hope is a scavenger named Rex—and Pyra, a living weapon known as a Blade. Can you find the fabled paradise she calls home? Command a group of Blades and lead them to countless strategic victories before the world ends.
Each Titan hosts its own distinct cultures, wildlife, and diverse regions to explore. Search the vast open areas and labyrinthine corridors for treasure, secret paths, and creatures to battle and index.
During these escapades you'll get to know a large cast of eclectic characters, including the weaponized life forms known as Blades. Gather these allies, bond with them to increase their power, and utilize their special ARTS to devastate enemies. But to save the world of Alrest, you must first demystify its cloudy past.
A new story in the Xenoblade Chronicles series
The next adventure is on the Nintendo Switch console—set on the backs of colossal, living Titans.
Discover each Titan’s diverse regions, culture, wildlife, equipment, and hidden secrets.
Find, bond with, and command weaponized life forms known as Blades to earn abilities and enhance them.
Uncover the history of Alrest and the mystery of its endless ocean of clouds.
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Tetris is an electronic puzzle game that was created by Alexey Pajitnov in 1984, while working in the USSR as a computer programmer. Pajitnov often programmed games to test new equipment using simple tasks, and in his spare time, developed a computer game inspired by his favorite puzzle board game Pentominos. The objective of Pentominos was to fit 12 different geometric-shaped pieces formed out of five squares into a box.
Pajitnov’s vision was to create an electronic game where players arranged puzzle pieces in real time by having them “fall” faster and faster from the top of the screen. Pajitnov designed the game using seven distinctive playing pieces made from four squares. He called it Tetris, after “tetra,” the Greek word for four, and tennis, his favorite sport. After giving the game to his colleagues, it became an instant, hugely addictive hit, and shortly thereafter spread like wildfire throughout the Soviet Bloc’s computer literate. His subsequent friendship with game designer, Henk Rogers, now Blue Planet Software Chairman and Managing Director of The Tetris Company, brought the Tetris game out of the Soviet Union to become one of the most widely played electronic games of all time.
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Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game.
One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
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"Grow, fight, collect and evade in the last cosmic arena the very end of time. Acquire MASS to evolve your EXOFORM from the nimble ATOM to the godlike OMEGA and compete for fun and dominance in a fast-paced, multiplayer shooter. ATOMEGA™ !
It is the very end of time. Reality dissolves like cotton candy in a puddle and all that exists are EXOFORMS, super advanced post-biological lifeforms; masters of matter and energy and the last, distant relative to man and machine. As the laws of physics slowly repeal the EXOFORMS fight for fun and dominance, replaying the final moments of the universe over and over in the last arena that will ever exist.
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After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
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Homeworld Remastered Collection updates and introduces the landmark space strategy games to modern audiences. The collection includes Homeworld and Homeworld 2, painstakingly remastered by Gearbox in cooperation with key members of the original development team and members of the series’ passionate fan community. As a free bonus, this collection also includes the original versions of Homeworld and Homeworld 2 with compatibility updates, preserving the purest form of the original releases. Anyone who purchases Homeworld Remastered Collection will also receive free access to the Homeworld Remastered Steam Multiplayer Beta when the collection releases on February 25, 2015.
The Homeworld series has a long legacy and is regarded by many as one of the best strategy series of all time. Following its release in 1999 by publisher Sierra and developer Relic Entertainment, Homeworld received several Game of the Year awards and redefined the RTS genre. Its sequel, Homeworld 2, launched in 2003, and was similarly praised by critics for its innovative controls and changes to multiplayer. Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative franchise and personally spearheaded Gearbox Software’s acquisition of Homeworld from THQ in 2013.
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Aven Colony is a city-building and management sim that tells the story of humanity’s first settlement of an extrasolar world. Land on exotic Aven Prime, where you must construct and maintain the infrastructure and ensure the well-being of your citizens, all while dealing with the often harsh realities of an exotic alien world.
On top of this, you’ll face the greatest challenge of all — keeping your people happy. How will you feed your people? Will you be able to provide them with enough jobs, entertainment, retail outlets, and other services while protecting them from the planet’s many dangers? What social policies will you enact to influence your people? The future of the colony rests on your decisions.
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Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by uncovering remote celestial outposts,and entire civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals?