20 Games Like 3-D World Runner()
A search for the fabled "Atlantis of the Sands" propels fortune hunter Nathan Drake on a trek into the heart of the Arabian Desert. When the terrible secrets of this lost city are unearthed, Drake's quest descends into a desperate bid for survival that strains the limits of his endurance and forces him to confront his deepest fears.
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Rise is a small kid of Gamearth, the world where the classic videogame characters live. He finds himself lost in the middle of a war against the Space Grunts, the bald muscular soldiers with big guns that just invaded his world. Only with the help of the legendary gun, Shine, he’ll be able to stay alive and just maybe, incredibly, save his planet from the invaders.
The game mixes pure shooting arcade with the use of different bullets to solve all the situations Rise will find on his path. Think of a more arcadey Another World, also with a very tight relationship between gameplay and story.
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"It's the ultimate Sonic celebration! Sonic returns in a new 2D platforming high speed adventure, and he's not alone!
Developed in collaboration between SEGA, Christian Whitehead, Headcannon, and PagodaWest Games, experience new zones and remixed classic levels with Sonic, Tails, and Knuckles!"
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Become a hero in Star Wars Battlefront II. Experience rich and living Star Wars multiplayer battlegrounds across prequels, original trilogy, and the new era. Customize and upgrade iconic characters such as Yoda or Darth Maul, starfighters, or troopers. Plus, play an emotionally-gripping single player story.
Call of Duty: WWII creates the definitive World War II next generation experience across three different game modes: Campaign, Multiplayer, and Co-Operative. Featuring stunning visuals, the Campaign transports players to the European theater as they engage in an all-new Call of Duty story set in iconic World War II battles. Multiplayer marks a return to original, boots-on-the ground Call of Duty gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War II-themed locations. The Co-Operative mode unleashes a new and original story in a standalone game experience full of unexpected, adrenaline-pumping moments.
Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
Wolf Fang: Kuhga 2001 (ウルフファング 空牙2001), released outside Japan as Rohga: Armor Force, is a 1991 run and gun/platform hybrid arcade game developed and published by Data East. It is related to Kuhga and was itself followed by Skull Fang: Kuhga Gaiden.
Two years have passed since the military occupation of New York City in 1999 and since then Ragnarok (aka: DAGGER) - the organization responsible for the events - have disappeared following their air borne destruction. During that time, mech technology has been the boom of future military projects worldwide with the biggest factories residing in Oceania. These mechs become the main target of Ragnarok when it resurfaces and claims the military factories and cities of Australia and New Zealand. Their plan is to apparently use any and all of the deadliest mechs that have not yet reached completion to their chaotic liking.
The USAF and RAAF organize a strike force to reclaim major attacked points in the two countries with the assistance of the best mech operators they can find. Players then assume the role of mech-fighters who aim to liberate Australia or, depending on the player's actions, New Zealand.
Rolling Thunder is a run and gun/action arcade game that was released by Namco in 1986 and licensed to Atari Games for US manufacture and distribution. It runs upon Namco System 86 hardware, and was later converted for the Sinclair ZX Spectrum, the Commodore 64, the Amstrad CPC, the Atari ST, the Commodore 64, and the Nintendo Family Computer. It was also featured in Namco Museum Encore.
The player takes control of "Albatross", a member of the WCPO's (World Crime Police Organization) "Rolling Thunder" espionage unit. Albatross's mission is to save a missing female agent named Leila Blitz from a secret society named Geldra located in New York City. Albatross must travel through two different segments or "stories", both comprised of five stages, for a total of ten game stages. On each stage, Albatross can enter doors, to hide and take cover from enemies, as well jump over to higher or lower floors with rails, including stairs. Albatross begins this game armed with a standard-issue pistol, which can be substituted with a fully automatic assault rifle that allows for continuous firing by holding down the firing button. Albatross can gain ammunition for either weapon, by entering doors which are marked "bullets" or "arms". Despite the presence of a life meter, Albatross can only take two physical hits from the enemy: a single hit drains half of the meter, and he will be killed instantly when struck by a projectile attack such as enemy bullets or lasers. (However, all bullets can be blocked by your own).
Jak 3 is a platform game developed by Naughty Dog for Sony's PlayStation 2 console. The game is the sequel to Jak II, and third in the series. The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of the previous games. As in the other games in the series, the player takes on the dual role of recurring protagonists Jak and Daxter.
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Super Mario World (known in Japan as Super Mario World: Super Mario Bros. 4) is a side-scrolling platformer developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System on November 21, 1990 (in Japan), August 31, 1991 (in North America), and April 11, 1992 (in Europe).
One of the launch titles of the SNES (and bundled with early systems in North America), Super Mario World is the fifth main game in the Super Mario series. (starring Nintendo's mascot, Mario, and his brother, Luigi). The game follows both Mario brothers as they explore Dinosaur Land (known for its large amount of dinosaurs) to find and defeat the evil Koopa king Bowser (and his seven underlings, the Koopalings) while rescuing Princess Toadstool.
Along with new abilities (such as the "Spin Jump"), a new power-up (the "Cape Feather") and more obstacles, the game introduces dinosaur companions (known as Yoshi) that Mario and Luigi can ride. Yoshi, known for using their long tongues to snare and eat enemies, have become a fan-favorite among the series (giving them their own games and spin-offs, most notably this game's prequel).
Special bundles of the SNES in 1994 included a compilation cartridge mixing Super Mario World with Super Mario All-Stars. The only difference in this version is a new sprite set for Luigi. The original game was later ported to the Game Boy Advance on February 11, 2002 as Super Mario World: Super Mario Advance 2. Along with a special version of the original Mario Bros., the port includes a variety of differences, including Luigi as a selectable character (who now has unique features, such as his floating jump from Super Mario Bros. 2), new voice acting, and the ability to save anywhere. The original game was also digitally re-released in Nintendo's Virtual Console platform for the Wii (on February 5, 2007) and Wii U (on April 26, 2013).
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Fortnite is the living, action building game from the developer formerly known as Epic MegaGames. You and your friends will lead a group of Heroes to reclaim and rebuild a homeland that has been left empty by mysterious darkness only known as "the Storm".
Band together online to build extravagant forts, find or build insane weapons and traps and protect your towns from the strange monsters that emerge during the Storm. In an action experience from the only company smart enough to attach chainsaws to guns, get out there to push back the Storm and save the world. And don't forget to loot all the things.
Released for the ZX Spectrum way back in 1983, Fantasty Software's "The Pyramid" was amongst the earliest batch of titles for the system to move away from simply being a conversion of one of the current arcade games doing the rounds.
Coded by Bob Hamilton, with assistance from Darren and Ian Hamilton, the game saw you control Ziggy, as he descended through the 15 layers of The Pyramid. A pure machine code title, the game featured smooth, well animated sprites, and arcade style gameplay.