20 Games Like Actua Ice Hockey 2(TBA)
Champion Ice Hockey is a simplistic ice hockey game built for the SG-1000. It was only released in Japan.
You play as the Red team vs. the Blue team. One button shoots, while the other button passes. Up and down control not only your goalie, but also the direction of the scoring shot.
LACE UP YOUR SKATES!
Get your skates on and take control of your favorite Kidz Sports characters in some of the wackiest games of ice hockey ever!
• Pick Up and Play: Use the Wii Remote and Nunchuk to skate rings around the competition and slap shot your way to victory!
• Hours of Fun: Defeat all challengers in the single-player Knockout Cup tournament, or take on a friend in two-player head-to-head action!
• Wild Zany Action: This isn't your parents' ice hockey game! Unleash dominating Super Moves with Wii Remote gestures, like chip shots, power shots, and more!
Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
90 / 10044.5
Put yourself in the Front Office with Front Office Football, the professional football simulation from Solecismic Software.
Manage your roster through trading, free agency and the amateur draft. Create game plans, organize depth charts and watch your franchise thrive for decades.
60 / 10003.0
Ice Hockey is a game of two-on-two ice hockey. One player on each team is the goalie, and the other plays offensive (although, the goalie is not confined to the goal). As in the real sport, the object of the game is to take control of the puck and shoot it into the opposing goal to score points. When the puck is in player control, it moves left and right along the blade of the hockey stick. The puck can be shot at any of 32 angles, depending on the position of the puck when it's shot.
Human players take control of the skater in control of (or closest to) the puck. The puck can be stolen from its holder; shots can also be blocked by the blade of the hockey stick.
This early SNES title is one of the first hockey titles to simulate 3 dimensions by using the SNES mode 7 SNES technology. It contains all 26 NHL teams at the time with varying strengths and weaknesses. It doesn't have the players association license, but all of the player numbers and abilities were true to their real-life counterparts. You can take your favorite team from the regular season all the way through the titular Stanley Cup. It even has a menu option in the North American version to change the between English and French languages.
Backyard Hockey returns for 2005 with a new lineup of NHL kids and new 3d gameplay. This year you can draft from 30 backyard kids and 14 NHL Stars. You can also create custom players that improve with experience. All 30 NHL teams are included along with favorite backyard teams from earlier editions.
The game features three modes: Quick play, Season Play and Exhibition. The games can take place in nine different rinks including Sharkbelly Shores, Ice Castle Arcade and street hockey areas. As you progress you can unlock secret NHL players, rinks, bonus music etc.
The game keeps stats of players and teams throughout the season. Also a bonus Air Hockey Mini-Game is included.
Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system.
The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted.
Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate.
As in the real-world sport of hockey, the object is to score more goals than the opposing team.
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