Planet Earth. 132 years after the 'Reset', the thermonuclear apocalypse that ended human civilization. Around one third of the globe is covered by 'Yellow Zones' where the ruins of cities are covered with radioactive dust. In these areas, anarchist survivor groups have taken control where uncontaminated food and drinking water are valued on a par with human life. Another third of the earth is in the agony of the 'Red Zones', the the epicenters of the deadly anomalies that arose as a result of a nuclear chain reaction in the atmosphere and the morphing of the planet. The majority of life is not capable of surviving in the Red Zones that makes them a perfect home for mutants. The planet is unrecognizable.
• HARDCORE GAME MECHANICS in the best traditions of DnD and SPECIAL, in which even the process of character creation stretches out into prolonged enjoyment.
• A NONLINEAR GROWN-UP STORY with freedom of choice and a ton of branches and endings, which influence the whole setting even beyond the game you play.
• A POST-APOCALYPTIC HARD SCI-FI ATMOSPHERE, developed with scientific realism and with more places to explore than Fallout 1 and 2 together had.