20 Games Like Age of Wonders: Shadow Magic()
Age of Wonders II is the wildly anticipated sequel to the award-winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders II brings turn-based strategy to new heights.
Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse.
60 / 10023.0
Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.
60 / 10013.0
Worlds of Magic is a 4X turn-based strategy game. Players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research and cast spells, hire powerful heroes, and create powerful magical artifacts. All will help you in your bid to become the supreme Sorcerer Lord.
50 / 10012.5
Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.
In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.Key Features:
18 different classes that are unique, both in resources they need and the rituals or special abilities they have
Copious amounts of monsters and random events, good and bad
Spell system with 42 magic paths
Network or hotseat multiplayer
Team play, you can be 2 players against the AI for example.
Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
Assassins that make an assassination attack before combat starts.
Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
Immortal Liches and Vampires.
Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
Shape changers that looks like something else when seen by the enemies.
And many many more monsters and abilites....
80 / 10004.0
Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation aswell as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnaught" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities.
Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series.
Cities themselves provide much of the resources, infrastructure and host to unit recruitment. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, and they won't forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements, like a "Giant's Keep" for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute and diplomatic and/or alignment standing. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units, searching for relics and even conquering cities and other holdings. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest.
As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available. The graphics of Age of Wonders III will be presented in 3D instead of the isometric view the series has utilized up to this point.
70 / 100103.5
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
80 / 10004.0
Sorcerer King is a new direction for 4X game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions.
Think of the Sorcerer King as the evil mage who won the last traditional 4X game. He has already conquered the world. His enemies (including you) are scattered, their armies broken and cities torn down. His dark minions have free reign to terrorize the survivors everywhere except a few tiny outposts of civilization (like the one you start in) too insignificant to crush.
Etherlords 2 is an exciting mix of role-playing, adventure, and tactical combat in the fine tradition of fantasy trading card games.
Rediscover the world of Ether and a whole new realm of fantastic possibilities. Lead your Hero through five campaigns, through lands filled with unsurpassed beauty and danger. Summon a wide variety of creatures--Lamia Warriors, Red Dragons, Walls of Air, and more--to help you achieve victory on the battlefield. Use all the power at your disposal to show your enemies that is you who deserves to have complete control of Ether. The Ether is eternal, the Ether is all-powerful, and now it will be under your command. If you're looking for a strategic challenge and you like trading-card games, this is your best pick!
This version of the game supports co-op battles via Internet, including Round Table mode: round robin elimination tournament with random set of cards.
60 / 10023.0
Avernum: Escape From the Pit is an epic fantasy role-playing adventure in a unique and deadly world. Fight to complete up to three game-winning quests. Explore a massive nation of tunnels and caverns, seeking out eighty towns and dungeons. Master over 50 spells and battle disciplines and hunt for hundreds of magical artifacts.
80 / 10004.0
The great King Arthur has crushed his adversaries in the South but the realm of the Once and Future King still has its limit. The lands beyond the Forest of Bedegraine are wild, ruled by no one, haunted by the old gods who fought and bled here in times long past. Fallen Champions bridges the gap between King Arthur I and II with a tale of three brave souls. Sir Lionel, a brave knight from Britannia on a quest to rescue a damsel in distress. Lady Corrigan of the Sidhe, a creature of the twilight seeking the secret pathways that could lead her back to her lost home of Tir na nÓg. The third is Drest the Chosen, a shaman of the North, driven by visions of greatness and voices in the night. A knight, an enchantress, and a prophet - these three will become champions of a forgotten battle that began long, long ago.
50 / 10002.5
Heroes of Annihilated Empires - is a fantasy-based trilogy game in the genre of RTS vs RPG for PC. A new proprietary 3D-engine is used to power the game. Episode one is set on Atlans island, the historical homeland of elves. The world of the game is living and huge, full of magic, mythical creatures, heroes and powerful forces involved in a large-scale conflict dating back to the past. The gameplay enables the player, controlling one of the heroes, as to lead thousands-strong armies into battle, so as combat with the hero alone, making use of the entire arsenal of possibilities and powerful magical spells. The possibility to upgrade your hero, improve his abilities, find artifacts and get random quests serves to hugely diversify the gameplay.
80 / 10004.0
In Hero Generations, each step you take is an entire year of your hero's life. You explore a procedurally generated world in search of fame and a mate to have a child with before you die. After your life ends, you take control of your child in the world you left behind, in the hope of continuing your family legacy. Each turn becomes a meaningful life decision: you can focus on building and crafting the world around you, or adventuring to far off lands to make a bigger name for yourself.
50 / 10002.5
Star wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds. Corruption prospers planet-side and only space can give a man his freedom, but not without a cost: space is not a safe place anymore. Human space pirates, rogue AI computers that rebelled against humanity and empire patrol ships roam space in search of easy prey.
Players begin the game as a bounty hunter with little more than an old, run-down space fighter and a dream, but as they advance in the game and prosper, their piloting and battle skills improve, allowing access to more advance spacecraft. Players can control a party of up to six bounty hunters, each possessing different skills, abilities and personality.
Team tactics give players vast opportunities in battles when shear fire power isn't enough. Tactical ruses, planning and executing ambushes or deploying spaceships' special abilities provide cunning commanders the ability to crush enemies according to their style of play.
50 / 10012.5
Take command of humanity’s last survivors and rebuild an empire among the stars. In this immersive turn-based strategy game, you must lead the refugees of the great Exodus to a new home in hostile space and build a new galaxy-spanning civilization. To survive in the dark reaches of space, you will have to fight to protect your people, control rival factions, and unlock lost technology.
50 / 10002.5
Etherlords is an exciting mix of turn-based strategy and fantasy trading card game. Innovative game mechanics that first appeared in this game formed the basics of most modern games of this genre.
Enter the world of Etherlords as a champion of one of the four great magical races: the powerful Chaots, the brilliant Kinets, the empathetic Vitals, or the ruthless biomechanical Synthets. Create a powerful deck of cards to summon troops who will follow your every command: exploring the world, conquering territories, battling the minions of enemy lords and ferocious creatures unleashed by the disturbances in the flow of the Ether. Build forces, create spells, and engage in diplomacy. Collect essential resources to fuel your armies, upgrade and enhance your spell sets, and create powerful spell books for conducting duels in the best traditions of trading card gameplay.
40 / 10012.0
King’s Bounty: Crossworlds is the expansion for the famous King's Bounty: Armored Princess role-playing game. The new release in the series will include the “Orcs on the March” expansion, the two new independent campaigns “Champion of the Arena” and “Defender of the Crown” and a convenient editor with help system. This editor will allow you to create additional content for the game and alter it in any way you wish.