20 Games Like ArcPinball(TBA)
Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas.
New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.
Pinball Hall of Fame: The Gottlieb Collection is a pinball video game developed by FarSight Studios and published by Crave Entertainment. The tables in the game are recreations of real tables. The game was later released as Gottlieb Pinball Classics, published by System 3, in Europe and Australia. This expanded version featured additional tables and was released in North America on Wii and PSP under the original name, Pinball Hall of Fame: The Gottlieb Collection.
3D Pinball for Windows – Space Cadet is a version of that table bundled with Microsoft Windows. It was originally packaged with Microsoft Plus! 95 and later included in Windows NT 4.0, Windows Me, Windows 2000, the 32-bit editions of Windows XP and Windows XP Professional x64 Edition. Windows 98 installation CD has instructions on installing Pinball 3D on this version of Windows which are partly wrong; Microsoft later issued an updated support article. Windows XP was the last Windows client to include this game.
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The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming.
The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.