20 Games Like Arkanoid: Revenge of Doh()




Arkanoid (アルカノイド Arukanoido) is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.

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88 / 100174.4




"Since its release in 1985, Bomberman has been a familiar party-battle game for many years. Now, Bomberman is coming back as "SUPER BOMBERMAN R" to Nintento Switch.

In SUPER BOMBERMAN R, the simple rule remains the same: operate the main character (Bomberman), place bombs, and battle with enemies and rivals, but it's coming back in a modern style with 3D stages and photo-real graphics. You can enjoy battles with rivals from all over the world.

There is "Battle" mode for maximum of 8 players, and single play "Story" mode (cooperative play for 2 players is possible as well) where players clear each stage one by one, with a big volume of 50 stages. Also, there is a new rule where the condition to clear the stage is not just by wiping out all the enemies. This simple but strategic game with new rules and 3D stages is fun for everyone, from children to adults."



Bananoid is a freeware Arkanoid clone, which runs on a tweaked VGA mode the author likes to call 360x240 MCGA. It features seven levels that span two screens for a total resolution of 544x240, according to the manual.

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You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. Make your Horizon the ultimate celebration of cars, music, and freedom of the open road. How you get there is up to you.

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80 / 10084.0



Bubblbrst can be played by anyone who likes to challenge themselves or their friends, play it in a cash-free mode against the rest of the world, and see if you can become the very best! Or to get the extra edge, get serious and involve cash in the game and bank the big wins!

Bubblbrst is a stick based skill game where maximum 4 players each receive 7 bubbles with different values. You win by playing your last bubbles with the lowest total sum compared to your opponents. The points you win are decided by the difference between the winning players total sum and the losing players total sum.

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The game is a simplified version of Breakout where the "ball" is made to look like a nude man and the "bricks" are made to look like nude women and the man bounces back and forth horizontally rather than vertically. On the left, he is repelled by a woman with whom he collides and subsequently eliminates from play, or by the opposing wall. On the right, a paddle (said to be a container of aphrodisiac "Spanish Fly" in the manual) returns the depleted bachelor to the room full of women. The paddle is controlled by the player using a paddle controller.
The premise is that of an unnamed bachelor having his final fling with a room full of inexplicably nude women. The equally unclothed bachelor is propelled repeatedly into the room of women by a container of "Spanish Fly" used as the player's paddle. When entering the fray, the bachelor's exaggerated and pixelated penis is seen to be erect. When he returns from having collided with (and presumably had sexual intercourse with) a woman or after hitting the opposing wall, his penis sags. It returns to erect when the bachelor is successfully set moving again toward the left.
A second version of the game, titled Bachelorette Party, also exists. It has no difference in gameplay, but has the game sprites reversed: The player now uses his or her paddle to bounce a naked woman toward naked men.

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Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The game is considered by Gametrailers.com to be the world's second most difficult game ever made. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level, or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life. After defeating the final boss, but only with the cross weapon (if the player does not have the cross weapon, they will be prompted that it is needed to defeat the boss and restart at the beginning of level 5 and must repeat round 5 and 6 again regardless if the weapon is obtained immediately or not) for the first time the player is informed that the battle was "a trap devised by Satan". The player must then replay the entire game on a higher difficulty level to reach the genuine final battle.

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76 / 100133.8





Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

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Pac-Man 256 is a 2015 Android and iOS video game in the Pac-Man series. It is inspired by the glitched 256th level of Pac-Man. In the game, the player must continuously navigate an endless maze while avoiding ghosts and using power-ups and power pellets to combat them. Fruits grant a temporary multiplier, and as Pac-Man eats dots, it is up to the player to try to top their high score.

This game was co-developed by Hipster Whale, the creators of the hit Crossy Road video game, also on Android & iOS[1] and 3 Sprockets, the creators of the Cubemen series on Android & iOS.

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Crazy Arcade or Boom Online has a gameplay similar to Bomberman of Hudson Soft. The aim of each game is carefully planting the bubble bomb and try to kill the opponent when the bomb explode.

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Arkanoid Returns is an arcade game released by Taito in 1997 as part of the Arkanoid series. It was the fourth overall, and third to be released in arcades. The game was since ported to the PlayStation, with an updated home release being released afterwards titled Arkanoid R 2000. All versions were released exclusively in Japan, currently making it the only game in the series to never receive an international release. The enemy known as 'DOH' still did not get the message and after many years of silence decides to attack once again.

The 'Vaus' space vessel better be ready to face new, yet familiar challenges, in order to stop 'DOH' once again. The gameplay remains similar to Arkanoid: Doh it Again, the previous game in the series released for the Super Nintendo, in that it features the same powerups , some re-used level designs, and the same board size. The initial arcade game contains only 50 levels, the environment changing every 9 levels.

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Super Breakout is an arcade game which was released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz), and, as the name suggests, it is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the paddle at an increasing rate. This is also the only mode for which it's possible for a player to receive an infinite amount of points by playing, but the score display shall roll over at 10000.

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