20 Games Like Arkanoid()
The game is a simplified version of Breakout where the "ball" is made to look like a nude man and the "bricks" are made to look like nude women and the man bounces back and forth horizontally rather than vertically. On the left, he is repelled by a woman with whom he collides and subsequently eliminates from play, or by the opposing wall. On the right, a paddle (said to be a container of aphrodisiac "Spanish Fly" in the manual) returns the depleted bachelor to the room full of women. The paddle is controlled by the player using a paddle controller.
The premise is that of an unnamed bachelor having his final fling with a room full of inexplicably nude women. The equally unclothed bachelor is propelled repeatedly into the room of women by a container of "Spanish Fly" used as the player's paddle. When entering the fray, the bachelor's exaggerated and pixelated penis is seen to be erect. When he returns from having collided with (and presumably had sexual intercourse with) a woman or after hitting the opposing wall, his penis sags. It returns to erect when the bachelor is successfully set moving again toward the left.
A second version of the game, titled Bachelorette Party, also exists. It has no difference in gameplay, but has the game sprites reversed: The player now uses his or her paddle to bounce a naked woman toward naked men.
You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. Make your Horizon the ultimate celebration of cars, music, and freedom of the open road. How you get there is up to you.
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Arkanoid Returns is an arcade game released by Taito in 1997 as part of the Arkanoid series. It was the fourth overall, and third to be released in arcades. The game was since ported to the PlayStation, with an updated home release being released afterwards titled Arkanoid R 2000. All versions were released exclusively in Japan, currently making it the only game in the series to never receive an international release. The enemy known as 'DOH' still did not get the message and after many years of silence decides to attack once again.
The 'Vaus' space vessel better be ready to face new, yet familiar challenges, in order to stop 'DOH' once again. The gameplay remains similar to Arkanoid: Doh it Again, the previous game in the series released for the Super Nintendo, in that it features the same powerups , some re-used level designs, and the same board size. The initial arcade game contains only 50 levels, the environment changing every 9 levels.
Super Breakout is an arcade game which was released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz), and, as the name suggests, it is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the paddle at an increasing rate. This is also the only mode for which it's possible for a player to receive an infinite amount of points by playing, but the score display shall roll over at 10000.
The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.
Frogger (フロッガー) is a 1981 arcade game developed by Konami and licensed for North American distribution by Sega-Gremlin and worldwide by Sega itself. It is regarded as a classic from the golden age of video arcade games, noted for its novel gameplay and theme. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards. The Frogger coin-op is an early example of a game with more than one CPU, as it used two Z80 processors.
In Quantum Lake the player drives a growing party of bright polygonal fishes through the depths of complex labyrinths inside a cosmic lake.
Each with its own abilities like super-speed, resistance to electricity or explosive power, the fishes will need to complete the 25 levels by catching the all of the hidden crystals while trying not to be annihilated by some other fishes made of anti-matter.
Collecting coins along the way, or buying some just in case, the player will be able to claim the different species of fishes, but the developer guarantees that the whole game can be completed with just a little bunch of them.
The game might seem quite simple and repetitive at the beginning, but it grows very quickly in difficulty and includes a series of puzzles that will require a great deal of both the player’s thumb agility and smartness to complete.
The reality TV show of neighbourly nastiness and community commotion moves on to the next round.
The Neighbour from Hell wants to enjoy an undeserved holiday – reason enough for Woody and the camera team to sneak along onto the cruise liner to make the nasty neighbour's holiday a living hell. This time, the neighbour's mum has joined him, and she is taking good care of her baby.
Get the Neighbour from Hell into his mum's and fellow travellers' bad books, play tricks on him and give free reign to your vengeance.