20 Games Like Armored Core V()
First released in December 2008, the Dynasty Warriors: Gundam series has gained much popularity, and finally the newest entry is going to be released soon. By continuing all of the popular elements and loosing unpopular elements of the previous installments, we hope that this installment is the best of the series. With newly added features to set this installment apart from the rest, it has evolved to increase the player's sense of "an authentic battlefield experience."
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Koei brings us again a new addition to the Dynasty Warriors series. This installment still features the same storyline based on the Romance of the Three Kingdoms, with the various officers as playable characters. The character list and appearance is the same as in Dynasty Warriors 6, meaning some of the previous game's characters are not available.
The difference in this one is that the player is allowed to choose only one character for the chosen force (either Wei, Wu or Shu) who starts in a village that will act as the hub, or camp, from which the game battles are accessed. By completing story missions, some characters are added and can be played as without starting a new game, meaning all acquired weapons, items and materials will be kept.
The chosen character can be customized in various ways. Apart from the main weapon, one sub weapon, chosen from many weapon types, can be equipped. Both weapons can be switched anytime during battle, to accommodate the situation. A new addition is the Chi system which allows to set special abilities to the character, there are four slots to equip Chi (the two arms and legs). Weapons can also be customized by adding Orbs that give different abilities, such as elemental properties.
In the village, the player can exchange materials, buy weaponry, items for use in battle, Chi skills and Orbs. Some NPC's may appear in the village, some giving materials or items, or Officer cards, which can be set to help the Village's growth. Over time, better items can be acquired from the shops.
By talking to the quest board or the Guard at the village's gate, main Missions or Requests can be chosen. Each battle is a series of small maps where various enemy soldiers and weaponry are fought, eventually leading to the commander of the enemy army. The goal of each battle can vary, some are classic goals like "Defeat the Commander" and some, less battle oriented, like "Retrieve all treasure boxes". In addition, there also are bonus missions that require the player to defeat a particular unit, reaching a certain point before a certain time, etc. Each bonus mission gives extra experience points upon completion.
Other new additions to the battle system are the possibility to have aerial battles, and the main feature of the game: the Fury Mode, unleashed when the Fury gauge (replacing the traditional Musou gauge) is full. The furied character has better stats and move sets, and can unleash the infamous Musou attack to deal some extra damage.
To add to the surreal look of the game, some new bosses are actually massive beast-like weapons, and usually require the help of other players to defeat them. Multiplayer mode is available only via AdHoc connection, and can connect up to four players.
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Command a squadron of advanced Armored Core mechs in a dystopian future ravaged by war and stripped of natural resources. Players will form squads of up to 20 members and enlist into one of the various in-game factions to wrestle control of territories away from other players in the game's persistent multiplayer mode.
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Nothing is as it seems in Square Enix's latest action adventure game, set in a crumbling world plagued by disease and dark, unrecognizable creatures. Players assume the role of the unyielding protagonist, NIER, resolute in his quest to discover a cure for his daughter, who is infected with the Black Scrawl virus. With powerful allies and a mysterious book, NIER encounters things that will confound even the mightiest of warriors. With NIER, experience seamless in-battle cinematics and explore hauntingly familiar lands, intense action-packed battles, and storytelling like only Square Enix can do
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Star Ocean: The Last Hope, known as Star Ocean 4: The Last Hope is an action role-playing video game developed by tri-Ace and Square Enix who also published the game, initially only for the Xbox 360, and the fourth installment in the Star Ocean series. Famitsu revealed that the battle system featured four party members, and was more team-oriented. The game also features more of a sci-fi emphasis than past titles with the ability to control your own ship. This ship is quite large, and is able to land on at least 5 planets or other space-based destinations. Players are able to travel through the "star ocean," jumping across planets. The game takes place a few centuries before the original Star Ocean (around S.D. 10, or approximately 2087 AD). The game's plot revolves around Edge and his crew combating a mysterious threat called the "Grigori".
An international version of the game was released by Square Enix as a worldwide PlayStation 3-exclusive on February 9, 2010. Officially known as Star Ocean: The Last Hope International, the game contains both Japanese and English voices as well as new content that is exclusive to the international version of the game.
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Designed for the legions of Dynasty Warriors fans, DYNASTY WARRIORS 6: Empires is game that brings together the best aspects of the action and strategy genres. In this latest edition, players can experience Ancient China's greatest and most glorious war as an all-powerful lord or as an officer. As a lord, gamers must think strategically. By deciding when to attack, when to resist invasion, or when to initiate policies, a lord can expand their power and influence. An easy-to-learn card collecting system lets players enact policies that will increase their empire's strength, improve the abilities of their forces, and more. The cards that a player receives will depend on the attributes of the officers and their army. Players can also pledge their allegiance to a kingdom to become an officer. As an officer, players can suggest policies in the kingdom's war council, complete missions for rewards, or even turn against their ruler should relations sour. Most eagerly awaited by fans is a game mode that allows players to create their own warrior. DYNASTY WARRIORS 6: Empires features an extensive character editing system with options to customize a warrior's gender, build, skin tone, facial features, voice, clothing, weapon and more. Whomever players choose to be, they can now use mountain ledges and waterways to infiltrate enemy bases and launch surprise attacks on supply depots to change the flow of battle.
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Dynasty Warriors: Gundam 2 combines the devastating power of the mobile suit, the rich legacy of the anime Gundam universe, and the furious tactical action gameplay of the Dynasty Warriors series. For the first time, engage in melee battles against colossal enemies such as the Psycho Gundam who can quickly reconfigure their bodies into titanic mobile fortresses. Prepare to head off into the furthest reaches of space and wage war against legions of enemy mobile suits.
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Earth is burning. The Reapers have taken over and other civilizations are falling like dominoes. Lead the final fight to save humanity and take back Earth from these terrifying machines, Commander Shepard. You'll need backup for these battles. Fortunately, the galaxy has a habit of sending unexpected species your way. Recruit team members and forge new alliances, but be prepared to say goodbye at any time as partners make the ultimate sacrifice. It's time for Commander Shepard to fight for the fate of the human race and save the galaxy. No pressure, Commander.
Fight smarter. Take advantage of new powers and combat moves. Shepard can now blind fire at enemies and build tougher melee attacks. Plus, when you fight as a team you can combine new biotic and tech powers to unleash devastating Power Combos.
Build the final force. Build a team from a variety of races and classes and combine their skills to overcome impossible odds. You'll be joined by newcomers like James Vega, a tough-as-nails soldier, as well as EDI, a trusted AI in a newly acquired physical form. Keep an eye out for beloved characters from your past, but beware. Some may not survive the final battle...
Face off against friends. Enjoy an integrated co-op multiplayer mode and team up with friends online to liberate key conflict zones from increasingly tough opponents. Customize your warrior and earn new weapons, armor, and abilities to build war preparedness stats in your single player campaign.
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Dark Souls is the new action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the world of Lodran, but most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque mobs and several gargantuan, supremely powerful demons and dragons bosses. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. You can also summon players into your world to co-op adventure, or invade other's worlds to PVP battle. New to Dark Souls are Bonfires, which serve as check points as you fight your way through this epic adventure. While rested at Bonfires, your health and magic replenish but at a cost, all mobs respawn. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?
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In the new Story Mode, follow the ascent and fall of heroes. In Dynasty Warriors 7, experience a new Story Mode and follow the captivating story of our Kingdoms battling for rule of China. Experience the individual tales of the Shu, Wu, Wei and the new Jin kingdomes as they shape China from the warring chaos at the end of the Later Han period to the division of the Land into Three Kingdoms. Take your faction through this key point in history and tell the story of the Dynasty that rose to seize power and unify the country once again. Immerce yourself in the epic scale of each Kingdom's story, viewing events from the eyes of a different character in each stage. Now is your chance to live through an intense historical drama of greetings and goodbyes, friendships, feuds and rivalries.
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The game takes place in Sanctuary, the dark fantasy world of the Diablo series, twenty years after the events of Diablo II. Deckard Cain and his niece Leah are in the Tristram Cathedral investigating ancient texts regarding an ominous prophecy. Suddenly, a mysterious star falling from the sky strikes the Cathedral, creating a deep crater into which Deckard Cain disappears.
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Armored Core, the mech action game that defined the mech genre is back to take on next-generation platforms! Armored Core 4 reinvigorates the brand by offering an all-new storyline, new environments, and online capability. The 10th anniversary of the acclaimed franchise is punctuated with a leap to next-generation platforms that will ensure a new quality level in both gameplay and visual performance.
Dragon Age: Origins is the award winning dark heroic fantasy roleplaying game developed by BioWare. Awakening is an expansion pack that features a new opportunity for players to continue the exploits of their Origins character or to start a new character facing an all new darkspawn threat.
For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain.
You are the Grey Warden Commander and have been entrusted with the duty of rebuilding the order of Grey Wardens and uncovering the secrets of the darkspawn and how they managed to remain.
How you choose to rebuild your order, how you resolve the conflict with "The Architect", and how you determine the fate of the darkspawn will be but some of the many complex choices that await and shape your journey as you venture to the new land of Amaranthine.
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MGS: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP, following Metal Gear Solid: Portable Ops and its stand-alone expansion Portable Ops Plus, and the first in the series released for a portable platform to be directed by series' creator Hideo Kojima. This is the first title in the series to alter the traditional tagline "Tactical Espionage Action" to "Tactical Espionage Operations", referring to the base building and mission mechanics of the game.
Set in 1974 in Costa Rica, the game follows the exploits of returning protagonist Big Boss (previously known as Naked Snake in Snake Eater and Portable Ops, now known simply as Snake) as he runs the mercenary unit Militaires Sans Frontières (Soldiers Without Borders).
Peace Walker consists of two primary playing modes: "Mission" and "Mother Base". "Mission" are the actual action sequences of the game, where the player must infiltrate an enemy territory, whereas "Mother Base" is a crew managing simulation mode similar to the "Comrade System" in Portable Ops.
Players get to choose which missions to play from the "Mission Selector" screen. There are two main types of Missions: Main Ops are the primary story-based missions in which goals are determined by the narrative and must be played in a strict order in order to proceed. Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to proceed. Extra Ops are optional side-missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.
When the player completes a mission, his or her performance is evaluated afterward. A player's score is penalized with a lower rank and reduced heroism for excessive killing and frequently being discovered, whereas players who are stealthy and subdue enemy soldiers non-lethally will be awarded appropriately. Players can replay previously cleared missions for higher ranks.
Players can go through missions as Snake or as an MSF soldier (male or female). Some missions will only be available to Snake, and likewise for MSF soldiers.
The game adopts certain mechanics from Metal Gear Solid 4, such as the ability to move while crouched, the over-the-shoulder shooting view, the CQC system, and the ability to search held-up soldiers. The truck from Portable Ops, where players can bring subdued enemies for recruitment, has been discarded in favor of the Fulton Recovery System, which players attach to subdued soldiers and prisoners. The Wi-Fi recruitment system from Portable Ops has been modified so that instead of tapping the Circle button to obtain a strong enough signal from an access point, the player will have to knockout soldiers using CQC to accept them. The cardboard box used to hide from enemy soldiers is now available in two-man versions called Love Boxes, which have different variants. The Surround Indicator in Portable Ops can also be used only when it is equipped in the item box and players will also develop and use an early version of the Soliton radar system from Metal Gear Solid. The game features the camouflage index system from Snake Eater, but the player does not have the ability to change camouflage uniforms during a mission as the point index will be entirely based on movement, position, and the size of the weapon equipped in the weapon box. The player can also use marking devices to call in artillery strikes or resupply drops.
Movement is done on the analog stick; actions such as co-op actions use the directional-pad; melee actions, which include multiple throws into crowds of enemies, use the R button; and weapons use the L button with the R button. Players will be unable to move or shoot while lying down and while pinned on a wall. The player can set the control system according to that of Portable Ops, Guns of the Patriots, or Capcom's Monster Hunter.
Before starting a mission, the player can determine his or her character's item and weapon load-out, including the character's uniform. The player's carrying capacity is limited and any excessive items that the player obtains during a mission will be transferred over to Mother Base's inventory. There are four primary types of uniforms that can be worn by the player.
Jungle Fatigues — The default uniform for Snake and MSF Soldiers. A balance of stealth, defense, weapons, and inventory. Available in multiple camouflage patterns.
Naked — A shirtless version of the Jungle Fatigues, players using Naked uniforms move fast at the cost of lower stealth, weaker defense, and fewer items.
Sneaking Suit — Resembles the sneaking suit worn by Snake in Snake Eater and Portable Ops, it allows players to move without generating foot noises and have higher camouflage compared to other suits while moving, but restricts them to five items and six secondary weapons.
Battle Dress — A heavily armored suit that allows the player to carry a third primary weapon and absorb heavy firepower, but at the cost of a lower item carrying capacity, slower mobility and a lower camouflage index. A variant outfitted with a helmet is also available, which increases the defenses.
The Mother Base is an abandoned OTEC research platform in the Caribbean that serves as the MSF's headquarters. Aside from managing the combat, medical, intelligence, and technology research teams seen in MPO, the player can assign personnel to the mess hall crew to feed the troops and keep up their morale. Rebellious or injured personnel can be brought to the brig and sickbay, respectively. The player will also have a chance to capture military vehicles that appear in the game as minor boss opponents, such as armored personnel carriers, tanks, and attack helicopters. Up to 350 soldiers can be recruited; excess staff caught in a mission must be discharged and up to 50 vehicles can be captured over the course of the game.
Items and weapons are not procured on-site, but rather they're developed by MSF's R&D division based on blueprints obtained from missions. New items and weapons can only be developed when the player has sufficient GMP and certain MSF divisions have both reached the required level. Once development of an item has been completed, the R&D staff will automatically mass-produce them for the entire army.
Outer Ops is a new game mechanic where players can deploy their combat unit soldiers (with the exception of Snake and other unique characters) and captured vehicles on certain missions against computer opponents. Each assault force codenamed from Alpha to Hotel has eight slots for assigning vehicles or soldiers, who can gain combat bonuses such as additional hit points and Psyche points, and generate income for the team. Depending on the scale of the enemy's firepower, MSF soldiers who are defeated during the battle can either die or be brought to sickbay for treatment. Vehicles that show damage in one mission will still show damage unless they are taken off the front for repairs, while decommissioned vehicles will be stricken from the inventory.
The Comrade System from Portable Ops has been removed in favor of a cooperative play mode called "Co-Ops", which allows two players to play most sneaking missions and four players in boss missions. There are several actions that can take place when two players are next to each other. 'Snake-in' allows players to hold on to each other as one player leads the way, also allowing the players to fire on the move. Other co-operative actions include holding up closing doors, performing CPR on fallen comrades, sharing items, and acting as a spotter for other players whose vision is obscured.
Versus Ops are multiplayer matches played over special versions of certain maps. The player has a choice of whether to organize individual or team deathmatches, base capture and quetzal capture missions. Only certain items or weapons unlocked in the single-player campaign can be used in the mode. Each match can gather up to six players with restrictions included, such as life and psyche points not regained and limited time for CPR revivals.
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Spanning light-years the Fusion: Genesis universe allows you to adventure through a vast array of levels and missions. Escort imperial convoys, defend your base from invading fleets, infiltrate enemy lines or mine for rare and exotic minerals to become the wealthiest trader alive! Choose to fight epic battles in player versus player warzones, or cooperate to defend space stations from Dark Legion Raids or join other heroes to overcome the terrible guardians of the mysterious Ark.The game features dynamic missions to give it an MMO like feel.
Metal Gear Solid 3: Snake Eater is the follow up to Metal Gear Solid 2: Sons of Liberty. It is the first prequel in the series, taking the series to the year 1964. The player takes the role as the series' original antagonist, Big Boss, then known as Naked Snake.
MGS3 is the first game in the series to take place in a jungle. This unique setting created an opportunity for new mechanics. The player can adapt to the environment by swapping Snake's camouflage, hunt animals and gather plants for food. This iteration in the series introduced a new feature in which the player must apply medicine and perform medical procedures on Snake if he is damaged in combat. Apart from the survival themed features, the controls and gameplay of the game are very similar to Metal Gear Solid 2. Like other Metal Gear games, the focus is on stealth, but the player can go through the entire game like a shooter if they choose to. Throughout the game Snake acquires weapons of all types; non-lethal firearms, handguns, sniper rifles, machine guns, shotguns, sub-machine guns, and explosives.
Metal Gear Solid 3 was the first game to implement the CQC (close quarters combat) system. CQC allowed Snake to beat enemies down to knock them out, or put them in a chokehold to knock them out, kill them, or and/or question them.
Metal Gear Solid 3's health system required the player to occasionally pause the game and treat Snake's ailments. When Snake is shot, there is a chance that the bullet didn't pass through him, requiring the player to use a knife to remove the bullet, apply disinfectant, apply styptic and bandage the wound. This was done through a submenu in the pause screen. Other ailments the player must treat Snake for include: leeches, broken bones, burns, cut, arrow/bolts/needles, stomach sickness, colds, and food/venom poisoning.
Adding to the survival elements of the game, Snake Eater lives up to its name by requiring the player to scavenge food for Snake. Under the life bar there is stamina bar. If Snake does not eat any food the bar depletes, causing various effects. When the stamina bar is low, the player's ability to aim is severely handicapped, Snake's hands will shake in the first person aiming mode. Just like real life, Snake's stomach can also rumble, enemy soldiers can hear this, and will be alerted to Snake's presence.
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Mistaken for a renowned hero, Capell is thrust into a conflict to sever the chains that bind the moon to his world. Traverse a seamless, expansive world with a party formed from 18 characters. Rise against the wicked Order of Chains in fierce real-time combat, but beware not all battles are won by force. The most obvious solution is rarely the right move. Shatter the chains and release the Order's grip on the world.