20 Games Like Art of Fighting Anthology()
Little Busters! is a Japanese visual novel developed by Key. The story follows the life of Riki Naoe, a high school student who has been a member of a group of friends named the Little Busters since childhood. Riki brings multiple girls at his school into the Little Busters to have enough people to play a baseball game. The game is rated for all ages in Japan, but a version containing adult content named Little Busters! Ecstasy exists as well.
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The second installment in the AoF series added the "rage gauge"; similar to the "spirit system" of its predecessor, it limited the use and effectiveness of special attacks.
The game's story is set a year after the original. Geese Howard, a rising star in South Town's criminal underworld, calls fighters to the city for a new tournament, "The King of Fighters." Howard was the final boss and series villain of SNK's other fighting game franchise Fatal Fury (though he is a secret boss in this game), whose story took place over a decade after the events of Art of Fighting.
Art of Fighting 2 was the only time Yuri Sakazaki was a playable character in the series. It also marked the only time that she donned her trademark outfit, which was made famous in The King of Fighters series. This game also marks the debut of Takuma Sakazaki without his Mr. Karate persona, as well as Eiji Kisaragi, who both appear in the King of Fighters series. Ryuhaku Todo, the first boss in the original AOF, is the only character dropped; all characters are playable from the beginning. The final boss is always Mr. Big, though as mentioned earlier, an extra match will be played against Geese Howard if the player unlocks him through good performance.
This game is also notorious for its difficulty, with it being referred in many fighting circles as having some of the toughest opponent AI in a fighting game.
Street Fighter, designed by Takashi Nishiyama and Hiroshi Matsumoto, made its debut in the arcades in 1987. In this game, the player takes control of martial artist Ryu, who competes in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player can join in at any time and take control of Ryu's rival, Ken.
The player can perform three types of punch and kick attacks, each varying in speed and strength, and three special attacks: the Hadouken, Shoryuken, and Tatsumaki Senpuukyaku. These are performed by executing special button combinations with the controls.
A port for the PC Engine/TurboGrafx CD console was released under the title Fighting Street in 1988. This same version was later re-released for the Wii's Virtual Console in 2009.
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Battle Raper II is a weapon-based 3D fighting game in which the players are able to knock female opponents' clothing off. Every character has unlimited guard, a move that can not be blocked, as well as a super move. The game also features a variety of alternative clothing items and weapons for all the characters that can be used to edit their models.
The game includes a single-player story mode, a multiplayer mode, and an Extras mode which is unlocked after finishing the storyline. As opposed to the first Battle Raper, the sequel actually does not feature rape but only consensual sex. Once a fight against a female character is won, the game enters a special mode where the unconscious woman lies on the ground in front of the player who now has to heal her wounds. The Replay mode allows the player to have sex with a chosen female character.
After achieving cult hit status around the globe, Dragon Ball GT has finally arrived in the U.S. This polygon rendered fighting game features 10 of the best warriors from the animated television series going head-to-head in a no-holds-barred tournament. Each player has devastating finishing moves, including the infamous "Meteor Smash", which can be countered by an opponent, resulting in some of the most incredible power struggles you'll ever see! There are also 8 playable hidden characters and a practice mode that lets you build up the skills of each fighter. Now, you can find out what gamers around the world already know -- Dragon Ball GT is the ultimate fighting game!
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Shadow Fighter is a computer game for the Commodore Amiga, and Amiga CD32 developed by NA.P.S. team and published by Gremlin Interactive in 1994, and became one of the Amiga's best fighting game offerings during its final years, competing at the time with the likes of Acclaim's impressive home console ports of Midway's Mortal Kombat franchise, and Team 17's Body Blows.
Real Bout 2 revamps the two-line battle system from Real Bout Special. Instead of fighting in either two lines, the player is now forced to fight in a main line, while the second line is a "sway line" used to avoid attacks (similar to the original Real Bout). The one-line trap stages last seen in Fatal Fury Special also return.
Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard Punch and Kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground.
Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge.
Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter. If the player performs certain attacks on their opponent while next to the boundaries, the character will eventually destroy the barrier keeping the opponent in the ring and be able to knock them out of the stage for an easy win.
The title will power the series into the future by revolutionizing online play and ramping up the number of playable and support characters far beyond any NARUTO game in the wildly popular franchise. Players will compete in a variety of online battle modes with their favorite NARUTO characters, including Naruto and Sasuke. NARUTO fans have been waiting to see more of Zabuza and Haku since the launch of the original Manga, and now they will have their chance!
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Legendary fighters from five Capcom arcade classics finally meet in one totally cool, totally old-school game! This all-new game lets you choose from characters spanning Street Fighter II, Street Fighter III, Street Fighter Alpha, Darkstalkers and Red Earth, never before released in the U.S.
Two of the worlds greatest arcade fighter developers, Capcom and SNK, join forces to finally answer the question asked by many for years: Who is the dominant fighter?
A range of fighters from both worlds are available to choose from, with two different fighting styles (Capcom and SNK, of course) meaning that players of both worlds can fit into the game easily, while new gamers can try Ryu using the SNK format.
Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly created combo throws.
Tekken 3 was the first Tekken to feature a beat 'em up minigame called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame "Tekken Ball", similar to beach volleyball, where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
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One year after both the conclusion of the World Heroes Battle Fest and the defeat of Zeus, invitations has been sent to the 16 fighters by Dr. Brown, informing them of a new World Heroes tournament that'll help finally settle the question of who's the strongest fighter in history. With the 16 fighters preparing themselves in order to finally determine on who's the strongest fighter in history, Zeus seeks to gain his revenge against those who had caused his downfall, but little does Zeus and the rest of the fighters know and realize that an old enemy from the past is also back and that he too has his own personal desire for revenge as well.
Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.
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Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom’s latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.
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Seventeen of the world's deadliest fighters, explosive martial arts moves and savage special attacks. All brought to life by super smooth animation running at a TV scorching 50 frames per second (Original description).
Tekken is the first game in the Tekken series. It was released in arcades on December 9, 1994 in Japan, and on December 11, 1994 in Europe and North America. It was then ported to the Sony PlayStation on March 31, 1995 in Japan, November 7, 1995 in Europe, and on November 8, 1995 in North America. The game was met with many positive reviews.