20 Games Like Backstreets of the Mind()
Imagine Earth is a real-time simulation game. Whole planets become your playground and keep the excitement going with strategy and puzzle element. Build up huge civilizations and deal with the self-inflicted climate change. It all depends on your individual development plans and growth management abilities.
60 / 10003.0
Lantern Forge is a sandbox survival game with building, crafting, and RPG elements.
Mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard.
50 / 10012.5
Jack Boyd, beloved police chief of Freeburg, has 180 days before he’s forced to retire. But Jack won’t be going out quietly. Over the next six months, he’ll be going all out to fulfill a dream: earn half a million dollars, any way he can. That might be play money for a corrupt cop, but up until now, Jack has been playing by the book. Even with overtime, in six months he wouldn’t make fifty grand. But a police chief has access to all sorts of… informal income. Bribes, weapons and drug sales, deals with the Mafia, skimming off the budget, kickbacks – you name it. And Jack is tired of playing nice. He’s is ready for anything, but only you can decide how far he’ll go.
70 / 100263.5
A desperate man needs to find the right antique to impress a rich relative, but his choice will have dreadful consequences. The Shopkeeper is a point-and-click narrative game set in a space between the Twilight Zone, classic Lucasarts adventures, and Antiques Roadshow.
30 / 10001.5
Nevermind ushers you into dark and surreal worlds within the minds of trauma victims. When played with an (optional) biofeedback sensor, Nevermind senses your fear - lashing out if you allow your feelings of anxiety to get the better of you. Can you brave the terrors within Nevermind...and yourself?
80 / 10024.0
The Beginner's Guide is a narrative video game for Mac and PC. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
86 / 100644.3
Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.
You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.
A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon.
50 / 10002.5
Basement is a strategy game, where you play as a desperate scientist who chose the wrong path in his life. That path seemed easy, but turned into a deadly one. You have no choice but to build the most effective enterprise and stay alive in a cruel world of illegal business.
80 / 10044.0
"Grab a few friends and get ready to laugh. Use Your Words is the party game for funny people and their unfunny friends!
Use Your Words is a game that invites players to respond to a variety of mini-games and prompts with the funniest answers they can think of! Players play using their phones and tablets as controllers, making game-play seamless and quick to pick up. Players who get stumped can use one of the hidden "House Answers" to lay a trap for their fellow players once it's time for everyone to vote for their favorite.
Whether you're a total novice or a world-famous comedian, we guarantee hours of non-stop hilarity. So, grab a few friends and get ready to laugh along with Use Your Words!"
90 / 10014.5
"Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!"
50 / 10012.5
Domina is a Gladiator management game.
The graphics are definitely stylish (a type of pixel art very popular at the time) and the music mixes modern rhythms with ancient sounds in an exceptional way.
The gaming system is based on limited time and resources. Each day runs rather quickly and the player can play only a few activities. Training your fighters is essential, as is winning in the arena and obtaining prizes and resources that will allow us to better equip our gladiators and obtain favors from the authorities.
The fights are always risky because no result is perfectly guaranteed and losing the best fighters is a tragedy from which you recover only with great difficulty, especially when you are defeated in fights between teams of gladiators. Over time their ludus will grow in celebrity (in case of success) and we can compete with increasingly complex challenges, including participation in tournaments in various parts of Italy of increasing difficulty against opponents.
Finally, there are the touches of class as gladiators who get drunk in the arena (if you insist on rewarding them with wine during training), weapons launched by the public to help a fighter, severed limbs and the ability to post on facebook and twitter replays duels.
But Domina also impresses with a different aspect from that of mere gameplay or production values. Domina is in fact a title designed to be played in a stream and offers several moments of meaningful interaction with the spectators. First of all, once the Twitch mode is activated, the game collects the names of the stream viewers and uses them for the various gladiators that the streamer manages during the game; both the first batch of fighters and all subsequent new arrivals will be identifiable as the stream viewers.
Already this, by itself, allows Domina to acquire a new level of interaction with the public and, therefore, of entertainment. The viewers follow the story of their character, require training, new equipment and invoke the use in the arena. As has already happened in an unstructured way in games like X-Com (the streamer created the characters in the image and request of the viewers), so it happens in a structured and automatic way in Domina.
But that is not all. In Domina the viewers vote in the various multi-choice events proposed by the game using a mechanism similar to other 'stream based' games. And then you enter the arena and the fun is multiplied because not only spectators can participate by launching incitements and insults (thus determining other game statistics), but, in case a gladiator surrenders without being killed, they can vote for death or life through the classic thumb up / down.
80 / 10024.0
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.