20 Games Like Balls of Steel()
3D Pinball for Windows – Space Cadet is a version of that table bundled with Microsoft Windows. It was originally packaged with Microsoft Plus! 95 and later included in Windows NT 4.0, Windows Me, Windows 2000, the 32-bit editions of Windows XP and Windows XP Professional x64 Edition. Windows 98 installation CD has instructions on installing Pinball 3D on this version of Windows which are partly wrong; Microsoft later issued an updated support article. Windows XP was the last Windows client to include this game.
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Imagine a living pinball machine...with aliens and outlandish worlds to throw at you. And turbo-charged, speed-of-light pinball action. You control the flippers and ball speed to defeat the Slime, the Tentacloid and Scorpion. Go for the eyes! This is full-tilt, out-of-this-world action! Surrealistic graphics plus true-to-life, earsplitting arcade pinball sound.
A pinball game with multiple twists. Flipnic isn't your basic pinball game, it's a psychedelic trip through fantastic land of pinball. The game features multiple tables in which the player must complete a given set of tasks before he or she can proceed to the next level. Each of the "tables" consists of many smaller playing areas and every one has some gimmick in them. For example, one must first freeze the waterfall and then destroy the ice and climb a mountain behind it. All this using only the paddles and the ball.
Timeshock! is a 1997 pinball computer game developed by Cunning Developments and published by Empire Interactive. It is the second game in the Pro Pinball series, and is themed around the concept of time travel.
The inclusion of a time machine fixture on the table facilitates the game's time travel theme. At any one time the player is in one of a handful of time zones, the main ones being: The Present Day, The Distant Future, Ancient Rome and The Prehistoric Age. Completion of certain objectives allows the player to travel between time zones (although some must be unlocked first, by means of completing secondary objectives).
Although the basic method of playing is persistent across time zones, the details of particular awards and objectives are themed towards the current time, for example, you might be awarded with a ray gun in the future, whilst in the present day you might be awarded with a magnet. This provides variety, and helps facilitate a wider set of goals.
Crüe Ball is a 1992 pinball video game developed by Electronic Arts for the Mega Drive/Genesis. It was inspired by the glam metal band Mötley Crüe and featured three Crüe songs: "Dr. Feelgood", "Live Wire" and "Home Sweet Home". The game's soundtrack by Brian L. Schmidt features heavy metal-style music.
The game's prototype name was Twisted Flipper. The producer of the game, Richard Robbins, initially pursued the name "Headbanger Ball", but MTV balked at a license and Mötley Crüe was added relatively late in development.
This game was designed by two people who actually worked on pinball games: Mark Sprenger (artist for such games as 1984's Space Shuttle, 1986's High Speed and 1990's Diner) and Brian L. Schmidt (composer for Space Station, Black Knight 2000 and various pinball games by Data East Pinball/Sega Pinball (now Stern Pinball, Inc.).
Pac-Man takes on the role of the pinball, and his foes Blinky, Inky, Pinky and Clyde are going to do their best to stop him from rescuing the kidnapped residents of Pac-World. Pac-Man Pinball offers multi-ball play with the aid of Ms. Pac-Man, and challenges players to mini-games to keep the action fresh. True to Pac-Man tradition, players can also collect dots and power pellets for points and upgrades.
Jumping has always helped Mario perform heroic feats, but in Mario Pinball Land, the plumber must learn how to roll to rescue the princess. When Bowser kidnaps Peach and escapes to another dimension, a scientist transforms Mario into a ball to chase after the fiend. Now you must use your flippers to shoot a much rounder Mario into doors that lead to new areas. In his new form, Mario is also useful for knocking down enemies, picking up special bonuses, and finding power-ups.
Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas.
New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.
After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.
Pure Pinball is a pinball simulation video game developed by Iridon Interactive (now Legendo Entertainment) and published in North America by Simon & Schuster for the Microsoft Windows and XS Games for the Xbox, released on May 28, 2003 and August 5, 2004, respectively. The game was published in Europe by Iridon Interactive and distributed by Koch Media in Germany.
Pinball Hall of Fame: The Williams Collection faithfully recreates eight of the most memorable tables from the golden age of pinball in photorealistic 3D. Working closely with Williams to ensure authenticity of each of the games, the collection is highlighted by some of the most popular and innovative Williams pinball tables, including Gorgar, the first-ever talking pinball machine, Black Knight, which introduced "Magna-Save" and Bonus Ball, and Space Shuttle, which took the pinball industry by storm in 1984. Every table has been meticulously recreated to bring players the visuals, sound effects and gameplay that made these games legendary successes. Pinball Hall of Fame: The Williams Collection harkens back to the arcades of the 1980s. Players begin Pinball Hall of Fame: The Williams Collection with access to four pinball tables, and the remaining four tables are unlocked as the game progresses. Players can spend as little as two minutes on a quick pinball challenge, or delve deeper into the game, gaining rewards in a token-based system as they unlock each of the pinball tables. Single-player Arcade and Challenge modes provide hours of solo entertainment, and a Multiplayer mode lets players face each other head-on.
Pokemon Pinball has all the features you'd demand of a pinball game, including bonus tables, lots of bumpers and ways to score massive points. As with your standard videogame pinball game, the left button on the D-pad and the A-button control the flippers with the R/L triggers used to shake the table. The catch here is that everything is themed in Pokemon. Instead of a ball, you make use of a Pokeball. Instead of standard bumpers, you're hitting the Pokeball against other Pokemon, and the ultimate goal is of course to "catch 'em all". The game features 200 Pokemon, two main tables, and link cable support.