20 Games Like Bank Buster()
The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.
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Hockey was a PONG-clone by RamTeK featuring a somewhat different gameplay by introducing "forward" paddles which were moved simultaneously with the "goalie" paddles. Just like PONG ot got ported to various 1st generation consoles and was also one of the two build-in games for the Fairchild Channel F - the world's first 2nd generation console.
One or two players bust through blocks in various formations using a paddle and ball, trying to reach an exit located in the center of the blocks in order to advance to the next wave. There are glowing blocks which give you "Power Ups" Xextra ball, Ccatch ball, I invinciball, S slow ball, B bigger paddle, F firepower which allows you to shoot blocks with a gun located in the center of your paddle. You get points for busting blocks, but get more bonus points for blocks left when you reach the exit.
Super Breakout is an arcade game which was released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz), and, as the name suggests, it is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the paddle at an increasing rate. This is also the only mode for which it's possible for a player to receive an infinite amount of points by playing, but the score display shall roll over at 10000.
Gotcha is a two-player maze game where the objective is to catch the other player. A maze is displayed on the screen. The first player controls the Pursuer which is represented by a square and the second player controls the Pursued which is represented by a plus sign. As the Pursuer moves closer and closer to the Pursued, an electronic beep sound increases in frequency to a feverish pitch until the Pursuer catches the Pursued. Each time, the Pursuer catches the Pursued, a point is scored and the chase starts over again.
White water everywhere! And hidden in the strong current are any number of dangers lying in wait to capsize your log raft. Your mission is to make your way downstream as far as possible, avoiding treacherous rocks, feisty moose, and sections of tree which have been cut down by a pesky beaver. Skillful maneuvering is not without rewards, however, because there are also gold nuggets appearing in the river, which, when touched, can be accumulated to extend your trek into the wilderness.
Shark Jaws is a 1 player arcade game by Atari Inc. originally released in 1975. Atari head Nolan Bushnell originally tried to license the Jaws name for the game, but was unable to secure a license from Universal Pictures. Deciding to go ahead with the game anyway, it was retitled Shark JAWS, with the word Shark in tiny print and JAWS in large all caps print to create greater prominence. Bushnell also created a second hidden subsidiary corporation, Horror Games - the previous being Kee Games, to help isolate Atari from possible lawsuit. The player controls a deep-sea diver trying to catch small fish while avoiding a great white shark that is trying to eat him. Points are scored by running over the fish to catch them.
Pong is a tennis game with simple two-dimensional graphics. It is one of the earliest arcade video games and the first sports arcade video game.
In Pong a ping-pong battle takes place in which a player attempts to defeat their opponent by scoring more points. It was originally manufactured by Atari Incorporated in 1972 and created by Allan Alcorn as an exercise of programming skill. Although other arcade games were manufactured before Pong, it was the first to reach a large audience. Pong was the first commercially successful arcade video gaming machine, which helped create the video game industry alongside the release of world’s first home console, Magnavox Odyssey.
Soon many businesses started to copy the gameplay used in Pong for their own games and as a result, Atari encouraged its staff to produce more innovative games. The company released multiple sequels with original features added to the familiar gameplay. In 1975 Atari released Pong exclusively in Sears retail outlets as a home version. It was the commercial success Atari had hoped for and led to a series of sold copies. It has been remade for multiple platforms following its release during the years. A number of television programs have parodied Pong and it has often been referenced in other video games. Pong has also been a part of many video game and cultural exhibitions.
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The game is housed in a custom cabinet that includes a simulated motorcycle steering column mounted on the control panel. The right side handle grip is twisted for acceleration. The monitor is a 19-inch black and white CRT monitor with a black and white overlay that adds giant tubes to the play field used to traverse from one split level to another. Sounds include a motorcycle roar, crash sounds, and crowd cheers.