20 Games Like Batter Up()
Feel like an NFL Superstar in Madden NFL 20. Be the Face of an NFL franchise where the decisions you make matter in your journey to become an NFL Superstar in ‘FACE OF THE FRANCHISE: QB1’. Feel the emotion, personality, and power of NFL Superstars with ‘SUPERSTAR X-FACTOR’, an all-new abilities progression system that reveals special abilities for today’s most exciting NFL Superstars heightening the level strategy and excitement in every game.
Powered by Frostbite™, EA SPORTS™ FIFA 20 for PC brings two sides of The World’s Game to life - the prestige of the professional stage and an all-new, authentic street football experience in EA SPORTS VOLTA. FIFA 20 innovates across the game, FOOTBALL INTELLIGENCE unlocks an unprecedented platform for gameplay realism, FIFA Ultimate Team™ offers more ways to build your dream squad and EA SPORTS VOLTA returns the game to the street with an authentic form of small-sided football.
38 / 10031.9
Relief Pitcher is a 1992 baseball video game originally released for video arcades. Versions of the game were also released for the Atari Lynx and Super NES.
Arcade game ending
There are two modes to this game: players can either be the starting pitcher; which is a full 9-inning game for either one or two players or they can be the relief pitcher and do a 12-game season for one player only.An additional relief pitcher mode allows a best of 7 World Series type of play for two players.
There are four fictitious teams (Boston Bashers, Houston Dusters, Los Angeles Speeders, and Chicago Strokers) to choose from with its own special strength. Players must choose their favorite special pitch and dive into the more complicated mechanics of pitching a baseball. All the ballplayers in the game are fictional. There are many meters to use while determining whether to strike out the batter or give him an intentional walk instead. Batters also have to deal with meters that have to do with offense rather than defense.
After playing each game, the player is entitled to a certain level of salary. This depends on how good the player performs out in the field. After winning the playoffs in arcade mode, it shows the final box score with a special game over message inside of it. The commentary in this game is done by legendary baseball announcer Jack Buck.
Pro Evolution Soccer 6 (also known as World Soccer: Winning Eleven 10 and World Soccer: Winning Eleven X for Xbox 360 in Japan and South Korea, Winning Eleven: Pro Evolution Soccer 2007 in the United States) is a video game developed and published by Konami. Released in 2006 for the PlayStation 2, Xbox 360, and PC platforms and following on the Nintendo DS and PlayStation Portable afterward, Pro Evolution Soccer 6 is the 6th edition of the Pro Evolution Soccer series for the PlayStation 2, 2nd for the PlayStation Portable and 4th for PC. It is the first game to debut on the Nintendo DS and the Xbox 360. The Xbox 360 version features improved graphics, but retains gameplay similar to the other console versions. The edit mode has been stripped down for the Xbox 360 release, due to time restrictions. The graphics engine on the PC does not utilise the next-gen 360 engine but will again be a direct conversion of the PlayStation 2 engine.
A Bundesliga license was supposed to be a feature of the game but Konami were forced to remove the Bundesliga license, which means the Bundesliga is not present in PES6, not even as a series of unlicensed teams, with the exception of FC Bayern Munich who were fully licensed with the omission of their shirt sponsor T-Home. From then on, no further games featured the Bundesliga, with the participation of German teams restricted to a few of its teams appearing in separate blocks (like the UEFA Champions League teams without their own league).
This isn’t a game. This is the place the game comes to learn. This is the place the present can’t catch. Where next gets known and the ball decides your fate. From the blacktop to the hardwood and throughout the Neighborhood, NBA 2K20 and its next level features are the closest thing to actually playing in the league.
This isn’t a game.
This is the place everything else follows.
Welcome to the Next.
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The third game in TOSE/Jaleco's NES Baseball series and the sixth Moero game overall. Though most of the Moero!! Pro Yakyuu games were released in the US as Bases Loaded, this one was not.
Shin Moero!! Pro Yakyuu (New Burning!! Pro Baseball) is the sixth of Jaleco/TOSE's Moero!! series of sports games (it's occasionally referred to as Moero 6!! Shin Moero!! Pro Yakyuu) and the third in the series to be associated with baseball. The first two Moero!! Pro Yakyuu games saw localizations in the US as Bases Loaded and Bases Loaded 2, but Shin Moero!! Pro Yakyuu was skipped. What eventually became Bases Loaded 3 was instead the fourth Moero!! Pro Yakyuu game, Moero 8!! Pro Yakyuu '90 Kandouhen.
The biggest difference between the previous Moero!! Pro Yakyuu/Bases Loaded games and this one is the slanted perspective for batting and pitching. Instead of the camera being behind the batter or pitcher, the player can see both from an angle, with the two situated diagonally from each other. Likewise, the baseball diamond is shown at an angle making it appear more like a square, with the rest of the field stretching outwards. Despite this new perspective, the game controls similarly to previous Bases Loaded games.
A curious addition is that of the biorhythms, which tells the player how each athlete is feeling: If the athlete is having an off-game, one or more of these biorhythms will be low and the player will need to strategize around these dips. Though big in 70s sports punditry, the idea of mathematical biorhythms predicting an athlete's prowess in any upcoming game was all but discredited as pseudoscience by the time when this game came out.
Kyuukyoku Harikiri Stadium (究極ハリキリスタジアム? lit. Ultimate Harikiri Stadium) is a baseball game developed by Taito Corporation. It was published in Japan for the Famicom in 1988. It is the first of the series of baseball games that was informally known as "Harisuta", which saw four games published for the Famicom, and two more for the Super Famicom. The starting entry contains 13 teams, 12 of which are modeled after real Japanese teams, while a 13th team (the I team) consists of a team of women players who represent various idols or models who were popular at the time. The game features a single player mode against the computer, a head-to-head mode for two players, or a home run mode where you compete to see who can hit the most home runs. Before the end of 1988, a version of the same game was released with an updated player roster, under the title Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data.
This is a baseball game featuring 12 fictional teams, plus the player can also create 2 custom teams. Game modes include an Exhibition mode, an All Star game, a Pennant Race, and a Watch mode.
While Exhibition mode can be either a one or two player affair, the All Star game is strictly for two players to compete in. When playing, batting and pitching are both done from a behind the batter viewpoint.
The pennant race involves 6 teams playing each other throughout a season consisting of a number of games chosen by the player.
Watch mode lets the player watch two computer controlled teams play each other.
Options include either having automatic or manual fielding, having errors and/or wind on or off, and being able to either skip or watch opponents pennant games. There is also the Cold Game option, which lets a baseball game end when a team is winning by the chosen amount of runs.