20 Games Like Bionic Chainsaw Pogo Gorilla()
The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks, to more elaborate manoeuvres like hair grabbing moves and elbow strikes. When playing with another player, one can assist the other by grabbing their partner's opponent from behind. Caution should be taken, though, as some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits. If the life gauge runs out or the time limit reaches zero, the player will lose a life.
There is a small variety of enemy characters that the player will face through the course of the game. Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to use against them. Available weapons include baseball bats, whips, throwing knives, and dynamite; in addition, rocks, oil drums, and boxes can be found in certain places.
The game is divided into four different stages or "missions," which consist of a city slum, a factory, the woods, and the gang's hideout. The game normally ends if a single player defeats the final boss alone. However, if two players manage to complete the game together, they are then forced to fight each other in order to determine who will win Marian's affections.
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"Mario Bros. is an action game released by Nintendo in 1983.
It's the first game that used?“Mario” in the title.
Control Mario or Luigi in order to punch the enemies coming out of pipes from below to turn them over and then defeat them.
In the two-player mode, both players can choose to work together or work against each other and enjoy the game in a myriad of ways."
Final Fight is a side-scrolling beat-'em-up produced by Capcom. Final Fight can be played by up to two players simultaneously. Before the game begins, the player chooses between the three main characters: Haggar, Cody, and Guy. Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters.
The controls for Final Fight consist of an eight-way joystick and two buttons for attacking and jumping respectively. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. The player can also perform a jump attack. Pressing the attack and jump buttons simultaneously allows the player to perform a special attack that strikes all surrounding enemies, but will drain a small portion of the player's health.
Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.
Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.
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Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.
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Kratos is now the God of War, having defeated the Olympian god Ares. Shunned by the other gods and still haunted by nightmares from his past, Kratos decides to join an army of Spartans in an attack on the city of Rhodes. Kratos also ignores a warning from the goddess Athena that his lust for revenge is alienating the other gods.
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After being reduced to rubble by Joe Musashi, the crime syndicate “Zeed” has made a vengeful return as “Neo Zeed”. Upon re-establishing their mighty crime empire, they assassinated Musashi’s teacher, and kidnapped Naoko, Musashi’s fiancée. Joe Musashi has sworn revenge and set out for the heart of “Neo Zeed”.
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In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.
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Splatterhouse is a sidescrolling beat 'em up video game in which the player controls Rick, a parapsychology student who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate. Players of this game will also recognize a number of western horror film influences, such as Friday the 13th and Evil Dead 2.
Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. The playing field does not feature a three-dimensional area, a feature that was added later in the series with Splatterhouse 3. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a drop kick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.
All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or reaching game over, discouraging "credit feeding" as a method of overcoming the various challenges.
Super Mario World (known in Japan as Super Mario World: Super Mario Bros. 4) is a side-scrolling platformer developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System on November 21, 1990 (in Japan), August 31, 1991 (in North America), and April 11, 1992 (in Europe).
One of the launch titles of the SNES (and bundled with early systems in North America), Super Mario World is the fifth main game in the Super Mario series. (starring Nintendo's mascot, Mario, and his brother, Luigi). The game follows both Mario brothers as they explore Dinosaur Land (known for its large amount of dinosaurs) to find and defeat the evil Koopa king Bowser (and his seven underlings, the Koopalings) while rescuing Princess Toadstool.
Along with new abilities (such as the "Spin Jump"), a new power-up (the "Cape Feather") and more obstacles, the game introduces dinosaur companions (known as Yoshi) that Mario and Luigi can ride. Yoshi, known for using their long tongues to snare and eat enemies, have become a fan-favorite among the series (giving them their own games and spin-offs, most notably this game's prequel).
Special bundles of the SNES in 1994 included a compilation cartridge mixing Super Mario World with Super Mario All-Stars. The only difference in this version is a new sprite set for Luigi. The original game was later ported to the Game Boy Advance on February 11, 2002 as Super Mario World: Super Mario Advance 2. Along with a special version of the original Mario Bros., the port includes a variety of differences, including Luigi as a selectable character (who now has unique features, such as his floating jump from Super Mario Bros. 2), new voice acting, and the ability to save anywhere. The original game was also digitally re-released in Nintendo's Virtual Console platform for the Wii (on February 5, 2007) and Wii U (on April 26, 2013).
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Make your way through individual rhythm-based levels. Change gravity to get to the next platform and to avoid obstacles.
But watch out for colors so you don't fall through!
Listen to the music and feel the rhythm. Don't get distracted if the game rotates, you run faster or even backwards.
◆ Rhythm-based platform game
◆ Change gravity and colors by tapping the screen
◆ Collect stars to unlock more levels
◆ Make checkpoints, but not too many
◆ Be aware of unpleasant effects
Challenge your reflexes, are you skilled enough to get through all levels?
Shovel Knight: Treasure Trove is the new name for the base Shovel Knight game. It will get all future updates and content for free just like before.
It will launch first on the Switch, during the systems launch window, and on all other platforms in April 2017. All owners of the previous version, across all platforms, will be upgraded to the new version of the game for free.
Super Mario World 2: Yoshi's Island or simply Yoshi's Island, known in Japan as Super Mario: Yoshi Island (Japanese: スーパーマリオ ヨッシーアイランド Hepburn: Sūpā Mario: Yosshī Airando?), is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. Acting as a prequel to 1990's Super Mario World, the game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.
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The game combines an action game with a platformer.
The aim is to run away from the hot lava that is chasing you as high as possible. The escape leads through platforms made of furnitures, such as beds, armchairs or tables. There are some tricky parts of home furnishing as unstable stools or TVs that can end or slow down the escape.
The hero, smiling cartoon character, can be equipped with some boosts like a magnet hat that helps with collecting coins or a dragon-skin boots which can survive the close encounter with hot lava.
The Floor is LAVA - Original Game offers a possibility to compete with Facebook friends. Their scores and the global scores are shown in a proper tab and, when jumping up the room, displayed on the maximum height that was obtained by friend.
It is available on the AppStore and Google Play Store.
Owlboy is an upcoming platform/action-adventure video game created by Norwegian developer D-Pad Studio.
Explore a vibrantly crafted pixel world in this flying adventure platformer.
Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates.
What follows is a journey through monster infested ruins, with unexpected encounters, and burdens no one should have to bear.
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The player takes on the role of a US Army special operations soldier infiltrating enemy POW camps in Vietnam to find prisoners of wars and lead them to freedom. Like its predecessor, there are a total of six levels in the game: war-torn field, jungle, airstrip, rail-yard, POW camp, and escaping POW camp. M.I.A. can be played by up to two players, with Player 1 in green and Player 2 in blue.
Throughout most of the game, the player's main weapon is a knife, which is capable of destroying any enemy in the game. By killing the red enemy soldiers, the player can acquire additional weapons. The available weapons consist of an assault rifle (12 rounds), a flamethrower (2 rounds), a bazooka (3 rounds), and grenades (3 rounds). Unlike Green Beret, the player can carry more than one weapon and switch between them at will. If the player loses a life, then only their currently equipped weapon will be lost.
At the end of each level, an assorted amount of troops on fixed machine gun positions (usually four) that must be eliminated. On the last mission of the game, the freed hostages are susceptible to being slain by enemies; if all the POW's get killed then "MISSION FAILED" flashes on the screen and the game is permanently over.