20 Games Like Biophilia()
No matter where you come from, how old you are, if you are a panda or a carrot: turn up the volume and get ready to unleash your inner dancer, because Just Dance 2018 brings out the dancer in everyone! The biggest music video game franchise of all time*, with over 63 million units sold** is coming back this fall. Whether you are a party starter, a young dancer in the making or a pro dancer looking for new challenges, it’s never been so easy to Just Dance!
In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.
The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.
85 / 1001984.25
White water everywhere! And hidden in the strong current are any number of dangers lying in wait to capsize your log raft. Your mission is to make your way downstream as far as possible, avoiding treacherous rocks, feisty moose, and sections of tree which have been cut down by a pesky beaver. Skillful maneuvering is not without rewards, however, because there are also gold nuggets appearing in the river, which, when touched, can be accumulated to extend your trek into the wilderness.
Street Fighter, designed by Takashi Nishiyama and Hiroshi Matsumoto, made its debut in the arcades in 1987. In this game, the player takes control of martial artist Ryu, who competes in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player can join in at any time and take control of Ryu's rival, Ken.
The player can perform three types of punch and kick attacks, each varying in speed and strength, and three special attacks: the Hadouken, Shoryuken, and Tatsumaki Senpuukyaku. These are performed by executing special button combinations with the controls.
A port for the PC Engine/TurboGrafx CD console was released under the title Fighting Street in 1988. This same version was later re-released for the Wii's Virtual Console in 2009.
73 / 100133.65
"Mario Bros. is an action game released by Nintendo in 1983.
It's the first game that used?“Mario” in the title.
Control Mario or Luigi in order to punch the enemies coming out of pipes from below to turn them over and then defeat them.
In the two-player mode, both players can choose to work together or work against each other and enjoy the game in a myriad of ways."
Hatsune Miku: Project DIVA Arcade is an arcade rhythm game. The game is a port of the 2009 video game, Hatsune Miku: Project DIVA, with updated visuals. The gameplay is relatively the same as the original. The signature PlayStation buttons, cross, circle, square and triangle are now the 4 large buttons on the machine's panel, and players push those buttons to play the games. Unlike the handheld versions of the game, players can hold a button or buttons for an unlimited time when the game indicates to hold a certain note. This will allow players to receive a bonus which continuely increases the score until the player releases one of the held button or a "Max Hold Bonus" is granted. Another difference is that multiple buttons can be hit at the same time up to all four buttons. The arcade version features songs from both Hatsune Miku: Project DIVA series and Hatsune Miku and Future Stars: Project Mirai, along with a variety of original songs not included in either of the handheld versions. The Promotional Videos for the game, which are the videos playing in the background during a song have been updated and re-rendered for the game bearing a similar resemblance to the Dreamy Theatre versions of the PVs.
Hatsune Miku: Project DIVA Extend is a rhythm game and an enhanced version of the 2010 title, Hatsune Miku: Project DIVA 2nd. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. The gameplay remains the same as in the previous game, but Extend features a larger set of songs and modules. Similar to past games in the series, a companion game Hatsune Miku: Project DIVA Dreamy Theater Extend was released on the PlayStation 3 with improved visuals and it also supports stereoscopic 3D for the first time in the series.
Hatsune Miku and Future Stars: Project Mirai is a rhythm game and a spin-off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. The game features different character designs than the main games and the characters appear as their Nendoroid-style, Super deformed versions. For the game's primary gameplay, its music mode, it uses what it calls the "Chance Circle System". Buttons will appear around the border of a circle, and a pointer will appear from the center of the circle extending all the way outside the circle's border. It will then turn in a clockwise or counter-clockwise manner according to the song and when the pointer passes the button, the player has to press the face button on the 3DS. Similar to the series, the player's time accuracy will also be rated on a similar scale and manner that will be displayed on the bottom of the screen. In addition the game does not feature the Edit Mode of the Project DIVA series, while the DIVA Room Mode is replaced by the game's My Room mode whereby players similarly get to interact with their modules in a room.
A meteorite destroys Usaji's television satellite, causing Domo-kun to become frustrated at their now non-functional TV. After hitting it several times, Domo-kun is sucked into the television and finds himself in a variety of programming.
Domo-kun is the mascot for NHK (one of Japan's major broadcasting companies). In his first Game Boy Advance title, Domo must pass various mini-games in order to return to the world outside of the television.