20 Games Like Biophilia()




The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.

In the first segment, Illuminar stands fixed in the middle of the screen. Moving the joystick controls his "wisp", a magical boomerang-like device. Pressing the fire button plants a seed that will slowly grow into a tree in several stages to adulthood. Ogres appear from both sides of the screen, walking across it horizontally. If they walk over an immature tree, the tree shrinks back one stage of growth, eventually disappearing. Spiders periodically appear and move randomly about the screen. If they move over a fully grown tree it becomes poisoned, and will eventually die. Both enemies can be vanquished by touching them with the wisp, which will also cure poisoned trees. Eye-Pods containing additional seeds periodically appear and can be picked up with the wisp. The speed of the action increases continually through the level until it becomes quite hectic at the end.

Every tree that survives the first level becomes Illuminar's ally in the second. Here the player enters a five-level side-view map of a crypt filled with spider eggs. Using the wisp, the player selects trees and moves them over the coffins where their roots grow into the roof of the coffins and eventually break through to crush the eggs lying below. If they take too long, the spider will hatch and attack the trees until the wisp kills them. Periodically the Hands of Fate descend from the roof, picking up anything below them and sometimes dropping prizes. The player must move through the crypt while all of this takes place, capturing question-mark prizes in order to extend ladders needed to reach lower levels. On this level, moving the joystick normally moves Illuminar, but holding down the fire button freezes him in place and moves the wisp instead.

The final confrontation between Illuminar and Tetragorn takes place in a graveyard. Gravestones appear that must be destroyed by walking over them in order to prevent Tetragorn from appearing. When he does - and there are always enough gravestones to ensure this - he shoots off trails of fire that injure Illuminar as he moves about. Any spider eggs that were not destroyed in the crypt also turn into spiders that attack Illuminar. The wisp can be used to banish either enemy, although while it is in use, Illuminar remains fixed in place.

Each hit by any enemy on Illuminar reduces his power and eventually kills him, although the periodic appearance of small rings of power will improve his life power again.

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Patapon is an innovative, rhythm-based 2D platform/action game marching to PlayStation 4 with revitalized graphics output in 4K resolution and 1080p. An iconic PlayStation game, players are tasked with leading the colorful Patapons, a brave and noble tribe, through a series of epic battles against opposing armies and gigantic monsters. In a distinct gameplay twist, action and rhythm are intertwined as players utilize drumbeats to march, attack, and defend, ultimately leading the Patapon tribe to victory.

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Little Nightmares is an adventure-suspense game about a girl named Six and her attempts to escape the strange world of The Maw.

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84 / 100174.2



Slither.io is a massively multiplayer browser game where players control a snake-like avatar, which consumes multicolored pellets from other players, and ones that naturally spawn on the map in the game to grow in size. The objective of the game is to grow the longest snake in the server.

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From the collaboration between Housemarque (Resogun, Alienation, Matterfall), and Robotron and Smash TV legendary creator Eugene Jarvis comes Nex Machina, an explosive arcade experience created with competition in mind.

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DJMAX Respect is an upcoming rhythm action game primarily developed by Rocky Studio in co-operation with DJMax Sound Lab Team for the PlayStation 4.

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Originally a side game in Kirby: Planet Robobot.

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A small 2d adventure game, where a little boy has been trapped between two worlds and is trying to get back.

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THE iDOLM@STER CINDERELLA GIRLS Starlight Stage is an upcoming spin-off free-to-play rhythm game released for mobile devices based on THE iDOLM@STER CINDERELLA GIRLS. The game revolves around tapping icons of the idols in the rhythm of the background song. Different kinds of notes will be brought in to show how each icon must be tapped; these include simply tapping the icon, tapping and holding down the icon, and tapping two icons simultaneously.

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Sneak into the arcade, play the games and don't get caught!

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Tetris is an electronic puzzle game that was created by Alexey Pajitnov in 1984, while working in the USSR as a computer programmer. Pajitnov often programmed games to test new equipment using simple tasks, and in his spare time, developed a computer game inspired by his favorite puzzle board game Pentominos. The objective of Pentominos was to fit 12 different geometric-shaped pieces formed out of five squares into a box.

Pajitnov’s vision was to create an electronic game where players arranged puzzle pieces in real time by having them “fall” faster and faster from the top of the screen. Pajitnov designed the game using seven distinctive playing pieces made from four squares. He called it Tetris, after “tetra,” the Greek word for four, and tennis, his favorite sport. After giving the game to his colleagues, it became an instant, hugely addictive hit, and shortly thereafter spread like wildfire throughout the Soviet Bloc’s computer literate. His subsequent friendship with game designer, Henk Rogers, now Blue Planet Software Chairman and Managing Director of The Tetris Company, brought the Tetris game out of the Soviet Union to become one of the most widely played electronic games of all time.

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91 / 1002584.55



You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. Make your Horizon the ultimate celebration of cars, music, and freedom of the open road. How you get there is up to you.

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80 / 100164.0



An art-music-arcade game, inSynch is handcrafted and animated in stop motion. The game jumps and hops between meditative compositions and devilishly hard time-attack challenges!

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Hatsune Miku: Project DIVA Arcade is an arcade rhythm game. The game is a port of the 2009 video game, Hatsune Miku: Project DIVA, with updated visuals. The gameplay is relatively the same as the original. The signature PlayStation buttons, cross, circle, square and triangle are now the 4 large buttons on the machine's panel, and players push those buttons to play the games. Unlike the handheld versions of the game, players can hold a button or buttons for an unlimited time when the game indicates to hold a certain note. This will allow players to receive a bonus which continuely increases the score until the player releases one of the held button or a "Max Hold Bonus" is granted. Another difference is that multiple buttons can be hit at the same time up to all four buttons. The arcade version features songs from both Hatsune Miku: Project DIVA series and Hatsune Miku and Future Stars: Project Mirai, along with a variety of original songs not included in either of the handheld versions. The Promotional Videos for the game, which are the videos playing in the background during a song have been updated and re-rendered for the game bearing a similar resemblance to the Dreamy Theatre versions of the PVs.

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Hatsune Miku: Project DIVA F is a rhythm game and the fifth entry in the Hatsune Miku: Project DIVA series of Vocaloid rhythm games. It was also the first game in the Project DIVA series to be released in the West. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids, most notably the virtual-diva Hatsune Miku. The game retains the same basic gameplay mechanics from the series albeit with several new changes, most notably the addition of the "Star" symbol to the game's existing symbols of cross, circle, square, triangle and arrows. The "Star" symbol represents the "Scratch" move where instead of pressing the face buttons as usual, players rub the screen or flick the analogue stick, depending on which system is being used. "Chance Time" has been modified from previous installments, with each successful beat filling a star shaped gauge on the bottom left of the screen. When filled, it triggers a final scratch symbol that, if successfully scored, will change the outcome of the scene. Another new mechanic is the "Technical Zone" mechanic. When it occurs during a song, players must maintain an uninterrupted combo within that time limit for bonus points.

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Hatsune Miku: Project DIVA Extend is a rhythm game and an enhanced version of the 2010 title, Hatsune Miku: Project DIVA 2nd. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. The gameplay remains the same as in the previous game, but Extend features a larger set of songs and modules. Similar to past games in the series, a companion game Hatsune Miku: Project DIVA Dreamy Theater Extend was released on the PlayStation 3 with improved visuals and it also supports stereoscopic 3D for the first time in the series.

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Little Britain: The Video Game is a collection of mini-games presented in the format of an episode from the TV show and players can get interactive with the sketch show characters in a series of eight mini-games featuring Lou and Andy, Vicky Pollard, Mr. Mann, Emily and Florence, Marjorie Dawes, Daffyd Thomas, Judy & Maggie and Letty. Each mini game plays like a sketch from the TV show and to win the game, the player must progress through all the sketches to the end of the show, where the credits will roll.

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Hatsune Miku and Future Stars: Project Mirai is a rhythm game and a spin-off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. The game features different character designs than the main games and the characters appear as their Nendoroid-style, Super deformed versions. For the game's primary gameplay, its music mode, it uses what it calls the "Chance Circle System". Buttons will appear around the border of a circle, and a pointer will appear from the center of the circle extending all the way outside the circle's border. It will then turn in a clockwise or counter-clockwise manner according to the song and when the pointer passes the button, the player has to press the face button on the 3DS. Similar to the series, the player's time accuracy will also be rated on a similar scale and manner that will be displayed on the bottom of the screen. In addition the game does not feature the Edit Mode of the Project DIVA series, while the DIVA Room Mode is replaced by the game's My Room mode whereby players similarly get to interact with their modules in a room.

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A meteorite destroys Usaji's television satellite, causing Domo-kun to become frustrated at their now non-functional TV. After hitting it several times, Domo-kun is sucked into the television and finds himself in a variety of programming.

Domo-kun is the mascot for NHK (one of Japan's major broadcasting companies). In his first Game Boy Advance title, Domo must pass various mini-games in order to return to the world outside of the television.

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