20 Games Like Black & White: Creature Isle()
Populous: The Beginning is a strategy and god-style video game. It is the third entry in the Populous video game series, developed by Bullfrog Productions in 1998. The PC version of the game was released November 30, 1998 and a PlayStation version was later developed and released on April 2, 1999.
Unlike earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning took a radical departure and placed the player in the role of a shaman, who directly leads her tribe against opponents. Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood herself.
Populous: The Beginning was the first entry in the series to use true 3D computer graphics; Bullfrog waited four years after Populous II: Trials of the Olympian Gods so that the graphics technology could catch up to their vision for a new and different game in the series. The developers considered the addition of terrain deformation and manipulation, combined with "smart" villagers who automatically attended to tasks, to add an entirely new dimension to the series. The game's original title was Populous: The Third Coming before being changed prior to the beta release.
Populous: The Beginning plays very differently from earlier titles and received mixed reviews. Reviewers positively noted the excellent graphics, while complaints were directed at the artificial intelligence and the indecision in game design between being a real time strategy title and a god game. GamePro's Peter Olafson wrote that Populous: The Beginning was not a bad game, in fact a good one; "but it's a different game—one without a quintessential quality that defined Populous."
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Miracles are child's play. Earthquakes are serious fun. The all-powerful can perform miracles in their sleep. But omnipotence isn't what it used to be. These days, it takes awesome natural disasters to dominate a world. You give them good land. You tell them when to farm and when to fight. You make them content beyond their wildest dreams. But then they become raging arsonists. What's a deity to do? Disasters are your divine prerogative - volcanoes, quakes, swamps. For stubborn non-believers, nothing beats a flood for spring cleaning. Cruel ice, lush grassland, parched desert... With 500 worlds, a deity's work is never done.
Populous is the original god-game, a strategy title that lets you shape the isometric isometric world and the fates of its inhabitants. Be sure to check out one of Bullfrog's earliest classics, from the mind of Peter Molyneux!
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As the offspring of almighty Zeus, you demand a seat among the gods. But before ascending to the top of Mt. Olympus, you must first defeat some of the most powerful deities in the Greek pantheon. Such a task would be impossible for a puny mortal, but you wield the raw power of the universe in your hands, for you are destined to become a god! Learn to shatter the sky with lightning and shower the earth with fire. Summon heroes to aid your people, and plagues to destroy the enemy. Call forth tornadoes, hurricanes, tidal waves, and columns of flame.
The second installment of Bullfrog's Populous series follows the path set by its predecessor and remains one of the greatest god-games ever created. Populous 2: Trials of the Olympian Gods vastly improves the formula by adding new spells, better quality sound and graphics, and a character development system that allows you to customize your divine powers in any way you want. You really can’t go wrong with a game where you can kill gods, obliterate entire continents, and strike down upon the infidels with great vengeance and furious anger. Just as Peter Molyneux, those things simply never get old.
In a world without kings, power is the only law. No leader controls the destiny of this new world. Yet. Can you? Unite each territory by word or by sword or face bitter defeat at the hands of the other PowerMongers.
Encounter a living world. Win the loyalty of farmers, shepherds, merchants, ranchers- even thieves. Hundreds of people with individual homes, jobs, and personalities.
React to changing seasons. Store food for the winter- your soldiers won't take orders on an empty stomach.
Play the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.
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In the game, the player takes the role of a god called from the void (nothingness) to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, turtle, cow, or tiger. Its physical manifestation can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.
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Dungeon Keeper 3: War for the Overworld is a cancelled title in the Dungeon Keeper franchise. Players were charged with managing evil creatures in an underground dungeon and protecting it against the stereotypical righteous and goodly adventurers that conventionally appear in role-playing video games. The series won praise from reviewers for its innovative design and devilish humor. The sequel to Dungeon Keeper 2, it was set to lead the player to do battle in the surface realm of the goodly heroes. A short trailer for the game is included in Dungeon Keeper 2.
A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.
Tired of invading dungeons? It’s time you build your own.
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres.
In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest.
Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.
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In a magical sky borne world, assume the role of a powerful Spirit Guardian charged with restoring life and balance. Command the Peeps, your loyal servants, to feed, fight, build, and sacrifice themselves for the greater good in a quest to release your entombed brethren.
"From the legendary creator, Mr. Yasuhiro Wada (TOYBOX Inc.), comes Birthdays the Beginning: a new sandbox game in which players create cube-shaped worlds that give rise to diverse and unique lifeforms. With careful experimentation, players can shape the geography and alter the temperature of each world to create the conditions for life and witness the birth of an entire ecosystem!"
The Universim aims to revive the glory days of the god-game genre and bring it into the next generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay, including the civilization AI. You may have unparalleled power, but you cannot control the AI directly as you would in a typical strategy game. The AI will make its own decisions and always seek to better the civilization in some way, but at times their decisions may end badly without your intervention.
Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios.
The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured.
The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen.
A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend."
The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness.
Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms.
The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.
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A Modern God Game Where Nature is the Star
From Dust is the latest original video game concept by Eric Chahi, creator of the cult classic, Another World.
Immerse yourself in a world as exotically beautiful as it is dangerous.
You control the destiny of a primitive tribe against the backdrop of a world in constant evolution, a universe where mighty Nature reclaims what is hers and your mastery of the elements is your people’s only chance of survival...
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Evil Genius focuses on building an island lair and the management of minions that are employed by the Evil Genius, allowing the player to progress through the main storyline with achieving world domination as the end goal of the game. Although not explicitly stated the use of historic regions the Eastern Block and events such as the Cuban Missile Crisis within the game suggest that it is set in the 1960s and 70s and that the game is progressing through an alternate timeline.
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Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.