The player assumes the role of a blaster, who works his way up from small jobs to big ones. A level is considered to be solved, if the predetermined demolition rate has been reached and all set targets have been met. The buildings are made of in real-time calculated walls, pillars and carriers which explode or collapse back upon themselves according to the used explosive. Every single action can be witnessed due to live camer... Read More
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Critic Score Unavailable