20 Games Like Body Blows()



A compilation of the original fighting game "Body Blows" and its sequel, available only for Amiga, "Body Blows Galactic". The game combines everything from its predecessors and adds more colors, improved graphics and music, more backgrounds and endings, giving the player a total of 22 characters (including the invincible Max and his true self, the Terminator T17) and many fixes.

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Shadow Fighter is a computer game for the Commodore Amiga, and Amiga CD32 developed by NA.P.S. team and published by Gremlin Interactive in 1994, and became one of the Amiga's best fighting game offerings during its final years, competing at the time with the likes of Acclaim's impressive home console ports of Midway's Mortal Kombat franchise, and Team 17's Body Blows.

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Dan and Junior from Body Blows travel the universe, fighting warriors on different planets.

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Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly created combo throws.

Tekken 3 was the first Tekken to feature a beat 'em up minigame called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame "Tekken Ball", similar to beach volleyball, where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.

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89 / 1001454.45



Dangerous Streets is a colorful sprite-based fighting game in the vein of Street Fighter II. Its eight characters are diverse, ranging from fashion models to a bizarre monster "custodian".

In addition to a two-player mode, the game also features single matches against the CPU and a tournament mode. The control scheme consists of the standard weak, medium and strong punches/kicks, and both keyboard and joystick controls are supported.

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Tekken 2 is the second game in the Tekken series. All of the characters from Tekken returned (with the exception of Jack, who is replaced by Jack-2 in this game). Eight new characters were added to the character roster (including Jack-2). The game features 25 playable characters. Released in arcades in 1995, and was released for the PlayStation in 1996 worldwide. Aside from winning rave reviews from the critics, it was the number one arcade game in America for 24 straight weeks and sold 3,000,000 copies worldwide on the PlayStation console. It had opening day sales of 250,000, which was a record at the time.

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80 / 100444.0



Dragon Ball Z: Battle of Z delivers over-the-top anime action and intensity, presented in new cell-shaded HD graphics. Focusing on team battles, players will be able to battle online with or against their friends in frantic 4-player co-op or up to 8-player vs. Battle of Z’s expanded team battle and co-op modes allows players to create teams of four characters to take on opponents across the globe.

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95 / 10024.75



Little Busters! is a Japanese visual novel developed by Key. The story follows the life of Riki Naoe, a high school student who has been a member of a group of friends named the Little Busters since childhood. Riki brings multiple girls at his school into the Little Busters to have enough people to play a baseball game. The game is rated for all ages in Japan, but a version containing adult content named Little Busters! Ecstasy exists as well.

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82 / 10054.1


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The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. Cyberbots is a very innovative game, attributed to its amount of selectable options, parts, and mecha that permit the player to format their play style to their preference. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of executing various attacks available to each individual robot. Battles are a duel-formatted affair with players and the computer fighting against one another to proceed to the next battle.

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Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware.

Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.

Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

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80 / 10084.0



After the death of Heihachi Mishima, the fifth King of Iron Fist Tournament began. Tekken 5 lets you join this battle as one of many characters, including three fighters who are new to the Tekken series. This time, the environments feature destructible objects and dangerous obstacles. Customize your character with a variety of accessories, such as beanies, glasses, and costumes. Beat the game with each character to learn his or her story.

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80 / 100534.0



The Capcom arcade classic receives a whole new look with Super Street Fighter II Turbo HD Remix. Capcom maintains the integrity of the popular game by utilizing the original game code while upgrading the graphics with new artwork and high resolution 1080p images -- all of the art, from character animation to stage backgrounds, will be completely redrawn by Udon Entertainment, the company responsible for the official US Street Fighter series of comics. Super Street Fighter II Turbo HD Remix includes both online and offline competition for one to two players.

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Seventeen of the world's deadliest fighters, explosive martial arts moves and savage special attacks. All brought to life by super smooth animation running at a TV scorching 50 frames per second (Original description).

Tekken is the first game in the Tekken series. It was released in arcades on December 9, 1994 in Japan, and on December 11, 1994 in Europe and North America. It was then ported to the Sony PlayStation on March 31, 1995 in Japan, November 7, 1995 in Europe, and on November 8, 1995 in North America. The game was met with many positive reviews.

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65 / 100293.25



Prepare yourself to reenter the tournament in the triumphant return of Mortal Kombat. A complete reboot of the franchise, this latest iteration combines all-new mature oriented fighter gameplay with a deep story mode, improved graphics and game technology and new game modes to create a Mortal Kombat play experience like none before it. Feature details include: a storyline that takes players back to the original tournament, 4 player tag-team kombat, fatalities presented in graphic detail never imagined in earlier releases, enhanced online functionality and more.

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84 / 1001004.2



DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.

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90 / 100114.5



Mortal Kombat is a 1992 Fighting video game by Midway, originally designed for Arcade systems, but later ported to various home computers and consoles. Mortal Kombat was well received around the world and has spawned countless sequels and spin-offs with it's 22nd title coming up in 2015. Mortal Kombat is the first game in the Mortal Kombat series and was followed by Mortal Kombat II in 1993.

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71 / 100713.55



The Street Fighter EX fighting system uses fighting systems of the Street Fighter II and Street Fighter Alpha series. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D battleground. The game uses special moves and super combos familiar or similar to previous games in the series. Like in Alpha and Darkstalkers, the super combo gauge, used to do Super Combos and other moves, was divided into three levels. The game introduces various new features to enhance the player's combat choices.

It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997.

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Mortal Kombat X combines unparalleled, cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever. For the first time, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting both strategy and fighting style. And with a new fully-connected gameplay experience, players are launched into a persistent online contest where every fight matters in a global battle for supremacy.

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82 / 1001054.1



The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers.

The game also had a few defensive techniques.

Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do).

Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.

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86 / 10064.3



The original version of Street Fighter EX2 retains all the features from the previous game, Street Fighter EX Plus, including original features such as "Guard Breaks" (unique moves which cannot be blocked by an opponent) and "Super Canceling" (the ability to cancel a Super Combo into another Super Combo).

The primary new feature in the game are "Excel Combos", ("excel" being abbreviation for "extra cancel"). Much like the "Custom Combos" featured in the Street Fighter Alpha series, Excel Combos allows player to connect a series of basic and special moves for a limited time. During an Excel Combo, the player begins with a basic move and can follow up with a different basic move or follow-up a basic move with a special move, which can be followed by a different special move. However, the player cannot connect any move with the same move, nor can they cancel special moves into basic moves during an Excel Combo.

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