20 Games Like Bram Stoker's Dracula()
Henry Townshend is a man living in a small apartment in South Ashfield, a neighboring town of the infamous Silent Hill. On one strange night, Henry has a terrible nightmare, with recurring events: his phone is dead, his windows are sealed, and his neighbors can't hear him. He looks at his door, only to see it is blocked by several thick metal chains. A note is pinned to the door: "Don't go out!" It is signed only by a man named Walter. Henry explores his apartment, trying to figure out what is happening, when he spots a giant hole in the wall of his bathroom. Henry goes through the hole, only to find a portal which leads him to alternate dimensions. Hopefully, Henry will find out the truth about his apartment, Room 302, and live.
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Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead.
Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you.
The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
Welcome to a new world of Danganronpa, and prepare yourself for the biggest, most exhilarating episode yet. Set in a “psycho-cool” environment, a new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
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Psychological horror game in which an eleven year old Elijah Grey and his mother Katarina bought a house recently. The first time he was left alone in the big house, he started feeling someone else's presence. The more he explored, the more he found out about the sinister past of this frightening house and attracted someone's attention.
Death Horizon is a realistic VR shooter developed specially for mobile VR devices.
In the secret Horizon laboratory, a horrific virus has broken free, and now all the employees have turned to zombies. Only the game’s protagonist can prevent the downfall of humanity. Your task is to make your way to the station’s reactor and disable the distribution of the virus. To do that, you’ll need to kill all the enemies in your path and complete the tasks. Come back alive too, if you can.
Developed specially for the Samsung Gear VR and Google Daydream mobile VR platforms
Billed as a re-imagining of the original Silent Hill, Shattered Memories once again casts you as Harry Mason searching across the haunted town for his missing daughter Cheryl. New to the series are a depiction of Silent Hill's demonic alter-dimension as a world of ice, and the removal of weapons from the game - when the monsters come out, Harry must literally run for his life.
Between scenes, the game will cut to a psychiatrist's office, who asks you personal questions about yourself and your past experiences. The game will then alter itself based on your responses, changing characters and lines of dialog to something intended to be more personally uncomfortable.
As you search for Cheryl, you will come across objects and recordings that tell some of the history of Silent Hill. The Wii Remote controls a flashlight aimed in real-time. Harry's cell phone accepts calls and messages from both the real and the supernatural, and a camera function is used to uncover hidden ghosts and their messages.
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Three months have gone by since the events of the first game. The Terror Mask, which has reformed after breaking at the climax of the first game, appears to Rick and repeatedly tempts him to "go back to the house", telling him that Jennifer "doesn't have to die". It closes by telling Rick "You need me.". Rick succeeds in rescuing Jennifer, and the House sinks into the bottom of the river.
Power Stone is a fully 3D arena fighting game series made by Capcom. Power Stone was initially released on the Sega NAOMI hardware and later ported to the Dreamcast.
In Japan Power Stone was adapted also into a manga, as well as a 26 episodes anime series.
"This game will creep up your spine and get to your mind! Symptoms such as anxiety, increased heart rate and shivering will occur. This game is not for the sensitive type, but for those who are willing to explore the facets of fear!
The Wendigo is a savage predator that craves human flesh and prefers to eats its victims alive. It's cursed to roam the tribal grounds of North America and is part of the traditional belief system of a number of Algonquin-speaking peoples. Although we don't know where it came from and descriptions can vary, one thing is certain: it is evil, cannibalistic, has an unending hunger and won't be satisfied after killing and consuming one victim.
This creature is intelligent, agile, possesses supernatural strength, has enhanced senses and excels in stealth. The combination of these abilities allows it to stalk its victims without being noticed and once it has you in sight it's probably already too late.
For the best experience we advise to play Seeking Evil while standing. In the case that you prefer to play it while seated it’s strongly recommended to use a non-vr controller or the good old keyboard and mouse set-up.
Controls for keyboard and non-vr controllers are really straight-forward, but how will Seeking Evil: The Wendigo be played in VR? Let’s have a look:
To ensure a more immersive experience Seeking Evil doesn't rely on a point teleportation system for locomotion and the trackpad (Vive) or the analog stick (Oculus) of the left controller are used.
In order to sprint you can press the trackpad (Vive) or the analog stick (Oculus) of the left controller. There will also be situations where you’re chased by the Wendigo, here shaking the vr controllers as if you were running will allow you to increase your speed even more which might be a matter of life or death.
Since using stealth is important to succeed in burning all the totems; sometimes ducking will be advised to hide from the Wendigo.
Finally there are also a couple handheld items which can be easily picked up by aiming your hand towards an item which will then snap to your hand. Once an item is picked up it can be mounted on your belt for later use.
You'll find yourself stranded in the creepy forests of North America. Things might seem peaceful, but don't be fooled as these grounds are cursed. To break the curse you'll need to find and burn nine totems. That's only the beginning since these haunted forests are home to a legendary creature called The Wendigo. This bloodthirsty predator is fast, smart, has great senses and will do everything it can to eat you alive.
You'll have to combine stealth with tactical timing to outsmart the Wendigo. Oh, and when it attacks, don't be a hero ... just RUN!"
Pokkén Tournament (Japanese: ポッ拳 Hepburn: Pokken) is a fighting video game developed by Bandai Namco Studios and published by The Pokémon Company. The game combines gameplay elements from Bandai Namco's Tekken series with characters from Nintendo's Pokémon franchise. It was released for Japanese arcades in July 2015, and worldwide for the Wii U in March 2016. An enhanced port for the Nintendo Switch, titled Pokkén Tournament DX, was released in September 2017.
JoJo's Bizarre Adventure is a fighting game developed by Capcom based on Hirohiko Araki's Japanese manga of the same title. The games were developed by the same team who are responsible for the Street Fighter III series.
It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan?), becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012.
The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of a guardian spirit that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities.
Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.
Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organising a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint.
Killer Instinct features several gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos.
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“I didn't care about this ship… facility… whatever… Had to… Something, deep in my brain, deep in my flesh, boiled inside to remember…”
"In “Hollow,” you are one of the pilots that transports precious resource cargo from the mining ship Shakhter-One down to Earth. One day you wake up in an emergency capsule drifting near the facility. You don’t remember who you are, or how you got out there… All you can remember is an autopilot docking code for capsule dock NR 6.
When you dock with Shakhter-One, it is clear that something has gone horribly wrong. The crew is missing and the entire facility is dealing with catastrophic power issues. As you start to uncover the ship’s terrifying secrets, Shakhter-One threatens to take your identity, your sanity, and – ultimately – your life.
The worst evil is the one that knows us better than we know ourselves.
The worst nightmare is the one borne in our past, emotions, fears, and pain."