20 Games Like BreakQuest: Extra Evolution()
Basement is a strategy game, where you play as a desperate scientist who chose the wrong path in his life. That path seemed easy, but turned into a deadly one. You have no choice but to build the most effective enterprise and stay alive in a cruel world of illegal business.
80 / 10044.0
Cookies vs. Claus is an action-packed battle game. With a range of characters to choose from, you can battle as your favorite cookie or take on a squad as a holiday character. Through both single and multiplayer, experience a unique asymmetric shooter that combines elements of FPS and battle arena games. THIS IS COOKIES VS. CLAUS!
70 / 10023.5
Many myths and legends have been woven about the Arabian Peninsula. One of these legends tells of Iram, City of Pillars, and its exceptional destiny.
Being the heir to the throne you lived a life of splendor and never worked one day of physical labor – until one day, the winds of fate turned.
Days passed and the storm did not fade, if anything its strength and ferocity only grew. You would do anything to bring back only a spark of your mother's joy. And so, one night, when the kingdom sleeps and the moon smiles, you embark on a journey …
Caravan combines strategy with RPG elements resulting in a trading and exploration game packed with suspense and challenges. In a pre-medieval Oriental setting players will send their caravan from town to town. On their way, they will experience dangerous, mystical adventures, embark on rewarding quests in towns, and fight against dangerous bandits, beasts, ghoulish creatures and djinns.
50 / 10032.5
As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as RIOT – Civil Unrest places you in some of the world’s most fractious disputes.
50 / 10012.5
In this entry in the popular tower defense genre, players aim to eliminate the Vectoid threat before they reach the end of the path. You do this by constructing towers along the path to attack oncoming Vectoids. Success is not based solely on the types of tower you select, but where you place them and what upgrade and bonus options you take.
At your disposal are eleven flavors of towers, each of which can be upgraded to level 10 (increasing the tower’s damage and range). The Green Lasers, for example, lock onto one Vectoid and deal ongoing damage. The Red Spammer fires heat-seeking rockets at random targets in range. Blue Ray towers drain power and cause Vectoids to slow down. The in-game guide lists each tower in detail. Every few waves you’ll also be rewarded with a Yellow Energy Cell, which you can use to purchase one of three Boosts. Damage and Range Booster towers can be placed on a grid to increase the stats of other towers around it.
Vector TD for PSP features eight maps (two Beginner, three Normal, three Extreme) as well as all eleven tower and seven enemy types of the original Flash version. Exclusive to the minis version is a brand-new control interface — you’ll be able to select each gri’ using the D-pad or analog stick and place/upgrade towers.
Floating Cloud God Saves the Pilgrims is a Playstation Mini game for PSP and Vita.
Floating Cloud God Saves the Pilgrims is exactly that, a 2D shooter built around the eponymous deity (controlled by the player) and his quest to protect eight pilgrims in their journey across perilous territories.
Your own shots just knock their hats off, but getting hit by anything else will kill a pilgrim and send their spirit floating off with a sad little wail. This is bad not only because the pilgrims are a de facto health bar (losing them all ends the game) but powering up Cloud God depends on harvesting their love - juicy little hearts that pop up whenever you kill an enemy and increase in size as you blast more.
You must get all of the love (given form as hearts) that they release, which then makes you much more powerful than you already are. You increase in size, look more menacing, and your attacks are more powerful. The pilgrims get the most excited when they witness ambushing ghosts and ghouls get annihilated by you. When they are excited, they produce more love, meaning more power to you.
However, you have to be very careful when shooting. You grow weaker with every shot, so try not to channel your inner war-freak and have a little restraint, for the good of both yourself and the pilgrims. You also lose some of your steam if you get hit by enemy forces. And sometimes, the situation calls to for you to sacrifice your mightiness and provide cover to the pilgrims from the enemy assault with your own self.
There are two types of attack: the normal shot (by pressing X), and the bomb shot (by pressing Circle). The direction of the normal shot depends on what direction you are pressing, so there is some strategy to what part of the screen you should be shooting from. Being too far from your pilgrims is very dangerous but allows you to cover more ground, while launching a full frontal assault can protect your pilgrims by absorbing all the incoming fire. You have to think through, in real time, what tactics you would like to employ. You can always get in the middle, then rush forward, then get to a safe distance; mix and match, and you got yourself going.
The bomb shot is used if you are above the enemy. But that’s not all, as some enemies can’t be killed with the bomb shot, only with the normal shot, and vice versa. There are also enemies where you have to inflict bomb shot damage first before switching to the normal shot to take them out.
Enemies are varied, and they look good, even if they are vile and evil. There are boss fights, too, to keep you on your toes. The Cloud God's powers and the heart system mesh so well that any enemy can be destroyed in a blink - so they've got to be deceptive, sneaky, and sometimes numerous. Paper lanterns send out an arcing flame on death, red-eyed foxes hide in the scenery, imps swoop to carry off unlucky pilgrims and bobbing doll heads send out swarms of kisses. Hands start clawing up from the ground, crows dive-bomb your crew, and demons with phallic noses launch them as languorous, looping rockets. The cheeky oriental stylings are gorgeous, transforming symbols into everything from freaky momiji to dick-nosed devils.
As this suggests, one of the reasons Floating Cloud God is such a pleasure to play is its visual inventiveness, which has room enough for everything from Wario tributes to what looks like a crying poo. This big lump of a thing, which is introduced in a level called The Saddest Enemy, explodes into gobbets of mini-poo that are very useful for building up a heart multiplier. Perhaps they're babies? That would explain the sadness.
Floating Cloud God has bags more where that came from, and despite the Minis tag has plenty of room to breathe (there are seven worlds with 27 stages, including boss fights). And it keeps on surprising. The controls are simplicity itself: left stick to move, one button to shoot and one to bomb. But you soon realise the subtlety of how shooting affects movement and vice-versa, which fairly soon you're depending on against every enemy pattern. The pilgrims, too, are loosely tied to Cloud God during some sections, and learning how to manage their momentum is another little learning curve.
The final touch is a minor detail that ties up everything. The pilgrims' hats can be improved. There's no in-game benefit to this, beyond looking much more awesome, and it's done by completing stages without losing a single pilgrim. Obviously, if you start this process on the first level and never lose a pilgrim, the hats just keep getting better.
Seems like such a small thing, doesn't it? Soon nothing but a perfect run will do. The restart option is accessible, knowing, and tempting. Every time a pilgrim fell, it was too much to take - I didn't see their tiny spirit float off to heaven so much as all my future headwear ambitions. And to be fair, by that point I had four dudes with top hats, two with octopus heads and two with space hero helmets. You can't be replacing any of them with Norman and his brown cap just because some demon gets a lucky shot in.
That's the best thing about Floating Cloud God Saves the Pilgrims. You do want to save them, and not just because they represent 'health'. The hats are a big part of it, but just as much is the sense of pride in being a badass god - harvesting power at the right moment to smash through oncoming waves, battling desperate rear-guard actions against hails of deadly kisses and throwing yourself in bodily as a last resort (which sometimes works!). The little yelp as a pilgrim goes down is a sharp reprimand, a blow to the daydreams of an all-conquering deity.
This description was compiled from the following reviews:
Rumble Trucks is an exciting 3D racing game with 9 vehicles and 24 tracks across 3 unique worlds.
You can race along dense jungle tracks, challenging spooky cemetary courses and all action warzone battlefield assault courses.
Tricks, jumps, trophies and achievements all go to make Rumble Trucks an excellent fully featured PSP minis title.
Ready steady RUMBLE!
Based on the Seoul Olympics, this is a multi-event track and field game for up to four players and featuring nine different events. Despite being heavily influenced by Konami's own "Track and Field" series, Gold Medalist lacks both the addictiveness and tight gameplay mechanics of the games upon which it is based. The nine disciplines, which can be attempted in any order, are :
* 100 Metre Sprint
* Long Jump
* Horizontal Bars
* Freestyle Swimming
* 110m Hurdles
* High Jump
* 400m Relay
You have been convicted of a crime you didn't mean to commit. Your sentence was harsh despite the circumstances, and now you rot in jail. But those affected by your actions are not satisfied. Now, they are threatening to kill the one you love to exact revenge. And if you do not escape and reach the courthouse in 24 hours, she'll be gone. There are no other options. You must run.
Somewhere far far away in a random solar system, a lone space man dies... horribly. Take control of said fateful space man as he battles to his end against the dreaded Alien Zombies! Using a standard laser gun and a few pickups along the way, make sure you take out as many of those Alien Zombie suckers before they take you down. Its that simple. It's Alien Zombie Death.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
70 / 10063.5
Countless innocent stick men will perish unless players do their heroic duty and rescue them in Stick Man Rescue. In this action/arcade game, players must pilot a futuristic troop transport copter as they fly through thirty dangerous levels filled with deadly traps in an attempt to rescue black stick men. The Evil Blue Stick Minions are out in force, with stick murder on their minds. Players must prevent their stick men from being burned alive, smashed, decapitated, blown up, electrocuted, dissolved by acid, and other classic demises. To combat the Evil Blue Stick Minions' zeppelins, paratroopers, and steam rollers, players can power up their copter with weapons like bombs, missiles, flame throwers, and more. Of course, players could just sit back and idly watch their stick men die hilariously horrible deaths...but then they wouldn't finish the level. What to do, what to do?