20 Games Like Burnout 2: Point of Impact()




Take anarchic driving destruction on a world tour and experience the pure arcade adrenaline-rush of Burnout 3: Takedown. Combine aggressive high-speed racing with the ultimate in slamming crash action to boost your way to the top. Takedown the competition across the USA, Europe and the Far East in over 60 Race events, or crush all comers with Burnout 3: Takedown's junction-jamming Crash event pileups. Push it to the next level with five competitive multiplayer models, then move the mayhem online to compete against up to seven players. Reap the rewards of dangerous driving, earning Crash $ and Burnout Points to unlock over 60 hot vehicles, coveted skill trophies, front-page headlines and much more.
(Source PS2 Game Manual)

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Need For Speed Underground 2 takes place in Bayview after the events of Need for Speed: Underground. The prologue begins with the player driving in a Nissan Skyline R34 in Olympic City (though the racing scenes are actually in Bayview), the setting of NFS:UG. He then receives a race challenge from a rather ominous personality who offers him a spot on his crew, but "won't take 'no' for an answer." The player races off — despite Samantha's warnings — only to be ambushed by a mysterious driver in a rage that totals his Skyline. The driver, who has a unique scythe tattoo, makes a call confirming the accident, and the flashback fades out.

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The first game in the Burnout series, 'Burnout' set the platform for a new generation of racing games, with a focus on speed, extravagant crashes, and a goal of driving as recklessly as possible.

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Burnout Dominator is an installment of the Burnout series for the PlayStation 2 and the PlayStation Portable systems. The game is mainly focused on returned Burnouts feature - draining a complete boost meter without stopping wich was last seen in Burnout 2: Point of Impact. With return of Burnouts feature there were four new game modes added including Maniac Mode (players need to drive dangerously to get highest scores by earning drifts, air, oncoming and near misses. Chaining Burnouts in this mode increases the score multiplier), Drift Challenge (in this mode player need to obtain as many feet of drifting as possible. Chaining Burnouts also increases the score multiplier here), Near Miss Challenge (same as Drift Challenge, but player needs to score near miss bonuses), Burnout Challenge (also same as Drift Challenge, but focusing on obtaining Burnouts score). However, some options have been removed from the game - for instance Burnout Dominator doesn't feature Crash Mode, there is also no Traffic Checking Mode and Online Multiplayer. But PSP version features Burnout HQ where you can upload you score and download new track. The game consists of 12 different tracks, in 8 different real world locations. Each track has a forward and a reverse configuration.

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Burnout: Legends takes the most explosive moments of the popular Burnout series of racing games, mashes them together and adds some new surprises -- giving you the best racing experience to come out for the DS. Use your car as a weapon and battle your way to the front of the pack - by taking out rivals and instigating spectacular crashes. Speed, depth and destruction are waiting for you, in the game of on-the-go automotive anarchy.

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The player arrives in Rockport City, driving a racing version of the BMW M3 GTR (E46). Following Mia Townsend (played by Josie Maran), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross (played by Dean McKenzie), who vows to take down the player and end street racing in Rockport.
Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence "Razor" Callahan (played by Derek Hamilton), sabotages and win the player's car in a race.

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Electronic Arts' Need For Speed series takes a note from the Fast and Furious handbook with its latest release entitled Need For Speed Underground. Purchase, race, and customize 20 different licensed cars from major manufacturers such as Honda, Mitsubishi, Toyota, Volkswagen, Nissan, and more. Race other customized cars through a detailed nighttime cityscape, dodging city traffic and navigating shortcuts all the while. Customize vehicle performance as well as your car's physical appearance, changing rims, stickers, paint job, spoilers and more. Multiple racing modes range from drift competitions, street racing, and drag racing.

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In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.
During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) is referred to as "Revenge Takedown".
In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks" (Rank 11 has no events). The ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events.
There are 77 cars in the game, some of which can only be used for crash events. The SUVs and saloon cars are some of them.
The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins).

The Xbox 360 version of Burnout Revenge includes several new features and improves the graphics of the game to utilize the power of the next-gen console. The game includes 10 new crash junctions on the Crash Tour. It also includes a vastly improved online mode that introduces online Revenge Rivals. This system allows players to keep track of their number of times they have been taken out or have taken out any given player.
The new version also includes a new Burnout Clips feature, which allows to save 30 second clips of any offline race played and can be shared with other players over Xbox Live.

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Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game in the series to gain the PEGI rating of 12+.[citation needed] The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World.

The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[2] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[3]

Need for Speed: Carbon is the final game released for all sixth-generation consoles (excluding PlayStation 2)

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Evolve or die. For Paradise, we knew we had to change everything.

Burnout was a killer arcade driving game, but for a new generation of hardware and connected player Burnout had to become something more ambitious.

Closed tracks made way for an expansive, open city, and we seamlessly synced your friends into the action and let you loose on a heap of cool challenges that unsurprisingly rewarded you for driving like a lunatic. Hey, it’s us after all.

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"This explosive adventure is filled with intense heist missions, high stakes car battles, epic cop pursuits and jaw dropping set pieces. It’s blockbuster gameplay never before seen from the series, fueled by a gripping story of betrayal and revenge. With Need for Speed: Payback, it’s no longer just about being the first to cross the finish line or racing to prove to be the best, it’s about building the perfect ride, getting behind the wheel and playing out an action driving fantasy.

Set in the underworld of Fortune Valley, players will drive as three distinct characters reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops. They will take on a variety of challenges and events as Tyler, the Racer; Mac, the Showman; and Jess, the Wheelman to earn the respect of the underground. Featuring the deepest customization from the series, players can truly craft a personalized and unique ride, or spend hours finding and tuning an abandoned derelict into a supercar. They can then push their cars to the limit and raise the stakes by betting on their own performance, where they can either multiply their winnings or risk losing it all."

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Hitman: Codename 47 sets a new standard for thinker-shooters. As Hitman you must use stealth, tactics and imagination to enter, execute and exit your assignment, getting minimum attention but maximum effect!

You have access to the most devious devices, but it will cost you – how you use them will determine if you retire as a millionaire, or get retired! Hitman is no ordinary hired killer – he’s a versatile forensic artist using stealth, disguise, intelligence, advanced weapons, poison and raw power to accomplish his kills. But he is also haunted by a troubling past of deception and brutal genetic engineering.

The intriguing story evolves over five chapters of riveting action. But the success of a contract killer depends just as much on a fast mind as a quick shot.

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Soccer meets racing once again in our long-awaited, MP-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

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Shoot your way through screaming bystanders, pick up more ammo and turbo from the side of the track, and floor the pedal while performing some shady deals for The Dealer. No trick is too dirty when you're preparing for The Final Confrontation. Only the hardest armor, the most powerful engine and the biggest guns will see you through the ultimate battle against The Adversary.

And when you feel you can't take it anymore, you can check out the underground market: Spiked bumpers, landmines, rocket fuel or sabotage can provide a way to create some nasty accidents for the competition.

Death Rally was remade for IOS and Android in 2012, by fellow Finnish company Mountain Sheep. Remedy Entertainment stayed on board with the publishing.

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The player is John Tanner, an undercover cop who try to take advantage of his own excellent driving skill in order to infiltrate a criminal organization.
In the storyline, the player has the chance to drive several cars in four american cities (Miami, San Francisco, Los Angeles, and New York), facing many different missions and tasks such as delivering a vehicle without damaging it, eliminating competitors or being the getaway driver in a bank robbery.

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Gran Turismo is a racing game designed by Kazunori Yamauchi and is the first entry in the critically acclaimed simulator racing series bearing the same name. After five years of development time, it was well-received publicly and critically, shipping a total of 10.85 million copies worldwide as of March 2013, making it the best-selling PlayStation game. The game uses two different modes: Arcade Mode and Gran Turismo Mode. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. Winning races unlocks additional cars and courses. However, Gran Turismo Mode requires the player to earn different levels of driver's licenses in order to qualify for events, and earn credits, trophies and prize cars by winning race championships. Gran Turismo features 140 cars and 11 race tracks (as well as their reversed versions).

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FlatOut is adrenaline-filled muscle car racing game packed with explosive physics, spectacular effects and graphics, innovative game play mechanics and good old fun!

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The newest iteration in the revolutionary franchise, The Crew 2 captures the thrill of the American motorsports spirit in one of the most exhilarating open worlds ever created. Welcome to Motornation, a huge, varied, action-packed, and beautiful playground built for motorsports throughout the entire US of A. Enjoy unrestrained exploration on ground, sea, and sky. From coast to coast, street and pro racers, off-road explorers, and freestylers gather and compete in all kinds of disciplines. Join them in high-octane contests and share every glorious moment with the world.

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Midnight Club: Los Angeles is a video game in the Midnight Club series of racing video games. It was officially announced for the PlayStation 3 and Xbox 360 on January 11, 2008 by Rockstar Games. The game was developed by Rockstar San Diego. The game features 43 cars and 4 motorcycles.[2] The open world map of Los Angeles is confirmed to be the size of all three cities from the previous installment combined.[3][4] It has also been confirmed by several sources that each car has a polygon count of roughly 100,000.[5] After several delays, Midnight Club: Los Angeles was released on October 20, 2008 in North America and on October 24, 2008 in the PAL region.

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Explore a massive and dynamic open world offering an incredible variety of gameplay possibilities. Hack your way through traffic while you engage in dangerous car chases through the winding streets of San Francisco, traverse the rooftops of the colorful and vibrant neighborhoods of Oakland, and infiltrate the cutting-edge offices of Silicon Valley companies. There are many secrets to uncover in the birthplace of the tech revolution.

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